Ns Hazard Course Idea
GamezLord
Join Date: 2003-02-12 Member: 13457Members, Constellation
Me and a friend of mine, are working on reviving a lost ns community. In some talk, he mentioned that his dream right now, is for a NS Hazard Course.
Now since I'm no mapper, or by any mean going to be (:/), I'll post the idea here.
This map should just be here to teach the basics of the basics of NS.
For the marines side: Teach what is commander, what is each building, what does each upgrade do, using all the weps and learning all the diffrent alien species and their attacks (gorge builds, lerk spores, skulk bites etc...)
For the alien side, teach what is hive, what you gain from more hives (armor, abilities), the upgrades, alien buildings, the species and thier attacks, how to bite, how to move, what is res and what are RT's etc...
Now I know its a big project, so maybe do something like a team of people making this (and of course some sexy woman's voice for the explaining <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
Anyway just a thought we had and would like to see some replay (might even a dev's replay ? **HINT**).
Sky.
Now since I'm no mapper, or by any mean going to be (:/), I'll post the idea here.
This map should just be here to teach the basics of the basics of NS.
For the marines side: Teach what is commander, what is each building, what does each upgrade do, using all the weps and learning all the diffrent alien species and their attacks (gorge builds, lerk spores, skulk bites etc...)
For the alien side, teach what is hive, what you gain from more hives (armor, abilities), the upgrades, alien buildings, the species and thier attacks, how to bite, how to move, what is res and what are RT's etc...
Now I know its a big project, so maybe do something like a team of people making this (and of course some sexy woman's voice for the explaining <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
Anyway just a thought we had and would like to see some replay (might even a dev's replay ? **HINT**).
Sky.
Comments
Hmm.... no I think about somthing that goes like this:
First you start as skulk in a room with some ramps and some cool edges to practice climbing.... while theres notes (like admin_tsay) Skulk is ur current life form, the skulk can climb walls, and has 4 attacks, 1 basic and 1 for each hive (a total of 3)
[now there will be hives built behinde him, at the back of the room, so he can practice all 4 attacks... after few seconds there will be a nother message, saying : destroy the armoury, a door will open and a bran new armoury will be behinde it...
when it will be destroyed the next door will open, saying he needs to lerk...
this way till he passes the door that tells him to onos,.... in this run he will practice destorying all marine buildings...
same with the marines...
[ there will be no turrets, ocs, or electrified buildings, we dont want that poor noobie to die] (yet)
next I can make a third level, which lets u fight.... (errr destroy concrit dummies...)... and some moving target practice...
imagine a lerk shaped moving target.... how funny....
All I need is some help with the level combaining....
(since theres no need for to much detail, it should take a short time to make for a real pro, which im not...)
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Would it be possible to ready room your map so a player could choose between your marine training and someone elses alien training if your project ever gets offical hazard course status? (ie, the player enters a ready room, and from there choses to do your mairne training or alien training, assuming one day someone acctually makes alien training...)
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Would it be possible to ready room your map so a player could choose between your marine training and someone elses alien training if your project ever gets offical hazard course status? (ie, the player enters a ready room, and from there choses to do your mairne training or alien training, assuming one day someone acctually makes alien training...) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes but it wuldnt work very well on a server, as when u decide which training u wanna do itll trigger a change level for everyone
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Would it be possible to ready room your map so a player could choose between your marine training and someone elses alien training if your project ever gets offical hazard course status? (ie, the player enters a ready room, and from there choses to do your mairne training or alien training, assuming one day someone acctually makes alien training...) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes but it wuldnt work very well on a server, as when u decide which training u wanna do itll trigger a change level for everyone <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You don't need an changelevel. Just a marine area with the marine spawn and same thing for aliens without connecting the two areas. You'll just need to compile the two "maps" together.