Readyroom Spawns
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Join Date: 2003-10-26 Member: 21970Members, Constellation
Join Date: 2003-10-26 Member: 21970Members, Constellation
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(try placing a few entities if my post dosent make sense)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->32 info_player_starts in the ready room placed at least <b>128 units</b> apart from each other<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
edit: an onos has a way larger hitbox than a marine or skulk. and you need to make sure you can fit two oni next to each other. so 32 is not enugh.
Why? You are aware that anyone is able to f4 at any time as an onos, and at the end of the game they *will* go to the readyroom. There's no such thing as "generic" readyroomers.
It's going to be horrible when it's done anyway. NIPPER said not to try to run it multiplayer due to r_speeds.. I checked, they get up to 6000 in places, it's gonna lag like hell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->