Readyroom Spawns

AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
What is the minimum space required for a default readyroom character to spawn? I'm not talking about Onos, or anything.. Just a standard readyroom character, naked marine. How much space do they need to not prevent the spawn next to them from operating?

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
    i think you just have to make sure their boxes dont overlap

    (try placing a few entities if my post dosent make sense)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    People spawning int he ready room have the old Gordon Freeman cliping boxes. The precise information is in the valve SDK. I think it's like 33 wcu min width(worldcraft units). The little box worldcraft gives you is pretty accurate.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited July 2004
    Quoting <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>Mapping Guidelines for Natural Selection v3.0</a>
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->32 info_player_starts in the ready room placed at least <b>128 units</b> apart from each other<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    edit: an onos has a way larger hitbox than a marine or skulk. and you need to make sure you can fit two oni next to each other. so 32 is not enugh.
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
    If you read my request post.. I don't care about an Onos. I was asking about generic readyroomers, not post-game.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Avvatar+Jul 27 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avvatar @ Jul 27 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you read my request post.. I don't care about an Onos. I was asking about generic readyroomers, not post-game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why? You are aware that anyone is able to f4 at any time as an onos, and at the end of the game they *will* go to the readyroom. There's no such thing as "generic" readyroomers.
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
    IF you must know.. it's because I'm converting an old Tron map to CTG, and there won't be anything but marines. The "secret room" isn't big enough for me to alot 128 units between players. So I was wondering how close I could cram them before they'd spawn in the map at the end of the round.
    It's going to be horrible when it's done anyway. NIPPER said not to try to run it multiplayer due to r_speeds.. I checked, they get up to 6000 in places, it's gonna lag like hell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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