Will Marines Ever Be Nerfed And Aliens Boosted?

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  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-Skyrage+Jul 23 2004, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skyrage @ Jul 23 2004, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't care which, as long as both teams have either an equal chance in getting back in the game or losing once a certain point is reached. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You get a gold star for today.
  • TassadarTassadar Join Date: 2003-04-26 Member: 15845Members
    <!--QuoteBegin-"Snidely"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Snidely")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes - bacteria.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If its story based that aliens got the tiny bacteries for everything why cant marines get the little <b>nanobots</b> which obtain some ress out of alien corpses?
    You can knit those story based freatures endless, but it has to make sense ingame and RFK makes no sense IMO.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    It makes gameplay sense, and that's all the sense it needs to make.

    Besides, if you can believe that the commander can drop structures/health/ammo out of the blue, gorges can cough up more matter than they're even made of and aliens can't travel through phase gates, it probably isn't that much of a leap to believe that bacteria can retrieve RfK but nanites can't. :/
  • TassadarTassadar Join Date: 2003-04-26 Member: 15845Members
    <!--QuoteBegin-"Snidely"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Snidely")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, if you can believe that the commander can drop structures/health/ammo out of the blue, gorges can cough up more matter than they're even made of and aliens can't travel through phase gates, it probably isn't that much of a leap to believe that bacteria can retrieve RfK but nanites can't. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There is a small but significant difference! That a Commander can drop things is of course abit unreal, but how should Marines deploy structures without this dropping ability of the comm? The same on the Alien side! A Gorge can build Structures (not as unreal as at the marine side because the gorgey can **** those buildings) what is abit unbelieveable but its also a way to deploy structures.

    These two methodes to deploy structures are simple but effective. They neednt to be story based because how else should structures be deployed?
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Your post agrees with the first line of my previous post: "It makes gameplay sense, and that's all the sense it needs to make." Commanders can drop buildings out of thin air because it makes good gameplay sense. Gorges can create towers of goo out of thin air because it makes good gameplay sense.

    I argue that it makes good gameplay sense for skulks to not have to worry about death. As a result, it doesn't matter about whether it's "a bit unreal" or not.
  • TassadarTassadar Join Date: 2003-04-26 Member: 15845Members
    And thats what I wrote:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why should RFK being removed for marines, and holded in game for aliens? It makes IMO no sense. Keep it for both or remove it for both!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It makes NO sense to keep RFK for aliens except your story-based-bacteries-for-everything sense.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    I'd keep RFK for Aliens but not Marines simply because of the painfully slow individual res Aliens receive. Marines do fine without the RFK.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited July 2004
    <!--QuoteBegin-Tassadar+Jul 23 2004, 08:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tassadar @ Jul 23 2004, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It makes NO sense to keep RFK for aliens except your story-based-bacteries-for-everything sense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, it makes gameplay sense. For example, "Death wouldn't penalize [marines] anymore than it does now. However, ramboing would have decreased value; its sole benefit being that aliens get put into the spawn queue". Also, the fact that skulks don't provide extra res means that a failed rush on an outpost doesn't aid the marines as much.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    1. agreed

    2. OC's should have and increse in armor and damge, with a slightly higher rate of fire, but still not do full damage to ha

    3. no comment
    4. no comment
    5. no comment

    6. Stomp should be kept and the effects should last for a random amount of time from 2 to 4 seconds.
    Fade should have the old acid rocket back. or have the rate of fire increased
  • TassadarTassadar Join Date: 2003-04-26 Member: 15845Members
    <!--QuoteBegin-"Snidely"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Snidely")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, ramboing would have decreased value;<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Snidely ramboing is caused by overpowerd early-game Marines (light armor + lmg) and not (or just a little percentage) caused by RFK for marines! A well balanced early-game Marine cant rambo to the Mainhive and kill 10 skulks in notime, so RFK wont be the problem any more.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--QuoteBegin-Tassadar+Jul 23 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tassadar @ Jul 23 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-"Snidely"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Snidely")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, ramboing would have decreased value;<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Snidely ramboing is caused by overpowerd early-game Marines (light armor + lmg) and not (or just a little percentage) caused by RFK for marines! A well balanced early-game Marine cant rambo to the Mainhive and kill 10 skulks in notime, so RFK wont be the problem any more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    BUT TIHNK ABOT TEH BAKTERIAS!!!!!111
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Schimmel+Jul 23 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schimmel @ Jul 23 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tassadar+Jul 23 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tassadar @ Jul 23 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-"Snidely"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Snidely")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, ramboing would have decreased value;<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Snidely ramboing is caused by overpowerd early-game Marines (light armor + lmg) and not (or just a little percentage) caused by RFK for marines! A well balanced early-game Marine cant rambo to the Mainhive and kill 10 skulks in notime, so RFK wont be the problem any more. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    BUT TIHNK ABOT TEH BAKTERIAS!!!!!111 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seems you are not getting his point, but want to add some 'cool' comment.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Dont need to be. Shouldnt be.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Interesting Idea, MT working only for running/falling aliens, not for walking aliens, maybe this will add a little twist to the equation.

    A skulk walking maybe is a too small rift in air to the MT detect it
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    If MT worked when a skulk was running only and not walking (since I guess it's not that big of a deal for a bigger life form), that would already be a major improvement...ambushes would be possible to execute at least...
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