Award Marine Builders & Welders
DragonMech
Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Give them a better score!</div> My idea is fairly simple: give points to marines who build structures that the comander drops. Basically, a marine who walks up to an unbuilt structure and pushes 'use' should get a small reward - more if he actually completes the building.
The reason? It would help show who has been an asset to the team, by means <i>other</i> than frag-hoarding. The most valuable grunt on the team may not be the person who grabs a shotgun and frags four skulks before getting killed. It can be the guy who getsthe comm RTs and locks a hive down with a PG and turrets.
Similarly, marines who weld their teammates and repair structures should also be rewarded in a simiar manner. If you weld a teammate for 10-25 AP you get 1 point, or weld a structure for 100-200 HP (numbers subject to tweakng). That way, marines are encouraged to weld each other and maintain structures in a manner that is not imbalancing.
Welding a weldable should also be a point or three.
Your thoughts?
The reason? It would help show who has been an asset to the team, by means <i>other</i> than frag-hoarding. The most valuable grunt on the team may not be the person who grabs a shotgun and frags four skulks before getting killed. It can be the guy who getsthe comm RTs and locks a hive down with a PG and turrets.
Similarly, marines who weld their teammates and repair structures should also be rewarded in a simiar manner. If you weld a teammate for 10-25 AP you get 1 point, or weld a structure for 100-200 HP (numbers subject to tweakng). That way, marines are encouraged to weld each other and maintain structures in a manner that is not imbalancing.
Welding a weldable should also be a point or three.
Your thoughts?
Comments
At the moment I dislike the ability to see your "stats" on the scoreboard (kills, deaths). Only viewing score, which is generated by the different actions you make (welding, killing, building), for each player is best.
1) As an alien, see who the enemy commander is, if he's a server regular and you know his strategies
2) As a commander, see what marines you can most safely give weapons to
and
3) As a soldier, Gorge hunt!
This would help #2: you don't necessarily need your weapons with the best fraggers. You need the weapons with people who need the protection when they put down structures.
Not for just 'using' it. Only if he and others complete it, because an unbuilt structure isn't doing anything. This will also make him want to stay alive longer.
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Similarly, marines who weld their teammates and repair structures should also be rewarded in a simiar manner. If you weld a teammate for 10-25 AP you get 1 point, or weld a structure for 100-200 HP (numbers subject to tweakng). That way, marines are encouraged to weld each other and maintain structures in a manner that is not imbalancing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1 Point for welding 20 armor? No way! Maybe 1 for welding 150 armor, and 1 for welding 500 hp in structures (probably better @ 1000). Otherwise, the scores will get higher than the commander!!
SO what? It really doesnt matter.
Yeah you're right it doesn't matter. Anywho, I like the idea. It rewards the dude who isn't just out to get a 4/1 ratio or whatever the heck it is rambos aim for.
Perhaps a system coud be set up where you get 1 ponit for starting it, and X points for finishing or helping to finish it. X would be determined on a per-builind basis; e.g. IPs would be 3 points, PGs 5, etc.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1 Point for welding 20 armor? No way! Maybe 1 for welding 150 armor, and 1 for welding 500 hp in structures (probably better @ 1000). Otherwise, the scores will get higher than the commander!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Perhaps you missed something. Ya know, this:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(numbers subject to tweakng)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Whatever numbers are appropriate is up for the PTs/DEVs decide.
Also, perhaps it cold be 20 points for LA, and 50 for HA. Just a thought.
Tweaking is usually refered to as small increments, not by a whole or 100.
That is how it used to be way back when. And let me fill you in on something: it was a horrible idea.
People still checked their score but they had to check it through 'status' in the console, which was a pain. How many people do you know who play and strategize on the basis of a score or kills?
That's right... none.
And as for the building idea. I see no problem in implementing it. But on the basis, as Ice9 mentioned, of it actually getting built. Otherwise anyone could just bind their mousewheel to +use and rack up the points.
I don't like the idea of welder-points as much though. Awarding points for welding structures or people just doesn't seem reasonable.
It doesn't seem reasonable to award teamwork in a mod <i>based</i> on teamwork?
Maybe remove points altogether? Just have a chart where player names are ranked with invisible numbers, so people can just say I'm more valuable then you. What is a valuable soldier, one that just rambos? Or is it one that builds things you need and welds others to keep them alive?
The 2nd thing is that giving scores for welding/building wont effect the competitive play! And here comes my question: Should the scores effect the result of a competetive game? (so with tourney mode on)
But that´s not the topic right here.
You want to encourage public players to act more like a team and prevent non-thinking-rambo players who ask for an HMG, run into hive and die and so wasting res and time...
Those people are acting like this to get better stats (kill / death relations) to show they are better than you. The right way to prevent players to act like this, is to remove the kill / death stats from the scoreboard and add in a score system which is calculated by:
- building
- welding
- killing
NS is a teamplay mod, don´t forget this please.
The only case where I can see a score system being useful is for competitive play where the outcome of the game might have come out with team 1 losing, but still being ranked slightly higher because of the score system in the end. Make it to where winning the game provides a set amount of points where it is most likely that the winning team will actually get the highest score, but not a certainty (Much like Quidditch from Harry Potter). Of course that would mean a very sophisticated scoring system... one that I wouldn't even dare venturing a guess as to what would be the best way to go about it... nor do i even know that the game mechanics could even support that kind of scoring system.
Personally I'd rather see some simple graphs that depict the flow of battle. Things like map dominance (based on the res nodes built) or some kind of teamwork indicator (not sure what it'd be based on, but it would indicate whether one team or the other needs to kick things into high gear or something). However the current score system doesn't really convey anything that actually needs to be known. Those interested in high K:D are basically the only ones that benefit from the current system and K:D is pretty much just a useless little ego booster... especially for a team game.
The only kind of scoring (if anything is scored at all) should be purely team related and/or possibly show very limited stats for the server at hand. A nice little award system similar to what is seen on some servers would be kind of nice, except have the score board reflect the high scorers instead of just for that round. If someone tops a score at the end of the round everyone is notified and the server updates its little stat log to reflect the high score. These high scores would be purely on a single round basis too so there would be no need to keep huge databases worth of stats. That kind of award system would be provide incentives to play well and possibly provide discouragers to not play well (ie. have shame awards). It would probably be best to actually have two sets of stats, one for NS and one for CO. That way the two different styles of play don't overlap eachother when it comes to the awards. IMO this kind of score board is the ideal.
But it would change the thinking of pubbers a little bit. And public-game plays a very important role in every mod.