Award Marine Builders & Welders

DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Give them a better score!</div> My idea is fairly simple: give points to marines who build structures that the comander drops. Basically, a marine who walks up to an unbuilt structure and pushes 'use' should get a small reward - more if he actually completes the building.

The reason? It would help show who has been an asset to the team, by means <i>other</i> than frag-hoarding. The most valuable grunt on the team may not be the person who grabs a shotgun and frags four skulks before getting killed. It can be the guy who getsthe comm RTs and locks a hive down with a PG and turrets.


Similarly, marines who weld their teammates and repair structures should also be rewarded in a simiar manner. If you weld a teammate for 10-25 AP you get 1 point, or weld a structure for 100-200 HP (numbers subject to tweakng). That way, marines are encouraged to weld each other and maintain structures in a manner that is not imbalancing.

Welding a weldable should also be a point or three.

Your thoughts?

Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    It would be nice for future versions to get a better score system.

    At the moment I dislike the ability to see your "stats" on the scoreboard (kills, deaths). Only viewing score, which is generated by the different actions you make (welding, killing, building), for each player is best.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    There are only a few reasons to actually look at scores at NS, being a teamplay mod:

    1) As an alien, see who the enemy commander is, if he's a server regular and you know his strategies
    2) As a commander, see what marines you can most safely give weapons to
    and
    3) As a soldier, Gorge hunt!

    This would help #2: you don't necessarily need your weapons with the best fraggers. You need the weapons with people who need the protection when they put down structures.
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    <!--QuoteBegin-Dragon_Mech+Jul 20 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 20 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My idea is fairly simple: give points to marines who build structures that the comander drops. Basically, a marine who walks up to an unbuilt structure and pushes 'use' should get a small reward - more if he actually completes the building. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not for just 'using' it. Only if he and others complete it, because an unbuilt structure isn't doing anything. This will also make him want to stay alive longer.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Similarly, marines who weld their teammates and repair structures should also be rewarded in a simiar manner. If you weld a teammate for 10-25 AP you get 1 point, or weld a structure for 100-200 HP (numbers subject to tweakng). That way, marines are encouraged to weld each other and maintain structures in a manner that is not imbalancing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1 Point for welding 20 armor? No way! Maybe 1 for welding 150 armor, and 1 for welding 500 hp in structures (probably better @ 1000). Otherwise, the scores will get higher than the commander!!
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Ice9+Jul 20 2004, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice9 @ Jul 20 2004, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otherwise, the scores will get higher than the commander!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    SO what? It really doesnt matter.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    So what?!? SO WHAT!?!




    Yeah you're right it doesn't matter. Anywho, I like the idea. It rewards the dude who isn't just out to get a 4/1 ratio or whatever the heck it is rambos aim for.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Ice9+Jul 20 2004, 04:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice9 @ Jul 20 2004, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not for just 'using' it.  Only if he and others complete it, because an unbuilt structure isn't doing anything.  This will also make him want to stay alive longer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Perhaps a system coud be set up where you get 1 ponit for starting it, and X points for finishing or helping to finish it. X would be determined on a per-builind basis; e.g. IPs would be 3 points, PGs 5, etc.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1 Point for welding 20 armor?  No way!  Maybe 1 for welding 150 armor, and 1 for welding 500 hp in structures (probably better @ 1000).  Otherwise, the scores will get higher than the commander!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Perhaps you missed something. Ya know, this:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(numbers subject to tweakng)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Whatever numbers are appropriate is up for the PTs/DEVs decide.

    Also, perhaps it cold be 20 points for LA, and 50 for HA. Just a thought.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    I liked it better when there were no scores... seemed to encourage teamwork more.
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    <!--QuoteBegin-Dragon_Mech+Jul 20 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 20 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (numbers subject to tweakng) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Tweaking is usually refered to as small increments, not by a whole or 100.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    no real reason this shouldn't be in. I also like the "awards" some servers give (IE: welded the most, most medpacks, built the most and so on).
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Hummm.. remove kill/death in scores, two birds with one stone
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    <!--QuoteBegin-k1ndred+Jul 20 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k1ndred @ Jul 20 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hummm.. remove kill/death in scores, two birds with one stone<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That is how it used to be way back when. And let me fill you in on something: it was a horrible idea.

    People still checked their score but they had to check it through 'status' in the console, which was a pain. How many people do you know who play and strategize on the basis of a score or kills?

    That's right... none.

    And as for the building idea. I see no problem in implementing it. But on the basis, as Ice9 mentioned, of it actually getting built. Otherwise anyone could just bind their mousewheel to +use and rack up the points.

    I don't like the idea of welder-points as much though. Awarding points for welding structures or people just doesn't seem reasonable.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Harmondo+Jul 20 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Jul 20 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awarding points for welding structures or people just doesn't seem reasonable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It doesn't seem reasonable to award teamwork in a mod <i>based</i> on teamwork?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    I like removing the kills to death chart. People should be trying to earn points building structures, welding others, etc... This would encourage that. But, even if it is not removed, at least add points for building and welding. Truly a great idea Dragon Mech. It would encourage people to do other things then just kill...

    Maybe remove points altogether? Just have a chart where player names are ranked with invisible numbers, so people can just say I'm more valuable then you. What is a valuable soldier, one that just rambos? Or is it one that builds things you need and welds others to keep them alive?
  • TassadarTassadar Join Date: 2003-04-26 Member: 15845Members
    edited July 2004
    Hey guys no one really cares about the scores! Another point is that we cant give awards for every single teamplayaction. If the marine is smart than he will weld the pg without the outlook of a reward, if the marine isnt that smart he wont weld the pg and the marine will loose this outpost ... next time the marine will weld it, believe me.
    The 2nd thing is that giving scores for welding/building wont effect the competitive play! And here comes my question: Should the scores effect the result of a competetive game? (so with tourney mode on)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    if the time ends: we have a draw (normally)
    But that´s not the topic right here.

    You want to encourage public players to act more like a team and prevent non-thinking-rambo players who ask for an HMG, run into hive and die and so wasting res and time...

    Those people are acting like this to get better stats (kill / death relations) to show they are better than you. The right way to prevent players to act like this, is to remove the kill / death stats from the scoreboard and add in a score system which is calculated by:

    - building
    - welding
    - killing

    NS is a teamplay mod, don´t forget this please.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    In my opinion scores don't really matter a whole bunch... personally I'd rather not know a single thing about my opponents and use more of an exploratory method to figuring out what tactics need to be used... its simply more fun that way.

    The only case where I can see a score system being useful is for competitive play where the outcome of the game might have come out with team 1 losing, but still being ranked slightly higher because of the score system in the end. Make it to where winning the game provides a set amount of points where it is most likely that the winning team will actually get the highest score, but not a certainty (Much like Quidditch from Harry Potter). Of course that would mean a very sophisticated scoring system... one that I wouldn't even dare venturing a guess as to what would be the best way to go about it... nor do i even know that the game mechanics could even support that kind of scoring system.

    Personally I'd rather see some simple graphs that depict the flow of battle. Things like map dominance (based on the res nodes built) or some kind of teamwork indicator (not sure what it'd be based on, but it would indicate whether one team or the other needs to kick things into high gear or something). However the current score system doesn't really convey anything that actually needs to be known. Those interested in high K:D are basically the only ones that benefit from the current system and K:D is pretty much just a useless little ego booster... especially for a team game.

    The only kind of scoring (if anything is scored at all) should be purely team related and/or possibly show very limited stats for the server at hand. A nice little award system similar to what is seen on some servers would be kind of nice, except have the score board reflect the high scorers instead of just for that round. If someone tops a score at the end of the round everyone is notified and the server updates its little stat log to reflect the high score. These high scores would be purely on a single round basis too so there would be no need to keep huge databases worth of stats. That kind of award system would be provide incentives to play well and possibly provide discouragers to not play well (ie. have shame awards). It would probably be best to actually have two sets of stats, one for NS and one for CO. That way the two different styles of play don't overlap eachother when it comes to the awards. IMO this kind of score board is the ideal.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    well, those things (scoreboard) are secondary, as it never would affect competative play in any matter...

    But it would change the thinking of pubbers a little bit. And public-game plays a very important role in every mod.
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    Make the reward plugin officially supported. Then you can see who gets the coveted "Golden Wrench" award, or the "Built too much **** w/ res" one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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