Skulk Walking
keep_it_Gangsta
Join Date: 2003-06-23 Member: 17632Members
Im not entirely sure wether this is actually a bug or intended, so sorry if this is posted in the wrong place.
Anyway its simple, when you hold walk as skulk you still quite often make noise, it is actually really difficult to move completly silently. The only way to do it is to hold walk and be really careful with your movement. You have to slow down before strafing/climbimg wall/jumping.
I find it very annoying when Im trying to sneak up on a marine only to bump into some little slope on the floor, make noise, and have the marine turn around and blast me in the face <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Id like to see it so that, if you are holding walk, you move completely silently. I mean whats the point in a walk at all if its not silent you might as well run lol.
Anyway its simple, when you hold walk as skulk you still quite often make noise, it is actually really difficult to move completly silently. The only way to do it is to hold walk and be really careful with your movement. You have to slow down before strafing/climbimg wall/jumping.
I find it very annoying when Im trying to sneak up on a marine only to bump into some little slope on the floor, make noise, and have the marine turn around and blast me in the face <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Id like to see it so that, if you are holding walk, you move completely silently. I mean whats the point in a walk at all if its not silent you might as well run lol.
Comments
Yea I know this, what Im saying is, should you really have to?
Lol ya, try that vs good marines and see what happens. Most B-hop is predictable and i know right where to aim before you even get there. Take a skulk and a marine of = skill if the marine see the skulk 90% of the time its dead skulk. Skulks only hope (most of the time) is not being seen,heared,MTed intill the 1st bit hits, even then if they got lvl1 armor it might not be enuf.
No sharp turn problems with that method.
Yea I know this, what Im saying is, should you really have to? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nope. It's very annoying. Same problem goes for when you try to cloak-walk and you strafe or move just a tad too fast and decloak right in front of the marine. If you hold walk, you shouldn't have to worry about making a sound or decloaking like that. That's my opinion at least.
Yea I know this, what Im saying is, should you really have to? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nope. It's very annoying. Same problem goes for when you try to cloak-walk and you strafe or move just a tad too fast and decloak right in front of the marine. If you hold walk, you shouldn't have to worry about making a sound or decloaking like that. That's my opinion at least. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes wall walk cloak is hard. But if marines know there are cloakers about they almost NEVER check the walls and roof with random bullet sprays.
No sharp turn problems with that method. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
People should read this -very- carefully, because I hardly ever see anyone using this technique, and it works like a charm. It often goes about 30% faster than a walking skulk, without making sound.
Do people just not know about this, or what..?
Anyway, yeah, walking sucks. Hopeless button, a "bind shift say_team Welding Needed!" is about 10x more useful than a bind for walking...
Ill give the tapping key a go, actually I used to do that back in the day in CS all the time. I just dont think you should have to, like tapping a key is so Street Fighter 2 not an advanced online game such as NS.
You defend bunny hopping... but you want THIS made simpler?
Walking silent is a skill just like bunny hopping, so live with it.
Why the hell should walking silently be a "skill"? Shouldn't we be <i>encouraging</i> skulks to creep around? Y'know, <i>skulking</i>? Christ.
It's funny. To be a good alien you're expected to learn all these archaic methods, but the same doesn't apply to marines.
I'm not saying that walking should be guaranteed silence like in CS, though I don't see how that would be such a problem. I'm saying it should at least be forgiving enough that you won't make footstep sounds as long as you don't touch the strafe buttons. Cloaking was already fixed in this way, so why not walking?
The strafing problem is kind of interesting. It seems like the ancient strafe running ability from doom (if anyone can remember back that far) works, on skulks, when the walk key is held down. (Basically: Move forward while strafing and the two speeds work together to make you move faster than you should be able to) It's an absolutely worthless engine exploit, as you're not going to get any useful speed up while holding down the walk key. But when walking and strafing at the same time, you will mantain a base speed of about 200. And just barely tapping strafe while pushing forward is enough to send your speed up over 145. Thus, you have your two normal movements that will cause you to play a footstep noise.
The trouble is that "skill" is being confused with "putting up with annoying bugs". The skillful part about ambushing shouldn't be about finding out a walk technique (on your own), but about being <i>sneaky</i>. Pulling off a successful ambush shouldn't be made artifically harder.
you're doing it wrong...gg
If they fixed the walk... that is completely fubared. Walk should mean stealth, not WHOOPS i got blasted cause it screwed up! I think that so long as walk is on, no noise comes, and no cloak breaks.
tap "w" and not only do you move faster you make no noise (if done right).
if you are trying to walk after a marien to kill him youll find that he can out pace you and/or worse the longer you folow the more likely he'll check his 6
walk should be more usefull (like walking speed dose not show on MT)
edit..
teach me to read all the thread before replying
Erm, sorry, I was actually only replying to the last line in your post <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I tend to be absent-minded like that.
People sure confuse bunnyhopping as a skill when its just a "annoying bug" in the physics engine.