** The Teabag **
Meat_Popsicle
Join Date: 2003-08-09 Member: 19254Members, Constellation
<div class="IPBDescription">released into the wild...</div> final version changelog:
---------------------------
* redone the rounded coridors so it should be very easy for rcbots, fades and jetpackers to get around now.
* lots of lighting improvements, everythings a bit brighter now (except 'the well' which i restored to its mysterious old self and the hitchhiker ive changed the lighting quite a bit).
* got a beautiful new sky texture, no more of that SUYF crap sprayed across the sky
* added an extra special secret room (probably added another 100k to the bsp but so worth it )
* removed cover round comm chair to make it easier for rines to defend
* ledge on upper vent outside hive to give easier access for resting jetpackers
* texture tweakages everywhere, most arent noticeable though
* various entity optimizations
* finally worked out how to use scrolling textures (just thought id add that )
* removed 1 of the vents above marine spawn (due to a weird clipping exploit where u culd get into the hull, but no one used it anyway)
(basically it shuld be much more playable now)
DOWNLOAD FROM: <a href='http://cariad.co.za/twhl/mapvault_map.php?id=1587' target='_blank'>http://cariad.co.za/twhl/mapvault_map.php?id=1587</a>
Waypoints (rcbot): <a href='http://rcbot.bots-united.com/forums/index.php?act=ST&f=8&t=415' target='_blank'>this thread</a>
Screenshots: (sorry, hostings down, they look good though)...
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/2.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/3.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/4.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/5.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/6.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/7.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/8.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/9.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/10.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/11.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/1.jpg' border='0' alt='user posted image' />
---------------------------
* redone the rounded coridors so it should be very easy for rcbots, fades and jetpackers to get around now.
* lots of lighting improvements, everythings a bit brighter now (except 'the well' which i restored to its mysterious old self and the hitchhiker ive changed the lighting quite a bit).
* got a beautiful new sky texture, no more of that SUYF crap sprayed across the sky
* added an extra special secret room (probably added another 100k to the bsp but so worth it )
* removed cover round comm chair to make it easier for rines to defend
* ledge on upper vent outside hive to give easier access for resting jetpackers
* texture tweakages everywhere, most arent noticeable though
* various entity optimizations
* finally worked out how to use scrolling textures (just thought id add that )
* removed 1 of the vents above marine spawn (due to a weird clipping exploit where u culd get into the hull, but no one used it anyway)
(basically it shuld be much more playable now)
DOWNLOAD FROM: <a href='http://cariad.co.za/twhl/mapvault_map.php?id=1587' target='_blank'>http://cariad.co.za/twhl/mapvault_map.php?id=1587</a>
Waypoints (rcbot): <a href='http://rcbot.bots-united.com/forums/index.php?act=ST&f=8&t=415' target='_blank'>this thread</a>
Screenshots: (sorry, hostings down, they look good though)...
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/2.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/3.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/4.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/5.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/6.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/7.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/8.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/9.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/10.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/11.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/the%20teabag/1.jpg' border='0' alt='user posted image' />
Comments
Waypoints? For bots? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
btw... I like that "glass hallway" best <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The map is incredibly atmospheric, and the readyroom itself displays this. Upon first impressions one could assume this to be an ns_ map. good jorb. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That looks freakigns weet
excuse me for sounding dumb but whats a WIP?
p.s. does the co_rebirth author browse these forums, i need to get in contact
<a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/combat/&file=co_teabag.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...e=co_teabag.zip</a>
excuse me for sounding dumb but whats a WIP?
p.s. does the co_rebirth author browse these forums, i need to get in contact <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<b>W</b>ork <b>I</b>n <b>P</b>rogress
this map hath much sheckshiness.
Good work
edit: I guess it's just that it looks like that kind of brushwork ends up in errors. Can't explain it. ^^
yep I agree.... could be a nice NS_ map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I like the glass hall, like everyone else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It seems big but it probably isnt. Nice. IMO you should grit your teeth and give us a kickass ns_ map, though. This one is far too atmospheric and has too much potential for a mere co_ map.
One thing: Your lightning. Try to tune it a bit, everything is very bright (I know, it is a co_ map, etc. etc.). Make more spots and stuff... That was a suggestion but it is ok if you read it as an order <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The only thing is that skybox...
<img src='http://swiftspear.0x01a4.com/DumbSkybox.JPG' border='0' alt='user posted image' />
GAH!
Except Lost hides the insult <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
No im not. I always go the wrong way. I get more lost as an alien if i go through all the pipes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->. Anyways, the map is big for a combat map, so im with everyone else, make it a ns_ map.
And about the sky (not skybox! it doesnt enclose the whole map just the windows)... yes i know the skymaps taken from lost but it suited the map and unless it gets put up to be an official (which i doubt, even though i wuld like to see some more atmospheric combat maps) its really not worth changing it.
p.s. the teabag/sexbox (<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->) has been put onto rotation here (ip: www.the-coming.com:27015), so i no longer hav to host my pathetic 4 player server anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> and there are some pretty good rcbot waypoints also provided by lordskitch <a href='http://rcbot.bots-united.com/forums/index.php?showtopic=415' target='_blank'>here</a>
The ready-room looks good and simple, but a tad bare.
1) onos death trap below hive - no idea how i can fix that as onos seem to occupy the same horizontal space crouching as everything else. ive only seen someone do it once on a server tho.
2) texture alightment under the platforms in the circular corridor - oops <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
anyone spotted any others::: <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
And about the sky (not skybox! it doesnt enclose the whole map just the windows)... yes i know the skymaps taken from lost but it suited the map and unless it gets put up to be an official (which i doubt, even though i wuld like to see some more atmospheric combat maps) its really not worth changing it.
p.s. the teabag/sexbox (<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->) has been put onto rotation here (ip: www.the-coming.com:27015), so i no longer hav to host my pathetic 4 player server anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> and there are some pretty good rcbot waypoints also provided by lordskitch <a href='http://rcbot.bots-united.com/forums/index.php?showtopic=415' target='_blank'>here</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Gah, look at my screenshot! I swear to god that has not been edited in any way, and that is looking out of a window on your map. At least rotate the skybox to the point where the SUYF can't be seen the way lost did.