Co_nova
Tequila
Join Date: 2003-08-13 Member: 19660Members
<div class="IPBDescription">Release Candidate 2</div> I'll keep this short and sweet. Nova. Bigger. Better. Now obeys NS mapping guidelines (r_speeds, texture usage and entity count). Smoother. More sensual. You want it. You can have it. <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=467' target='_blank'>HERE</a>.
Enough poetry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Here's a brief list of what's changed:
- General aesthetic tweaks; details, lighting, texturing.
- MS now has a slightly different route into Orange Corridor, to cure r_speed woes and gameplay issues.
- Expanded Hive and changed certain things to make it more accessable for marines yet more defendable for aliens.
- Long ladder adjacent to Tram changed to a lift to fix issues and to make travel easier.
- Sticky areas clipped and trimmed to make getting from 'A' to 'B' feel a lot smoother.
- Crew Quarters is expanded to become a viable alternate route, with entrances near Tram and in a corridor offshoot outside of Marine Start.
- Many areas made more Onos-friendly.
There's more changes, but you can see for yourself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Hope you guys enjoy it, and I really hope it can be playtested for inclusion in <b>Beta 5</b> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Enough poetry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Here's a brief list of what's changed:
- General aesthetic tweaks; details, lighting, texturing.
- MS now has a slightly different route into Orange Corridor, to cure r_speed woes and gameplay issues.
- Expanded Hive and changed certain things to make it more accessable for marines yet more defendable for aliens.
- Long ladder adjacent to Tram changed to a lift to fix issues and to make travel easier.
- Sticky areas clipped and trimmed to make getting from 'A' to 'B' feel a lot smoother.
- Crew Quarters is expanded to become a viable alternate route, with entrances near Tram and in a corridor offshoot outside of Marine Start.
- Many areas made more Onos-friendly.
There's more changes, but you can see for yourself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Hope you guys enjoy it, and I really hope it can be playtested for inclusion in <b>Beta 5</b> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Comments
93 Degrees Celcius, to be precise.
in the middle, of the road, he said;
"maaaaaaake the best maaaaap in the world,
or i'll eat your souls"
so SenorTequila, looked at himself. and he said;
"ok."
and he mapped the first thing that came to his head,
just so happened to be;
THE BEST MAP IN THE WOOORLD,
IT WAS THE BEST MAP IN THE WORLD OOOOOOOOOH!
tis good
in the middle, of the road, he said;
"maaaaaaake the best maaaaap in the world,
or i'll eat your souls"
so SenorTequila, looked at himself. and he said;
"ok."
and he mapped the first thing that came to his head,
just so happened to be;
THE BEST MAP IN THE WOOORLD,
IT WAS THE BEST MAP IN THE WORLD OOOOOOOOOH!
tis good <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lyrical. And <i>true</i>.
in the middle, of the road, he said;
"maaaaaaake the best maaaaap in the world,
or i'll eat your souls"
so SenorTequila, looked at himself. and he said;
"ok."
and he mapped the first thing that came to his head,
just so happened to be;
THE BEST MAP IN THE WOOORLD,
IT WAS THE BEST MAP IN THE WORLD OOOOOOOOOH!
tis good <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, THANKS A LOT. Now I'm going to have that stuck in my head forever. Now I will go and make a map which is NOT the best map in the world, but just a tribute.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<a href='http://tequila.thezazi.net/images/nova/hive.jpg' target='_blank'>this bit</a>
<a href='http://tequila.thezazi.net/images/nova/hive.jpg' target='_blank'>this bit</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't ask me why, but NSWorld features old pics even when they're no longer on my file space. No idea how it managed that considering I didn't upload them to NSWorld either, but never mind.
<a href='http://www.tequila.thezazi.net/images/nova/' target='_blank'>All the up-to-date pictures here.</a>
Yes, marines can get up there through use of a ladder.
Cracking stuff.
Ya, that one is sex in a box.
Ya, that one is sex in a box. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sex in a can a box is far too weak to hold that much sex <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and swiftspear your signature is one of the coolest things i have ever seen
I know, I know, the sound is emphatised to spread out the ambience a bit. If I need to make any future changes, I'll reduce its radius and volume.
I know, I know, the sound is emphatised to spread out the ambience a bit. If I need to make any future changes, I'll reduce its radius and volume. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why not just replace it with a more crackaly and less roaring sound?
I know, I know, the sound is emphatised to spread out the ambience a bit. If I need to make any future changes, I'll reduce its radius and volume. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why not just replace it with a more crackaly and less roaring sound? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cause I don't have such a sound, and it would still have a larger radius and volume making it slightly unrealistic. At the moment, I don't want to have to redistribute the map just because I changed a single ambient_generic.
I know, I know, the sound is emphatised to spread out the ambience a bit. If I need to make any future changes, I'll reduce its radius and volume. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why not just replace it with a more crackaly and less roaring sound? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cause I don't have such a sound, and it would still have a larger radius and volume making it slightly unrealistic. At the moment, I don't want to have to redistribute the map just because I changed a single ambient_generic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Fair enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It would be a next version change, introduction of soundness with increased sexability. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
It shall be definitely considered, I can promise you that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Change it John. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Look past the flames, and its a great map! (official-looking) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It doesn't really matter, I don't need the precise radius control that the.mp3 entity gives for ambience, and neither entity is more efficient in terms of server-use.
This map delivers a leg drop to all others.
But I don't know if HBK's theme is growing on me more..
This map delivers a leg drop to all others.
But I don't know if HBK's theme is growing on me more.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
HBK's theme will feature in my next map, whatever it is. Promise!
Good job <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->