Why aliens don't suck

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Comments

  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    edited November 2002
    whoever says game fine way it is does not play aliens much. Turret rush. nade spams biting off half there body and still living. 1 human owning 3 of us. Setting a base inside a hive so we cant get our best weapons to take out the turrets. Ok game is fine sure. I dont want ns to be like starcraft with zerg rush. that would be a waste of a game. I dont want it to be EVEN in power. I think aliens should have a edge. I mean think about humans have like SO much things going for them. maps there home base Range and power attacks nasty turrets. Our turrets are crap. our fades die fast super fast. we have to share our resources. spend 5 mins on defs that can be destory in 10 secs. Fact that life can be spawn on them and ammo. Fact that if you see a fade in a hall way you can kill him before he even gets to you. Or how about our acid rounds range and power sucks. Or Fact that web yes is a good combo with turrets but takes time. Fact that They need only one base and cash to get the best items while we need hives with suckie defs things. Is this even? No humans have the edge when the aliens should. why should aliens? Because People want the fear factor being a human. I like being worried there might be a alien above me. Not fact that no alien dares mess with me. I think if things get even out. Turrets get downgraded and aliens up in power. to have humans start out with a small base turrets and such so to stop rushing. But then again maybe i just suck. I need skill like the testers say. Sorry but if you read all of this and think aliens have a edge then you are about as smart as they come.
  • MrPatrickMrPatrick Join Date: 2002-11-05 Member: 7102Members
    Whats wrong with ex-CS players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I love this mod, and have played it with my friend like non stop since DL'n it. But all this talk about the aliens being weak is soooo wrong. I agree with alot that was said about aliens strats. And the part about it being impossable to kill the mariens after they have turrets every where isn't true. I've played quite a few games where they have like 8 <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> and 2 <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> in one of the hive rooms. And more all over the map and still come back and win. A friend and I just run like hell past all the turrets trying to get in there base. Usually its possable with full carapase. And more then likely the Commander didn't put any def right behind him self. After there we would evolve to Fade and take out the Command center, and work on the spawns a bit. But usually after the CC is gone the marines are totaly loss. Then its just a matter of killing the remaining portals so they can't respawn after they die. BOOM you win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    .pwakwtp. MrPatrick

    ps: .pwakhtp. = people who actually know how to play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    I think the aliens should just get the resources at the same rate as what the marines get at the moment. The only reason the marines win so much is the ALWAYS unfair teams.

    Played in a server where it was 24 vs 8, guess which team had 8 *shakes head*

    also Pvax said: "This is not talk about the Zerg Rush KEKEEKE that you see where the aliens rush the marine spawn and win in a min, but more with a poke and annoy plan."

    the rushing in works, seen it happen many times, marines cant do **obscenity** when their all crowded around trying to build an armoury
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <i>whoever says game fine way it is does not play aliens much. Turret rush. nade spams biting off half there body and still living. 1 human owning 3 of us. Setting a base inside a hive so we cant get our best weapons to take out the turrets. Ok game is fine sure."</i>

    *sigh* Repeat after me: THERE IS A RESOURCE BUG. Turret rush??? With marines? Keep dreaming. One marine killing three skulks? YOU must not play aliens much, seeing as you can't kill a freakin' marine with two skulks as backup. I can do it by myself. Ok, you're an idiot, sure.

    The only thing that I would like to see changed is the nade spamming. THAT'S IT! The rest is fine. Stop whining.

    <i>"we have to share our resources."</i>

    Wow... amazing... YOU'RE telling people that they haven't played aliens enough?? Aliens don't share resources. In fact, EACH alien has its own resources. MARINES share resources. What are you talking about???

    <i>"spend 5 mins on defs that can be destory in 10 secs. Fact that life can be spawn on them and ammo. Fact that if you see a fade in a hall way you can kill him before he even gets to you. Or how about our acid rounds range and power sucks. Or Fact that web yes is a good combo with turrets but takes time. Fact that They need only one base and cash to get the best items while we need hives with suckie defs things. Is this even?"</i>

    Ugh..."fact that"..."fact that"... talk in complete sentences, please. Again, full of inaccuracies... Don't try to run at a marine all the way across a hall to hit him in close combat. Shoot him with acid or run. The acid is good enough! I've killed countless marines with that attack. Just takes a direct hits.

    One base to get cash and items??? Marines need resources just like aliens do. They need to setup resouce outposts as well. Again, you are COMPLETELY ignoring the resource bug.

    Is this even? For the most part, yes. Almost every aspect of your post consists of whiny statements, most of which aren't even accurate.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Strengthen the fade, weaken or increase cost of HA(might not be as bad after patch), and do somthing about marine turrets and it would be perfect in my opinion. Dont tell me that taking out multiple marine turrets is easy as a skulk, because it isn't. The only way I have been able to kill turrets were when they were ungaurded as a lerk which took forever, and as an onos.

    I hope this patch fixes some of these problems but it might not. When is it supposed to be out btw?
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--Messenjah+Nov 5 2002, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Messenjah @ Nov 5 2002, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Strengthen the fade, weaken or increase cost of HA(might not be as bad after patch), and do somthing about marine turrets and it would be perfect in my opinion. Dont tell me that taking out multiple marine turrets is easy as a skulk, because it isn't. The only way I have been able to kill turrets were when they were ungaurded as a lerk which took forever, and as an onos.

    I hope this patch fixes some of these problems but it might not. When is it supposed to be out btw?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No one said it's easy to take turrets out as a skulk. Why would you try to do that? Please, everyone: find a server with the correct resource model and play there for a while. Turrets aren't as terrible as you think.
  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    edited November 2002
    [DSY]Stauf i guess your another worried spoiled human player <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->


    fact matter is with ha armor and and there weapons can easy take out skulks. So stauf stfu please? You might hurt yourself. Now even with all this talk of resource still does not change fact that nades hurt like hell or there hmg can take out 3-5 sulks. doubt it? play vs my wife. people was saying she had aimbot hacks. day 1 she played 15 mins master humans. played aliens did ok but quit cause it did not give her the fear she wanted as a human. oh and yes i typo on the share part big deal. you need to wake up from your dream world stauf
  • DarthChocoboDarthChocobo Join Date: 2002-11-05 Member: 7110Members
    Ok, I don't care if there is a "resource imbalance". This entire thread is people pointing out the imbalance, then people flaming them because of the "known imbalance".

    *I've* been playing since Halloween and guess what?
    I just NOW found out about this "resource" imbalance.
    I have not played a single game where the aliens win.
    While I'm no god, with a skulk alone I can usually kill 5-6 marines before I die
    I've gotten the hang of the hide & sneak, bite, etc tactics.
    I'm a great builder (many teams have complamented my alien building skills)

    But it comes down to this:
    No matter wh you are, or what you play, or if there is a resource bug or not - about 75% of the time, if you join a server where the aliens are stuck with 2 hives and they can't get the third. You lose. Period.
    The problem? Marines can bunker in with very limited resources and still tech to grenades/heavies. Aliens cannot. Aliens can own 3/4ths the map, but as long as they can't get the third hive (Which provides Bile bomb and Onos), the aliens are extremely limited as to what they can do vs turrets.
    Because most alien attacks take 2-3 minutes just to kill a single turret, the likelyness of you clearing out more then 2-3 is slim to none against any even partially organised marine team. Even newbie marines can understand "Goto this waypoint" and "Build this structure" and replace the 2 turrets you just spent 10 minutes taking out.

    MAYBE if bile bomb wasn't a 'tier 3' ability, it would be more feasible that the game is balanced. But as it stands, I just played a game for 3 hours. 6vs6, the alien team I was on was VERY organised. Two of us grabbed the spare hives, the other 4 went to harrass marines. We built at the great vaiduct, but the marines overpowered all 6 of us eventually at the cargo bay, and proceeded to place 3-4 turrets. End game. We had 2 hives, we tried everything we could think of. We mixed, we rushed, we harrassed other sides. We used carapace to jump turrets and make a run for the command console. No go.

    For marines to win, it takes 1 'good' player and a bunch of newbies who can spray a hall.
    For the aliens to win, it takes a full team of them, and a bad 'commander'.

    But, I'll keep playing until this supposed "resource imbalance" is fixed.
    While I dont believe alien offensive turrets are "weak", they work very well against lmg's, especially if you have a couple defensive placements to heal them, they just, cannot stand against 2 marines in HA w/ Grenades / HMG's.

    It's a clear problem, so please remove your head from your back orifice and stop flaming each other over it. We all love the mod, yes?
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    We won as Aliens 4 times in a row by using their portals to get into their base and destroy their command center... greatest gaming moment ever (we had 1 hive left under siege). Course that only happns when you have a brain dead marine team... which we were blessed with. Eventually when all the camping spots are discovered the Skulks won't have much of a prayer. The Aliens have no middle game, just a beginning game and an end game. What I noticed when we destroyed their CC and took out all the HMGs and Heavy Armor the game became fair, even then it was still hard to win. Fades need to have their armor acid missle increased so that they can play a middle game against marines with heavy armor. It's more fun as a marine to be afraid of the aliens even if you are fully suited. Course I'm not saying they should be afraid of <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> but something is needed to still contend with them.

    Anyone who says FADES PWN TEH MARINE WITH TEH H34vY Rm0r NUb needs to st00b33f

    Fade HP = 200 some | Fade Acid Missle Damage = 50
    H.Marine = 350 some | HMG = 50 damage a second <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    mR.Waffles
    love&peace
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    edited November 2002
    <!--QuoteBegin--Grendel+Nov 5 2002, 02:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Nov 5 2002, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->b) Be able to take out turrets without damage. They track aliens slower than a level 1 can move. You can circle strafe round a turret and chew it to death in about 3 seconds without taking a single hit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So yes, someone has said that taking out towers is easy.


    *Edit* It was once said by a dev that at no point is the skulk useless. But that just isnt true. Skulk vs. HA is just pointless.
  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    edited November 2002
    mR.Waffles i love you man. I am glad we see eye to eye on at least that part. and lets see you do that with 3 in a room
  • DarthChocoboDarthChocobo Join Date: 2002-11-05 Member: 7110Members
    Yeah, grand idea.. circle strafe a turret.. wait, when was the last time you saw a single turret by itself in a hall? Don't get me wrong, but I can honestly say, as an alien, I've never seen a turret by itself. The LEAST I've ever seen was 2, and that was while the marines were building more and I snuck in and killed the builders.. and still got plastered by the 2 turrets pretty fast. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> *dead*
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    edited November 2002
    <i>"[DSY]Stauf i guess your another worried spoiled human player "</i>

    No, actually. I play aliens a lot more than I play marines.

    <i>"fact matter is with ha armor and and there weapons can easy take out skulks. So stauf stfu please? You might hurt yourself.</i>

    Stfu? Thanks, for that timely remark. Never mind my arguements, when you can just type four letters, right? Honestly, why do you think that you should be able to kill a marine with HA armor and good weapons (like an HMG) with a skulk? With the correct resource model, that marine is carrying around at the very least 1/5 of the resources that the marines normally have.

    <i>Now even with all this talk of resource still does not change fact that nades hurt like hell or there hmg can take out 3-5 sulks. doubt it? play vs my wife. people was saying she had aimbot hacks. day 1 she played 15 mins master humans. played aliens did ok but quit cause it did not give her the fear she wanted as a human."</i>

    I never said anything about nades. In fact, I think that that's the one thing that really needs to be changed in the game. And, what do you mean the talk about the resource model doesn't change the facts in relation to HMG's and grenade launchers? Of course it does. With less resources, there are SIGNIFICANTLY less of those types of weapons. NightShade, why don't you go play on a server with the right resources first before you lash out irrationally?
  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    what i am saying is this. even with this fix. they still are more powerful then aliens. Maybe i tried because i have a better chance to stealth someone with ha and hmg then i would as a fader rushing them. even then without the third hive it is silly. If the resource bug is fixed and nades nurf with our turrets upgraded. i think it would be fair And give me a ip to this magic sever where everything is even
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--NightShade+Nov 5 2002, 09:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightShade @ Nov 5 2002, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what i am saying is this. even with this fix. they still are more powerful then aliens. Maybe i tried because i have a better chance to stealth someone with ha and hmg then i would as a fader rushing them. even then without the third hive it is silly. If the resource bug is fixed and nades nurf with our turrets upgraded. i think it would be fair And give me a ip to this magic sever where everything is even<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Here ya go:

    207.44.132.138

    193.130.211.34

    I understand the frustration. I was frustrated to, but it really makes a big difference.
  • DarthChocoboDarthChocobo Join Date: 2002-11-05 Member: 7110Members
    edited November 2002
    -Edited-
    nm stauf, thanks for the IP's
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    edited November 2002
    what? my server is even! i never touched those configs

    I think that the aliens should be made a bit stronger. even adding 10 extra hp and armor would help.

    and somehow i can't get level 3 upgrades.

    24.189.155.112:27018

    "Misfire's NS Server"
  • MaZMaZ Join Date: 2002-11-05 Member: 7150Members
    pure ownage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> anybody who thinks that aliens are generally weaker as a whole than marines, needs their heads examined <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Usually, with less people on the alien team, we've pwned the marines, thru sheer cleverness and slyness, and tactics such as what was explained in the first post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Another good tactic is using the nmy's warp gates against em.. get an unprotected warp gate under your control, shove a few skulks through it, and xenocide their base to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->

    Btw. Lv.3 Cloaked Onos with regeneration and 'speed' (dunno the real name) is just funny... stand right outside the marines base, cloak, wait for em to walk into u then just poke em with your little friend <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    i would love to hear a 2 hive tatics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    2 Hive Tactic?

    Here's a 2 Hive tactic:

    Build another hive!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    <!--QuoteBegin--MaZ+Nov 5 2002, 11:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaZ @ Nov 5 2002, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another good tactic is using the nmy's warp gates against em.. get an unprotected warp gate under your control, shove a few skulks through it, and xenocide their base to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    works until the commander goes "hold on, whats that big light keeps flashing when ever an alien appears in my base? oh the teleporter! of course....lets see....." *click* *click* "no more teleporter"

    still it IS a nice tactic, not as good as Radiocage's tho lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Hehe.. ya... for most of you complaing about aliens not winning try a server named liquitopia... its where i usuallyl play... its filipped there... Ive never lost as an alien there.
  • BobFunkBobFunk Join Date: 2002-11-01 Member: 3125Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i would love to hear a 2 hive tatics <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Use fades, a lerk and maybe a gorg.

    The lerk should have adrenaline upgrade. Kepp the fades covered in umbra and let the gorg build some defence chambers as close to the battle as they cant be buildt without siege guns shooting them up.

    If the lerk keeps umbra up all the time the fades can just tear everything appart with their claws, if they should take to much dammage they just retreat and heal up at the healing chamber.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    <!--QuoteBegin--Messenjah+Nov 5 2002, 02:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Messenjah @ Nov 5 2002, 02:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you think that we come here to flame the mod because we get off on it? Because we are trying to sabatoge it? Because we got a broom-stick up our **obscenity** and we want to take out our anger on someone?

    I am giving my opinion because I see a good game under these problems. I just tried the Red Justice beta. That game is so worthless that I would never take a second look at it. I would never go to the RJ forums and say anything critical because it would be pointless. The only advice I could ever give it is to start over and make a different game.

    I critasize because I want this game to get better. Not for s**** and grins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this isnt the board to complain on. NEWBIE!!! MWHAHAHAHAHAHAH im going to hold that over your head.. WMHAHAHAHHA

    Suggestions and Ideas Forum
    Post ideas for features you'd like to see in Natural Selection. Please realize that large features will probably be ignored. Try to focus the discussion on small changes that would really enhance NS. Posts about vehicles, alien mind-control or often-discussed ideas may be deleted without warning.

    yea might try there, this is general discussion, mr i joined in october.. im going to hush now, caus of flayra's post .. but.. die ye arse monkeY!
  • NightShadeNightShade Join Date: 2002-11-01 Member: 2219Members
    edited November 2002
    Build a 3rd hive? how when humans make a hive there second base so to speak. You are so full of useful info.
  • BobFunkBobFunk Join Date: 2002-11-01 Member: 3125Members
    You could use the tactic I just suggested to take out the human base at hive 3 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • SintriSintri Join Date: 2002-11-05 Member: 7131Members
    skulks are pretty much useless, motion sensors and its all over. I come from counterstrike and still play with headphones on for basically all FPS. All Aliens growl from time to time, quite oftenly too. I can hear if you're on the roof, walls, or even behind me (cept on the occasion when someone's chucking tons of nades into my face in that case I won't haveta worry cause 1 I'll be dead, or 2, you'll be dead). Skulks walking on walls are easily detectable. Fades are the bigger nuesainces to me, they do heavy damage as hell, that you can normally take out wiht a teammate or two and the commander watching over you. Onos you just need nade launchers, lots of guns, and lots of people <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Flyers and gorgs aren't significant enough to mention, they're both pesky and killable in like 2 hits. Nothing sneaks up behind me, cept for maybe an ono on steroids....
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Muhahaha.... noob skulks.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    One key tactic I haven't seen yet that is crucial to alien victory is this: Attack Attack Attack! Never give the humans time to breath or rebuild or re-equip. Crush them when they try to expand. Ignore assaults on thier main base until you have 3 hives. Put a movement chamber in every hive or expansion and don't build only offensive chambers, defensive chambers should support every offensive cluster.
    My choice alien species is the Lerk. I only play him as much as possible. Here are the things I have found so far:

    Always get adrenaline.

    Use flying to your advantage, explore all the high up vents and passages, many times they end in back entrances to resource nodes or marine bases.

    Pratice flight in your spare time. Practice until you are able to cross an entire map without touching the ground or stoping once.

    Believe it or not the Lerk can do a great deal more things than throw up umbra and annoy turrets to death. Cloak is key because you can't set up ambushes as well as a skulk until you have it. Once you have it try things like this: Get into the corner of a room that you know marines will pass through, once they have thier backs to you spike the crap out of them, once they start to realize what is happing take cover or freeze and cloak. Rinse and repeat. I don't use bite much, if you want melee pick a different class.

    Now for a question: Does silence make your flying silent too?
  • SintriSintri Join Date: 2002-11-05 Member: 7131Members
    lol, that's like saying practice shooting with a shotgun till you can hit a lerk from 1,000 meters away. but anyways, cloaking's not useful till level 3. I've seen bugs that's tried to pull it off with level 1 and 2's, quite funny actually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> . attacking works only if they're not well defended and you have some fades to spare. flying doesn't work on some maps, like me, I just run around welding everything in sight, accidently weilded a door once right by a hive and we couldn't figure out how to get it back open, played SST Klendathu Evac for like 20 minutes till someone got the door open and got us out, was a jolly good time, lost like 3 people though <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> (not me though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ). and lerks can annoy the crap outta turrets, but which is better, attempt save your resource chambers or loss it and attempt to take an enemie's? can't have andreline and silence at the same time, your biting still makes noices, and so does your random growling.

    PS. Love the marines who use the command console to call for stuff. "I need a med pack in here" *crawl crawl crawl crawl* "I need a ammo pack in here" *Bite* gotta love em <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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