How To Screw The Marines
severijn
Join Date: 2002-12-18 Member: 11049Members
<div class="IPBDescription">Using the comm</div> This tactic only works if the marines have relocated, and it works the best if their relocation base is miles away from the CC.
I was feared fade, constantly intecepting marines that relocated to the known central processing. Their relocation base was heavily fortified and we couldn't take it out because there always were a few marines with shotties regrouping. So at a time I changed to killing of their precious rt's that weren't at central processing.
Suddenly I entered the old unused marine spawn. Their rt was destroyeed and replaced, but the command console was still at 100%.
So I was bashing it to low hp because I had a cruel plan. I would either destroy the command console BUT leave the commander alive(=> No more command for a long time and a win for the aliens) or the marine comm would beacon his troops to try and kill that pesky fade. He beaconed, leaving Central processing unguarded and they tried, but failed to kill me(I blinked to central). I was yelling to attack Processing with everything we had and we crushed it before the 'rines arrived => the marines were screwed. No arms lab, no double rt's, no motion, no heavy weapons, no HA, nothing at all.
On another server, I did the same to the marines, but with a gorge. We had three hives and nobody destroyed their CC(as ordered). I built a few movement chambers behind me and webbed the entire place and ordered a skulk to hit the cc while I was hiding. The comm got out and was webbed. The skulk left him alone and I webbed him for a loàng, long , very long time.
I was feared fade, constantly intecepting marines that relocated to the known central processing. Their relocation base was heavily fortified and we couldn't take it out because there always were a few marines with shotties regrouping. So at a time I changed to killing of their precious rt's that weren't at central processing.
Suddenly I entered the old unused marine spawn. Their rt was destroyeed and replaced, but the command console was still at 100%.
So I was bashing it to low hp because I had a cruel plan. I would either destroy the command console BUT leave the commander alive(=> No more command for a long time and a win for the aliens) or the marine comm would beacon his troops to try and kill that pesky fade. He beaconed, leaving Central processing unguarded and they tried, but failed to kill me(I blinked to central). I was yelling to attack Processing with everything we had and we crushed it before the 'rines arrived => the marines were screwed. No arms lab, no double rt's, no motion, no heavy weapons, no HA, nothing at all.
On another server, I did the same to the marines, but with a gorge. We had three hives and nobody destroyed their CC(as ordered). I built a few movement chambers behind me and webbed the entire place and ordered a skulk to hit the cc while I was hiding. The comm got out and was webbed. The skulk left him alone and I webbed him for a loàng, long , very long time.
Comments
ps. Why did he let you get all 3 hives <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
suicinding in X seconds
respawn in relocated place an enter CC.
//Repeat
Early game skulks will take at least a minute to kill it, which in a game of NS is a long time, if they relocate, take the CC out early so they won't have anywhere to run after you over run thier base somewhere else.
What about a server with a 30 second kill timer? Doesn't matter if you type kill, most times a skulk gets to me before the timer does... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
"Sancho, drop an RT at >location<"
"Sancho, drop an Obs."
"Sancho, hand out a few mines"
Ah, good times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
that plan doesn't rock, because any half decent commander wouldn't stay in the original comm chair after relocation
and even if he did
god
beaconing his entire team to kill a fade when the aliens have three hives?!
one fade is the least of your worries if that's the situation...
Its true that there are benefits to switching to the relocation chair, but these advantages arn't really that large. There are also benefits of not switching chairs as well. Personally, I don't switch chairs until I need to i.e. its almost dead, its too much of a hassle, etc.
So theres no merit to saying that 'any half decent commander' wouldn't stay in the original chair after relocation.
If i hear that skulk is eating MS RT or my CC I just suddenly come out of CC and kill that skulk. If its Lerk, I'll do the same thing, but if its Fade then I'am actually happy do u know why ? Its because then theres 1 fade less to kill my soldiers, they can walk freely and get RT:s etc. But most usual thing I do is that I build PG in MS and here's a lot more EVIL plan...
Ok so I got Pg in marine start and base somewhere else, elec. RT is protection PG from skulks so only fade or onos are able to destroy it ( Gorges too with bile but lets play that its for example An onos) . Guess what I do then ? I do DISTRESS!
Onos or fade cant hear it, and when distree has been done, theres no way onos can survive when whole team is after it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> . And if its fade that is destroying RT, i Just give couple of HMG:s. When onos or fade or both are dead, marines just come back to base by using PG. We managed to kill total 3 onoses in ns_bast using this way. I was comm and I heard there were total of 3 onoses coming to AFT through MS. So when they came MS, I Raised the lift UP and closed the door which is down there on way to doubles, and then I made Distress. All my teammates got HMG and all onoses died instantly. 1 of them managed to go those ladders down but as I said, I had shut the door down there so u can just guess what happened <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well that ur idea... isnt so good if there's a comm who knows what he's doing but if the comm is noob that will success <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . Some commanders even take hmg to themselves if onos is in base and try to kill it by themselves but thats kind of stupid... Better thing would be to sell the whole base and relocate there where team is ATM.
They have no chance od hearing distress and especially oni wont need even hmg just few sg and fade will go witj lmg`s. After that just make the pg and praise for unreadied aliens....
But who the hell relocs to a place not defendable.. I mean... get out that chair.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Let me give u a situation when this is very useful.
Map: Tanith
Reloc in Cargo
Aliens got little oc wall (3 or 4 oc:s) on the hall between doubles and cargo.
And other little oc wall in chemical. Aliens got 2 fades maybe and second hive coming. They got all res except acid cargo and fusion. Making Distress puts every marine to marine start -> 1 Alien RT down. Of course Pg should build first. Then its easy to proceed to doubles and Pg up there. -> 2 Alien RT down. From doubles its easy to go take West down. See my point ?
Only works if they forget to get out and die after the relocation, though. :/
Only works if they forget to get out and die after the relocation, though. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There we are, that's the strat I would use. Suddenly the marine stirke force finds themself without direction and support just when they are most vulnerable.
Still, sometimes its best just to finish it off, specially if the marines have a bad-ish comm who has overspent, and found himself without enough res for reloc chair... in which case, dont wait, eat it now!
One person parasite and all hit that HA. (Voice helps)