Damaged Based On Xp Not Kills
Night_Eagle
Join Date: 2003-11-07 Member: 22373Members
<div class="IPBDescription">Our current system sucks ****</div> Moderator, change topic name to "<span style='font-size:21pt;line-height:100%'>Experience Based on Damage, not Kills</span>" since we can't in edit mode.
Which kind of person are you?
A. I agree, XP should be based on damage delt, not kills delt.
B. I disagree, I like it when someone leaves an Onos with 2 hp left and dies without getting any XP so I can get the kill and all of the XP with one shot.
Which kind of person are you?
A. I agree, XP should be based on damage delt, not kills delt.
B. I disagree, I like it when someone leaves an Onos with 2 hp left and dies without getting any XP so I can get the kill and all of the XP with one shot.
Comments
Agreed, except make it around 5 seconds.
Let's say you damaged three marine's before dying then they die from two other Skulk's.
Would you get exp. as if sharing with the people around or the damage you did?
but i've always liked this idea... with some balancing, would be v. good
Lets say a skulk does 99 damage to a marine then falls over and dies. The marine has 1 hp left and a lerk accidently fires spores and kills it, the lerk gets all the xp, does that seem fair?
It should be base on wether you hit the target or not. So if you land at least one bite or bullet, you get credit for when the monster is killed. The only problem it would create, is players would level up a whole lot faster.
As for being killed for playing leader, I do believe you should recieve points in the radius for about 5 seconds after your killed.
Which kind of person are you?
A. I agree, XP should be based on damage delt, not kills delt.
B. I disagree, I like it when someone leaves an Onos with 2 hp left and dies without getting any XP so I can get the kill and all of the XP with one shot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Kill an onos and lv 5 times!
Actually, sporing means you would have the potential to level up an infinate amount of times, as generally marines have resupply.
XP should be awarded upon the kill; damaging someone is easy enough.
A far better argument is this: Make it so exp isn't shared with others. This would allow better players to level up much faster but newb ones would be lv. 2 the whole game.
NS is pretty inaccessible to your average CS/DOD/TFC player already. Don't make it any worse.
As for the "Spore marines and level up 6 times" argument, your case is invalid. There's such a thing as balance. Spore does 6 damage per hit. That's not a lot. If spore were mass killing marines, it wouldn't be in. Sure, if 5 marines stay in a spore cloud for 6 seconds, you do a ridiculous 180 damage! OMG h4X OVERPOWERED! Well, that simply isn't the case. If marines had an IQ low enough for them to remain in the spore cloud and take damage, then it isn't really a question of balance, is it?
Likewise, killing an onos won't give you much xp. I can only assume you didn't think before posting. If you entered a room and fired a shot at the onos and killed it, then you would be getting only a minute amount of xp since you did very little damage. The guy who emptied his entire shotgun clip and got gored to death in the end deserves some credit, doesn't he?
With skulk bite getting 50 per hit and spore getting 1 or something in that scale, this would mean that the lerk's support role using spore would be rewarded without enabling them to level up insanely fast.
Don't really like the idea myself, but I just thought of this while reading the thread.
Same problem i see with Umbra. When ur umbrain ur team you dont get a single point but your team does like double points cause they live far longer. So giving lerks umbra xp based on dmg avoided to teammates/hives would be usefull.
You will not have much faster lvling, just the guys dying AND doin damg be4 get some reward. Im fairly often pi**ed off when my team waits and waits and waits 4 one player to go in a room just cause noone likes to die for your teammates.
Regards
Deagle
I think it is fine as it is, why? here are some reasons -
(Going on XP isnt Shared posted Above)
1. Lets say someone goes a gorge, well he isnt really going to be able to deal alot of damage, but he can lay webs etc, and helps with imobalising the marines, but gets no xp, as he couldnt damge, or get the final kill.
2. New players to the servers cant hit much, and getting no xp, for upgrades etc, and staying lvl 2... this isnt such a good promoter for the game in general.
3. People like myself would own, xp would be hogged by the good players, stopping most people lvling.
There are alot of downs to this.
Shared XP -
I think allmost killing something at like 80%+ is a bummer, indeed it sucks not getting any xp when someone gets the kill with one bullet.
But, There could be possible way to make it "Share the xp with the player that just died" so the front guy dont miss out, promoting forcefull movement in gameplay.
But he would have to register 1+ hits.
As a whole, its pretty balanced in xp, this adding after death to those that damage enemies would just make it even better.
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Totally a valid argument, since alot of rines don't bother moving out of spores if they have resupply and no armor left. Marines bath in that stuff.
Just remember the rule: Always let the higher level guys go in first.
Share the XP in better ways. If its too complex to count every hit like at spores just make a 10 or 20 % border, so you get only some XP if you make more then 10 % or 20 % of the Marine's HP/ Armor.
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That 1hp marine might die to my spores, but ive also spored plently of marines till their close to death and had them die to a single skulk bite. Thats why ive always hated the notion of 'kill steals' in team games.
I'm lv. 10 before your average player is lv. 4, you know why?
Because:
A.) I kill stuff
and
B.) Lots of it!
Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.
Boo hoo
I'm lv. 10 before your average player is lv. 4, you know why?
Because:
A.) I kill stuff
and
B.) Lots of it!
Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.
Boo hoo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Im not one to criticize people much, but what is up dude?
I mean honestly, this is a Public Beta Forum, and your not being constructive at all.
This is a legitimate topic thread. The fact that you don't regard it as such leads me to believe that you are the one "stealing" everyones exp.
You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate.
Anyways, so what if you do a load of damage to an enemy, die and then a teammate finishes it off ? Your teammate got the XP didn't he and your opponent is dead, whats wrong with that ? If you can't see past your level and XP meter then why are you playing ?
- players get %exp based on %damage done to target, regardless of who killed; healed hp increases total target hp. total hp should be modified by armor.
so if you did 50% damage to a target you get %50 exp when he/she dies.
If the target heals (like resupply) then the total health increases by the amount healed.
therefore, if you do 75 damage to a (0 armor, 100 health, for simplicity's sake pretend he started with 0 armor) marine, and you die, he gets resupplied (150 health total health, 75 current health). and another skulk kills him, you get %50 of the exp.
EDIT:
actually, now that i think about it, this exp for damage system is not good at all. it would prevent support classes like healing/web gorges and umbra lerks from getting exp. I think the 2 second exp window after you die is a better solution, but i doubt it will get implemented. as others have said, if you can't stay alive you should't get exp.
Im not one to criticize people much, but what is up dude?
...
You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
To be honest, that's just forlorn.
You get used to his blaming others for "lack of skill" attitude after a while.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.
Boo hoo<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Amen
You need to realize how bugged NS and Steam are atm, just give it some time and you'll be racking up the kills.
I'm lv. 10 before your average player is lv. 4, you know why?
Because:
A.) I kill stuff
and
B.) Lots of it!
Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.
Boo hoo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Im not one to criticize people much, but what is up dude?
I mean honestly, this is a Public Beta Forum, and your not being constructive at all.
This is a legitimate topic thread. The fact that you don't regard it as such leads me to believe that you are the one "stealing" everyones exp.
You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The point isn't to proclaim how leet I am, it is to point out this:
Why make a new system for the game to help you get exp when currently you can rack up craploads of exp for yourself currently already? How is the system broke when other players can use it fine but you cannot?
Please, do look at the context at which I use my scenerio's. You may find them stuck up, but it's not my fault you take offense to a video game.