Damaged Based On Xp Not Kills

Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
edited June 2004 in NS General Discussion
<div class="IPBDescription">Our current system sucks ****</div> Moderator, change topic name to "<span style='font-size:21pt;line-height:100%'>Experience Based on Damage, not Kills</span>" since we can't in edit mode.

Which kind of person are you?
A. I agree, XP should be based on damage delt, not kills delt.
B. I disagree, I like it when someone leaves an Onos with 2 hp left and dies without getting any XP so I can get the kill and all of the XP with one shot.
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Comments

  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I think maybe a 1/2 second or so exp gain period after death would be nice. If you die because you were the brave front man who put most of the bullets into that onos/fade/lerk/group of skulks it would be nice that if someone came along right after you and plastered them, you still got some exp for the kill.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-BobTheJanitor+Jun 22 2004, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jun 22 2004, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think maybe a 1/2 second or so exp gain period after death would be nice. If you die because you were the brave front man who put most of the bullets into that onos/fade/lerk/group of skulks it would be nice that if someone came along right after you and plastered them, you still got some exp for the kill. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed, except make it around 5 seconds.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    It depend's how it work's though.
    Let's say you damaged three marine's before dying then they die from two other Skulk's.
    Would you get exp. as if sharing with the people around or the damage you did?
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    would make lerks immensely powerful by sporing into fights... they'd get so much xp as they damaging every marine there, and every one that gets killed they then earn a little

    but i've always liked this idea... with some balancing, would be v. good
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    edited June 2004
    Face it, this is the way it needs to be.
    Lets say a skulk does 99 damage to a marine then falls over and dies. The marine has 1 hp left and a lerk accidently fires spores and kills it, the lerk gets all the xp, does that seem fair?
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Kill the marine next time? Ok good.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    The problem with a damage system is that it would have to be in percents. Bigger classes would throw the point system way off. Another problem is Regen/Healthpacks, primarily being a lerk, I've chased after enough medpack jpers to know that it can take a long time before you kill them.

    It should be base on wether you hit the target or not. So if you land at least one bite or bullet, you get credit for when the monster is killed. The only problem it would create, is players would level up a whole lot faster.

    As for being killed for playing leader, I do believe you should recieve points in the radius for about 5 seconds after your killed.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    the only problem i have is hurting the enemy does jack squat if they get that health back and you deserve squat for xp.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited June 2004
    Damage systems are far too difficult to balance effectively. I'd be perfectly satisfied with a 1-2 second timer to share exp after you die(just alter the time before going to spectator mode to be the same, for clarity's sake).
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Night-Eagle+Jun 22 2004, 02:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Night-Eagle @ Jun 22 2004, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Moderator, change topic name to "<span style='font-size:21pt;line-height:100%'>Experience Based on Damage, not Kills</span>" since we can't in edit mode.

    Which kind of person are you?
    A. I agree, XP should be based on damage delt, not kills delt.
    B. I disagree, I like it when someone leaves an Onos with 2 hp left and dies without getting any XP so I can get the kill and all of the XP with one shot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Kill an onos and lv 5 times!
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    spore a group of marines and level 60 times!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-ZiGGY^+Jun 22 2004, 10:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jun 22 2004, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> spore a group of marines and level 60 times! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, sporing means you would have the potential to level up an infinate amount of times, as generally marines have resupply.


    XP should be awarded upon the kill; damaging someone is easy enough.



    A far better argument is this: Make it so exp isn't shared with others. This would allow better players to level up much faster but newb ones would be lv. 2 the whole game.
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    Then you're making it overly noob-unfriendly.

    NS is pretty inaccessible to your average CS/DOD/TFC player already. Don't make it any worse.

    As for the "Spore marines and level up 6 times" argument, your case is invalid. There's such a thing as balance. Spore does 6 damage per hit. That's not a lot. If spore were mass killing marines, it wouldn't be in. Sure, if 5 marines stay in a spore cloud for 6 seconds, you do a ridiculous 180 damage! OMG h4X OVERPOWERED! Well, that simply isn't the case. If marines had an IQ low enough for them to remain in the spore cloud and take damage, then it isn't really a question of balance, is it?

    Likewise, killing an onos won't give you much xp. I can only assume you didn't think before posting. If you entered a room and fired a shot at the onos and killed it, then you would be getting only a minute amount of xp since you did very little damage. The guy who emptied his entire shotgun clip and got gored to death in the end deserves some credit, doesn't he?
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Surely it could work on an "X amount of XP per <attack> landed" basis.

    With skulk bite getting 50 per hit and spore getting 1 or something in that scale, this would mean that the lerk's support role using spore would be rewarded without enabling them to level up insanely fast.

    Don't really like the idea myself, but I just thought of this while reading the thread.
  • JUDGE_DeagleJUDGE_Deagle Join Date: 2004-05-28 Member: 28966Members
    Well make it so that u get xp share WHEN the one u damaged dies in 5 secs after u damaged it depending on the dmg you diod in that 5 seconds. When u spore the amor away you get a bit rewarded and not only that ***** focus skulk that exploits your work. Just sporing a group of marines has no effect when theres noone to finish em off.

    Same problem i see with Umbra. When ur umbrain ur team you dont get a single point but your team does like double points cause they live far longer. So giving lerks umbra xp based on dmg avoided to teammates/hives would be usefull.

    You will not have much faster lvling, just the guys dying AND doin damg be4 get some reward. Im fairly often pi**ed off when my team waits and waits and waits 4 one player to go in a room just cause noone likes to die for your teammates.

    Regards
    Deagle
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Hi,

    I think it is fine as it is, why? here are some reasons -

    (Going on XP isnt Shared posted Above)

    1. Lets say someone goes a gorge, well he isnt really going to be able to deal alot of damage, but he can lay webs etc, and helps with imobalising the marines, but gets no xp, as he couldnt damge, or get the final kill.

    2. New players to the servers cant hit much, and getting no xp, for upgrades etc, and staying lvl 2... this isnt such a good promoter for the game in general.

    3. People like myself would own, xp would be hogged by the good players, stopping most people lvling.

    There are alot of downs to this.

    Shared XP -

    I think allmost killing something at like 80%+ is a bummer, indeed it sucks not getting any xp when someone gets the kill with one bullet.

    But, There could be possible way to make it "Share the xp with the player that just died" so the front guy dont miss out, promoting forcefull movement in gameplay.

    But he would have to register 1+ hits.

    As a whole, its pretty balanced in xp, this adding after death to those that damage enemies would just make it even better.
  • geekanarchygeekanarchy Join Date: 2004-03-09 Member: 27244Members
    Have exp be given by damage, and if you get the final bite/shot and register the kill, you get a bonus whalop of exp. Best of both worlds.
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    As for the "Spore marines and level up 6 times" argument, your case is invalid.

    Totally a valid argument, since alot of rines don't bother moving out of spores if they have resupply and no armor left. Marines bath in that stuff.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Current system is mostly fine. It sucks being the one who did a lot of the damage and then gets killed, but your team-mates then level up faster, and you can leech of them instead. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Just remember the rule: Always let the higher level guys go in first.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    A fraction of a second would be nice, nothing more. The only thing that really chafes is when you get killed by an enemy an instant before your teammate kills him. Like the kill icons pop up one directly after the other. Anything more than a third or half of a second would be too much.
  • SconkelSconkel Join Date: 2004-05-12 Member: 28622Members
    I don't play combat very often, but at me it's always the same... I feel playing like one of the best on some maps, but I am only a mid lvl 5 unit !

    Share the XP in better ways. If its too complex to count every hit like at spores just make a 10 or 20 % border, so you get only some XP if you make more then 10 % or 20 % of the Marine's HP/ Armor.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited June 2004
    The current system is fine. Sure, people will often 'steal' your xp if you die, but then another time it will be you doing the 'stealing' (intentionally or not).

    That 1hp marine might die to my spores, but ive also spored plently of marines till their close to death and had them die to a single skulk bite. Thats why ive always hated the notion of 'kill steals' in team games.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Hey guys, guess what?


    I'm lv. 10 before your average player is lv. 4, you know why?


    Because:


    A.) I kill stuff

    and

    B.) Lots of it!



    Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.

    Boo hoo
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    <!--QuoteBegin-Forlorn+Jun 24 2004, 07:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 24 2004, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey guys, guess what?


    I'm lv. 10 before your average player is lv. 4, you know why?


    Because:


    A.) I kill stuff

    and

    B.) Lots of it!



    Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.

    Boo hoo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Im not one to criticize people much, but what is up dude?

    I mean honestly, this is a Public Beta Forum, and your not being constructive at all.

    This is a legitimate topic thread. The fact that you don't regard it as such leads me to believe that you are the one "stealing" everyones exp.

    You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited June 2004
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    XP based on damage is a bad idea, it was mooted during the private const/PT/Vet portion of this beta and shot down for a number of reasons, some touched on in this thread already. If you have constellation access the thread is <a href='http://www.unknownworlds.com/forums/index.php?showtopic=53074&hl=damage+xp' target='_blank'>here</a>.

    Anyways, so what if you do a load of damage to an enemy, die and then a teammate finishes it off ? Your teammate got the XP didn't he and your opponent is dead, whats wrong with that ? If you can't see past your level and XP meter then why are you playing ?
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    edited June 2004
    ok here's the way to distribute exp by damage:

    - players get %exp based on %damage done to target, regardless of who killed; healed hp increases total target hp. total hp should be modified by armor.

    so if you did 50% damage to a target you get %50 exp when he/she dies.

    If the target heals (like resupply) then the total health increases by the amount healed.

    therefore, if you do 75 damage to a (0 armor, 100 health, for simplicity's sake pretend he started with 0 armor) marine, and you die, he gets resupplied (150 health total health, 75 current health). and another skulk kills him, you get %50 of the exp.

    EDIT:

    actually, now that i think about it, this exp for damage system is not good at all. it would prevent support classes like healing/web gorges and umbra lerks from getting exp. I think the 2 second exp window after you die is a better solution, but i doubt it will get implemented. as others have said, if you can't stay alive you should't get exp.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-Pepe_Muffassa+Jun 24 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pepe_Muffassa @ Jun 24 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Im not one to criticize people much, but what is up dude?

    ...

    You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To be honest, that's just forlorn.
    You get used to his blaming others for "lack of skill" attitude after a while.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    edited June 2004
    If you aren't good enough for the kill, then practice.



    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Learn to kill crap, and stop complaining. Really, romano said it best, you guys are complaining because you died.

    Boo hoo<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Amen

    You need to realize how bugged NS and Steam are atm, just give it some time and you'll be racking up the kills.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Pepe_Muffassa+Jun 24 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pepe_Muffassa @ Jun 24 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Jun 24 2004, 07:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 24 2004, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey guys, guess what?


    I'm lv. 10 before your average player is lv. 4, you know why?


    Because:


    A.)  I kill stuff

    and

    B.)  Lots of it!



    Learn to kill crap, and stop complaining.  Really, romano said it best, you guys are complaining because you died.

    Boo hoo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Im not one to criticize people much, but what is up dude?

    I mean honestly, this is a Public Beta Forum, and your not being constructive at all.

    This is a legitimate topic thread. The fact that you don't regard it as such leads me to believe that you are the one "stealing" everyones exp.

    You don't have to agree, but say something better than "I'm 1337, so everyone learn to kill more and quit complaining". The fact that this is even a topic says that there may be a problem with the current exp system, and if you can't see that, well, your blind and inconsiderate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The point isn't to proclaim how leet I am, it is to point out this:


    Why make a new system for the game to help you get exp when currently you can rack up craploads of exp for yourself currently already? How is the system broke when other players can use it fine but you cannot?


    Please, do look at the context at which I use my scenerio's. You may find them stuck up, but it's not my fault you take offense to a video game.
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