Master Of Orion 3
Wheeee
Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
<div class="IPBDescription">being modded!</div> so me and my friend are currently modding moo3 from the craptacular piece of bastardization that dares to call itself part of the moo series.
I'd like to ask for suggestions for improvements (minor/balancing requests please - no requests for 'omg code in ub4rl337 diplomacy').
Also, if anyone knows, which value in which file corresponds to the number of planets generated per star system? I've looked and I can't decipher some of the field names. It's really annoying to have to manage 400+ planets. We were going to try to reduce that. We already reduced the number of stars spawned, but that's only a temporary hack, since that creates undesirable side-effects (much more likely to start near system specials now...which sometimes traps you in a single star system).
Right now we're addressing the problem of beams sucking fagtastically in comparison to missiles and fighters. Since point-d weapons are buggy, and don't always shoot when they're supposed to, missiles and fighters completely roxor anyone with beam-only. This is even more pronounced if you ever tried to use long-range beam attack.
I'd like to ask for suggestions for improvements (minor/balancing requests please - no requests for 'omg code in ub4rl337 diplomacy').
Also, if anyone knows, which value in which file corresponds to the number of planets generated per star system? I've looked and I can't decipher some of the field names. It's really annoying to have to manage 400+ planets. We were going to try to reduce that. We already reduced the number of stars spawned, but that's only a temporary hack, since that creates undesirable side-effects (much more likely to start near system specials now...which sometimes traps you in a single star system).
Right now we're addressing the problem of beams sucking fagtastically in comparison to missiles and fighters. Since point-d weapons are buggy, and don't always shoot when they're supposed to, missiles and fighters completely roxor anyone with beam-only. This is even more pronounced if you ever tried to use long-range beam attack.
Comments
Its a shame, MOO3 is on my shelf and imho unplayable. Its nice, up to a point, when you realise the game's buggered. GG Infogrammes, now Atari, but the name change isn't an attempt to sucker you into buying new games, nooo.
I can't imagine this being any more difficult than changing a number of text files, so please do take the time for it.
Step up X-Com, MOO, etc
--Scythe--
If I don't post for a week, you know what I'm playing *wink*
@all the "moo2" requests...that's probably possible, but way too much work. some of the stuff from moo2 wasn't even implemented. I don't think moo3 can even be called an "alpha" release, there's so much crap that they left the code out for because of time constraints.
@marik: There's already an 'encyclopedia mod' that corrects all the wrong/undocumented tooltip/tech descriptions, i believe.
I can't seem to get Terror From the Deep working on XP. Maybe I just suck though and have a corrupted version or something.
The worst part is, I own the damn game, but because my CD is stuffed I can't install the version I have. So I have to rip the CD to be able to use it. Unfortunately, I have a bug that does two things:
1) Cannot go up to the 3rd 'level' of any area, or the game crashes and corrupts the save.
2) Sometimes the game will crash every time upon hitting end turn.
Drives me nuts, because I so want to play this game again and I've tried everything. I know of the collectors edition for the game however, but I just can't find a New Zealand site/game store that will import it for me.
I'm going nuts and I need help!
And Wheee, if you can mod Moo3 to make it like Moo 2 or get Moo 2 working on XP, I will make you my official God and make a little idol to you and stuff.
HAHA! You are WINNAR!!!!!
Thank you very much, it worked perfectly with Terror From the Deep and I can play Moo2.
Not to mention my recent discovery of the windows collectors edition of X-Com.
I am in heaven!