Move In! Mod

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Comments

  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think the lightblur is one of the greatest graphical things this mod has got going for it NS would look alot better with the lightsource blur thingy<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I saw a coding tutorial for that somewhere. Possibly wavelength. Didn't seem to be too much trouble to include in a MOD when someone allready did most of the dirty work/clever coding if you have the patience.

    edit: oh here it is: <a href='http://collective.valve-erc.com/index.php?doc=1081854378-22165000' target='_blank'>real time gaussian blur shader etc. in HL</a>.

    I'm pretty sure it's something like this they are using. In which case only shader capable cards would have that feature.

    There are other ways to do this without a shader capable card.

    I'd bet anything it isn't done with detail textures or some cheesy overlay.

    Some other interesting stuff I've come across in tutorials and in MODs is motion-blur(VRE I think), xray specs( "transparent walls" wallhack pickup) , fake underwater caustics(looks neat but only works for world brush water, not the func_water entites(pity) pretty sure it was a tutorial at VERC or wavelength).
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Looks like hostile intent
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Looks like a game with guns in a real world setting. Oh wait.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    I hereby declare that "looks like Counter-Strike" shall be the "tastes like chicken" of Half-Life mods. So let it be written, so let it be done.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited June 2004
    <!--QuoteBegin-Quaunaut+Jun 14 2004, 08:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 14 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Jun 14 2004, 05:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jun 14 2004, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Jun 14 2004, 03:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 14 2004, 03:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'de lvoe to see the sales reports that prove this point, but the thing still stands... modern warfare games are the most played games still (EX: CS, BF1942)... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What the heck, if Battelfield 1942 is modern war, then I've stepped into a time machine or something. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He means a mod for it, "Desert Combat". BTW, the Desert Combat team got hired by Dice.

    Maybe they just want in the industry?

    And as CForrester said, EEK, you have never ONCE said a good thing about ANYTHING. PERIOD. I have personally asked you several times tell us one game you may like, but you never replied. Frankly, you are REALLY starting to get labeled as just a stupid flamer. If I were you, I'd start trying to save my reputation now.

    As for it: I think the mod is bee-a-utiful. As CForrester said, I'm sure the motion blur isn't bad in it, and (hopefully) "us" beta testers will fix it if not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <span style='color:white'>Settle</span>

    So what games do I like? Let's see what's installed right now - Battlefield Vietnam - FarCry - Homeworld (2) - Simcity4 - Tribes (2) - UT2k4 (Really only for Alien Swarm and that Eon mod thing - Never will I punish myself by playing the main game again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ) - HalfLife

    How about games I don't have installed? Deus Ex - Fallout (2) - Splinter Cell - Thief (2) - Mechwarrior 1, 2, Mercenaries, 3, Vengeance, Mercenaries 2 - System Shock 2

    (Numbers in parenthesis means I own the original game AND a sequel: Tribes (2) means Tribes 1 and 2)

    Now, do you want me to go through and point out how every game I own (except Mechwarrior, but think of it as Mechwarrior as a whole) ISN'T a shoddy clone of another with nothing but prettier graphics (WW2 games, anyone?), but completely unique in their own way?

    I would say FarCry is probably the least-unique game I have, but I consider it very unique simply because its graphical quality, AI, non-linear gameplay, and incredibly powerful rendering engine are far better then anything we have on the market now, just as Half-Life was 7 or 8 or so years ago.


    As for this game, 'Move In'. What's it have going for it?

    1) Neat graphical effects <i>RELATIVE TO HALF-LIFE</i>. Compared to what they would be able to do by using another engine, these graphics are pretty poor. So really, 'pretty graphics' doesn't count for much at all, since it's not better looking, or even close, to some of the best looking we have out there.

    So for looks it's 'decent'. It could certainly be worse (shovelhand counter-strike models, anyone?), but on the same not, it could be MUCH MUCH better.

    2) It's a mod featuring modern soldiers fighting indoors urban areas vs. 'bad guys' (we can call them Terrorists for simplicity, since dollars to donuts that's what they are), with 'realistic damage' and all that bull****. Realism? Look at this screenshot. They want realism? WHO THE **** BRINGS A RIFLE INDOORS? <a href='http://enemy.swisserror.ch/effect1_small.jpg' target='_blank'>http://enemy.swisserror.ch/effect1_small.jpg</a>

    3) Let's look at their changelog or featurelog:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+ New Multiplayer Modes: Extraction, Hostage Rescue, Bombing, Repair, Defend, Attack, and many more!
    + Gameplay modes can be combined, allowing infinite mission possibilities.
    + Variable team names for each map, the team name fits the location
    + 10 new multiplayer maps from all over the world - Urban, Jungle, Desert and Winter Campaigns
    + 12 new realistic combat weapons
    + 4 new player classes with different abilities, weapons and skills
    + Realistic aiming model
    --The gun can be aimed independent of the view
    --Stance and speed affect accuracy
    --Scopes and sights can be used with all guns for accuracy
    + Squad based teamplay with waypoints allows for great coordination.
    + Fantastic new Heads Up Display (HUD)
    + Enhanced movement, with prone, leaning and sprinting.
    + New and updated life like animations
    + Completely redesigned menu system allowing for ease of use
    + Authentic combat sound effects and music
    + Brand new spectator mode with full overview maps
    + Realistic armour system with varying body coverage and penetration values.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+ New Multiplayer Modes: <s>Extraction, Hostage Rescue, Bombing</s>, Repair, Defend, Attack, and many more!
    + Gameplay modes can be combined, allowing infinite mission possibilities.
    <s>+ Variable team names for each map, the team name fits the location
    + 10 new multiplayer maps from all over the world - Urban, Jungle, Desert and Winter Campaigns
    + 12 new realistic combat weapons</s>
    + 4 new player classes with different abilities, weapons and skills
    <s>+ Realistic aiming model</s>
    --The gun can be aimed independent of the view<s>
    --Stance and speed affect accuracy
    --Scopes and sights can be used with all guns for accuracy</s>
    + Squad based teamplay with waypoints allows for great coordination.
    + Fantastic new Heads Up Display (HUD)
    <s>+ Enhanced movement, with prone, leaning and sprinting.</s>
    + New and updated life like animations
    + Completely redesigned menu system allowing for ease of use
    + Authentic combat sound effects and music
    <s>+ Brand new spectator mode with full overview maps
    + Realistic armour system with varying body coverage and penetration values.</s>

    + Lots of coding neatness to add (relatively) good graphics.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've taken the liberty of scratching everything out we've seen before. Their guns aren't 'new', it's just going to be a 'desert eagle, MP5, AK47, etc.' again. Stock. Boring. Cliche. I've left ONLY stuff that could be unique to the mod itself. Also, I left out some gameplay since it COULD be a unique spin, but I'm betting not (attack / defend is probably like the 'assault' gamemodes in Tribes and UT)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->+ New Multiplayer Modes: <s>Extraction, Hostage Rescue, Bombing</s>, Repair, Defend, Attack, and many more!
    + Gameplay modes can be combined, allowing infinite mission possibilities.
    <s>+ Variable team names for each map, the team name fits the location
    + 10 new multiplayer maps from all over the world - Urban, Jungle, Desert and Winter Campaigns
    + 12 new realistic combat weapons</s>
    + 4 new player classes with different abilities, weapons and skills
    <s>+ Realistic aiming model</s>
    --The gun can be aimed independent of the view<s>
    --Stance and speed affect accuracy
    --Scopes and sights can be used with all guns for accuracy</s>
    + Squad based teamplay with waypoints allows for great coordination.
    <s>+ Fantastic new Heads Up Display (HUD)
    + Enhanced movement, with prone, leaning and sprinting.
    + New and updated life like animations
    + Completely redesigned menu system allowing for ease of use
    + Authentic combat sound effects and music
    + Brand new spectator mode with full overview maps
    + Realistic armour system with varying body coverage and penetration values.

    + Lots of coding neatness to add (relatively) good graphics.</s>
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Now I've eliminated everything that has NOTHING to do with gameplay, as well as the stuff we've all seen a billion times before.

    So summed up, this mod has the following 'unique' features.

    The gun can be aimed independent of the view
    4 player classes
    Multiplayer Modes that can be combined
    Teamplay with waypoints

    Even the last one is a bit non-unique, but I'll leave it in there, since so far there hasn't been a "tactical shooter" (I love that name, it's so stupid) that featured ANY teamwork at all.

    That doesn't look very promising at all, especially since only TWO of those (combined multiplayer modes and independent aiming) are truely unique, and combined multiplayer modes isn't too strong a feature.

    Furthermore, how the hell are they going to make it "Squad Based Teamplay"? <b>It is impossible to have realism and teamplay</b>. If they haven't figured that out even, then this mod is doomed. As long as you can get a one-shot headshot kill on someone, then your players will **** teamplay, it'll just be getting the 'best gun' and headshotting everything in sight. Realistic damage means you're NOT aiming for 'tactics' or 'squad gameplay' (You can argue this to death, but you show me one 'realistic damage' game where teamwork was REQUIRED, and one guy couldn't just rambo in and kill the entire other team), but you're aiming for one thing: TWITCH GAMEPLAY. And Twitch Gamers do NOT play as a team.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    For someone who doesn't care, you sure write a lot.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-eediot+Jun 14 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eediot @ Jun 14 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For someone who doesn't care, you sure write a lot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ownd.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    it would be realy cool if some how the NS team could get the lightsource blurring code and get it into NS it would make this game look soo much better
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-EEK+Jun 14 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Jun 14 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So summed up, this mod has the following 'unique' features. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhhh.... let's see:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The gun can be aimed independent of the view<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Trespasser had that.... 6 years ago. Guess it's not Unique.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4 player classes<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Player Classes are Unique?
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Multiplayer Modes that can be combined<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm pretty sure Giants: Citizen Kabuto had this... probably a mass of other games do to!
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Teamplay with waypoints<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NS has this! Man, that's gotta be cliche now!

    Because a game's not "unique" doesn't make it a bore to play.
  • DarkAngelMIDarkAngelMI Join Date: 2004-06-15 Member: 29319Members
    "As for the motion blur... er... I dunno. It looks... out of place. It doesn't look like he's moving. I mean, maybe if he was falling or some concussive explosive went off nearby, then maybe to show shock, but hmm... other than that, it looks kind of cool. "
    Its off by default, and you can choose the level of blurryness. You can make a subtle blur which accents motion in moving pics. You cant convey the effect in a still pic so the alpha value is usually exaggerated so you get the idea...

    "As for the mod itself: Guys with armor, modern guns, and 'realism'. What a stupid idea for a mod. Someone needs to die."
    Thats not the idea for the mod. The idea is interesting missions and coordinated teamplay with realism. The rest is the setting. We could have set it during a corporate war 40000 years from now and it would be the same game, but chose todays warfare coz it interests us, ok?
    Find out something about a mod before you pass it off as a no-skill CS rip off. You know there was realism before CS?? speaking of which i dont even count CS as a realistic shooter...

    p_ models were quickly compiled by me (the fkn coder) to get teh beta out quick. We'll redo these before final release.

    "I saw a coding tutorial for that somewhere. Possibly wavelength. Didn't seem to be too much trouble to include in a MOD when someone allready did most of the dirty work/clever coding if you have the patience"
    Yeh the effect started off based from this tut. Every HL mod should include this as it makes it look much more real if you have the hardware to power it.

    "What the heck, if Battelfield 1942 is modern war, then I've stepped into a time machine or something. " Well, technically ww2 comes under "modern history" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ...

    "1) Neat graphical effects RELATIVE TO HALF-LIFE. Compared to what they would be able to do by using another engine, these graphics are pretty poor. So really, 'pretty graphics' doesn't count for much at all, since it's not better looking, or even close, to some of the best looking we have out there."
    Yes, our HL mod doesnt compare to far-cry. OMG revelation!!!! Were making HL look better because most people have hardware much exceding the min-specs these days. Whats the problem? NS does the same by using hacked compile tools to fit in bigger levels / more textures... Gfx isnt our claim to fame, its just so the game doesnt feel 5 years old. HL had dated a lot during development, so whats wrong with extending the gfx?

    "2) It's a mod featuring modern soldiers fighting indoors urban areas vs. 'bad guys' (we can call them Terrorists for simplicity, since dollars to donuts that's what they are), with 'realistic damage' and all that bull****. Realism? Look at this screenshot. They want realism? WHO THE **** BRINGS A RIFLE INDOORS? "

    OMG THE SOLDIERS ARE INSIDE!!!? whats wrong with having SOME levels set in urban enviornments?
    Read before you post sometime and you might have notice that we have some of the biggest outdoor levels in HL (where you are practically free to roam within a city limits for example...)
    <img src='http://csusap.csu.edu.au/~bhodgm01/pics/coast.jpg' border='0' alt='user posted image' />
    <a href='http://csusap.csu.edu.au/~bhodgm01/pics/coast2.jpg' target='_blank'>MI_Coast pic 2</a>
    <a href='http://csusap.csu.edu.au/~bhodgm01/pics/coast3.jpg' target='_blank'>MI_Coast pic 3</a>

    "I've taken the liberty of scratching everything out we've seen before. Their guns aren't 'new', it's just going to be a 'desert eagle, MP5, AK47, etc.' again. Stock. Boring. Cliche. I've left ONLY stuff that could be unique to the mod itself. Also, I left out some gameplay since it COULD be a unique spin, but I'm betting not (attack / defend is probably like the 'assault' gamemodes in Tribes and UT)"
    wow weve got an mp5 and an ak74.. Theyre popular weapons in the time period where this is set. "OMG THAT WW2 GAME HAS A GARAND!! HOW UNORIGINAL!! OMG THAT SPACE GAME HAS ALIENS!!!"
    BTW have u seen a mod with a Para Ordnance 14.45, or a LR300, or a Galil 99SR?

    Those multi-player modes listed are the main types of objectives a mapper can create. If you actually looked at the mod you might have realised that these can be combined and tweaked however the mapper wants. Also mappers can create custom objectives out of their own scriping. This allows for VERY IN-DEPTH MISSIONS, instead of the same-old same-old. Mission create is more simmilar to TFC than CS/FLF/DOD etc...

    "Now I've eliminated everything that has NOTHING to do with gameplay, as well as the stuff we've all seen a billion times before."
    Dont judge a book by its cover. Yes MI is a "tactical shooter" but it plays much more like Op:Flash point or Ghost-recon or R6 than most HL mods.

    We've focused on team-play by allowing a leader to command a squad with tactical overlays / waypoints etc. Also players arnt ranked by kills, but by efficiency and experience.


    "Furthermore, how the hell are they going to make it "Squad Based Teamplay"? It is impossible to have realism and teamplay. If they haven't figured that out even, then this mod is doomed. As long as you can get a one-shot headshot kill on someone, then your players will **** teamplay, it'll just be getting the 'best gun' and headshotting everything in sight. Realistic damage means you're NOT aiming for 'tactics' or 'squad gameplay' (You can argue this to death, but you show me one 'realistic damage' game where teamwork was REQUIRED, and one guy couldn't just rambo in and kill the entire other team), but you're aiming for one thing: TWITCH GAMEPLAY. And Twitch Gamers do NOT play as a team."
    Umm, have you ever heard of the millitary? Perhaps the most team-work oriented organisation around, which deals with "REALISTIC DAMAGE" every day?? Were trying to re-create that.
    Yeh you could run off by yourself, but come sprinting round a corner into a squad of enemies covering each other, and you're not gonna get any well-aimed shots off. The danger of the situation makes teamplay EVEN MORE IMPORTANT, because you have to play more realisticly if you dont want to die, you have to cover your squad while they move, use light-armoured classes to quckly scout for you etc.. Each class also has individual uses, like CQB for breaching doors, scouts for lockpicking etc...
    Go play the rainbow 6 series and you might see how teamwork is needed in real situations. CS is cartoon-realism; the setting looks realistic yes, but getting shot, and the effects really arnt.
    Im not claiming we have 100% realism (coz you can still walk after a bullet to the knee), but thats mostly because you have to balance gameplay too. (eg, a player shot in the knee doesnt want to have to spend his next 5 mins being carried on a stretcher <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    As for the independant aiming thing, this has been done a lot before if you knew anything about the genre EEK...
    But I havnt seen anything like MI's aming system in a HL mod before, guns actually act like guns, and players actually look like theyre arms arnt static <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    "What the hell do you want me to say? "Oh great job guys, at cloning counter-strike and prettying it up, you're really filling a niche in the mods." That's all this stupid game is. Take counterstrike, add some fancy features and release it. You know what that's called? It's called 'UT2K3'. "
    As far as im concerned thats against the forums anti-flame rule.
    You come across as freaking narrow-minded as you are trying to make us out to be here, ****.
    THE ONLY SIMILARITY WITH CS IS THE TIME IN WHICH IT IS SET, smacktard.
    Thats like me saying, "gg NS, just go copy AVP and add a house building guy into it!! real original!"
    You havnt read a fkn thing about this mod have you, besides the PHL news? Wait till its out and compare it to CS, and you can eat your green ugly helmet.
  • DarkAngelMIDarkAngelMI Join Date: 2004-06-15 Member: 29319Members
    soz didnt want to post that much, but the pole up EEKs **** must have a pole up its ****... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Heh, I think he has systematically taken apart and destroyed the arguement of every critic of MI here
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I don't see what people are getting so steamed about, its a <i>free</i> mod, which means you can download and play it if you want. Or if you think its the most horribly cliched mod ever then don't download it.

    Just don't force this thread to be locked because you have nothing better to do than complain about nothing.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-DarkAngel[MI]+Jun 15 2004, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkAngel[MI] @ Jun 15 2004, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dont judge a book by its cover. Yes MI is a "tactical shooter" but it plays much more like Op:Flashpoint <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OMG WIN!

    This mod is so downloaded.....
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I must admit that when I first saw this on PHL mainpage, I thought the same thing as pretty much everyone else, "Bleh, another tac shooter". The more I look at it the more this game reminds me of Ghost-Recon. Looks fun, can't wait for a public release.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I don't understand people. It's hard enough to come up with some ideas, and of course having a mod that's a bit like counter-strike happens to anything that has guns and is in a real world setting.


    These people have taken time to think of new features, implement them, and make a free mod, and people are still complaining that there isn't enough good stuff. You forget that even the latest games you pay for are mostly the same, or sequels.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Umm, have you ever heard of the millitary? Perhaps the most team-work oriented organisation around, which deals with "REALISTIC DAMAGE" every day?? Were trying to re-create that.
    Yeh you could run off by yourself, but come sprinting round a corner into a squad of enemies covering each other, and you're not gonna get any well-aimed shots off. The danger of the situation makes teamplay EVEN MORE IMPORTANT, because you have to play more realisticly if you dont want to die, you have to cover your squad while they move, use light-armoured classes to quckly scout for you etc.. Each class also has individual uses, like CQB for breaching doors, scouts for lockpicking etc...
    Go play the rainbow 6 series and you might see how teamwork is needed in real situations. CS is cartoon-realism; the setting looks realistic yes, but getting shot, and the effects really arnt.
    Im not claiming we have 100% realism (coz you can still walk after a bullet to the knee), but thats mostly because you have to balance gameplay too. (eg, a player shot in the knee doesnt want to have to spend his next 5 mins being carried on a stretcher )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You ever played Americas Army? Ironically, it's MADE by the Army. You'd expect to see lots of teamwork in there, right? Not really, more often then not you're encountering lone rambos who will put you down before you even know they're there. It's the same thing in every 'realistic damage' game ever made.
  • aaarrrghaaarrrgh Join Date: 2003-10-20 Member: 21812Members
    ..obviously someone didn't play operation flashpoint. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DarkAngelMIDarkAngelMI Join Date: 2004-06-15 Member: 29319Members
    <!--QuoteBegin-EEK+Jun 15 2004, 08:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Jun 15 2004, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You ever played Americas Army? Ironically, it's MADE by the Army. You'd expect to see lots of teamwork in there, right? Not really, more often then not you're encountering lone rambos who will put you down before you even know they're there. It's the same thing in every 'realistic damage' game ever made. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Umm yeah i have.. Have you seen the press release the army also has, simmilar ammounts of truth there... They made that game so to incerase recruits, not to show people the bloddy nature of war, so dont trust it either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    How many of these 'realistic damage' games have you clocked?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You ever played Americas Army? Ironically, it's MADE by the Army. You'd expect to see lots of teamwork in there, right? Not really, more often then not you're encountering lone rambos who will put you down before you even know they're there. It's the same thing in every 'realistic damage' game ever made.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    But it's not like that in organized play. It's the players fault not the games.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Eek does have a point in that the vast majority (Id say all but I like to cover myself) of 'realistic' games that I have played do end up just a case of 'twitch' gaming. In a game where you can kill each other in one shot then it will always be the most accurate/fastest shot that wins unless you decide to handicap their aim... which of course would guarentee that no-one would play.

    Things like accuracy changing depending on stance, movement speed etc do have some affect but in the end all they change is how the two teams approach each other. You won't run in because you won't be able to shoot so you'll be more careful, just because you can't bunny hop in to the middle of a group of enemies and take them out doesn't mean that its not gonna have twitch gamers.

    Technically you're right too soylent, except if you've made a game which will appeal to a certain type of player then they will play it whether you want them too or not hence the prevalence of cheating and llamaish behaviour in online gaming.

    Finally, if you post a game that looks CSish on a (in general) fairly anti-CS board then you will get comments. In the same way you don't discuss the Cosby Show on a KKK website.

    I probably would have gone off under the impression that this was a CS clone until I read the... discussion on this thread and as realistic games don't really appeal to me I wouldn't give it another thought. However I have 'seen the light' (quite literally, pretty screenies) and so I will probably keep an ear to the ground (again, not my type of game so won't go all zealot'y) and hope you succeed, sounds impressive.iIyou pull it off you've probably got a good chance of breaking into the industry too.

    I suggest you ctrl-C, ctrl-V his post and your response, edit it to take out anything that could be considered inflammatory and remove names (of course) then post it up as the equivalent of your FAQ as 1) you certainly owned, 2)its more interesting to read than the average FAQ and 3) will stop people like me from dismissing the mod straight away.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    If you hand a pile of M16s and frag grenades to two groups of 14-year-olds and then tell them to kill each other, you would probably see chaos similar to that found on a typical America's Army server. Take the same weapons and give them to two opposing groups of U.S. Army Rangers and Russian Spetznaz, and you would see something else entirely. Unfortunatly for us, AA servers are populated by the former group of individuals, and not the latter.

    Most of the problems with realism games are caused by the players; the game isn't defective, but the people that play it are.
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