Casual Mode Sucks
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">it should be removed</div> because it costs nothing to respawn then that means that in many cases there is no point killing an enemy player and you could actually be helping them and their team because you are essentially giving them a free teleport to their base to get their health, armor, and ammo filled up for free. the amount of waiting for respawn is so little it's negligible and cannot be considered a cost. so where's the satisfaction in killing an enemy if you know that could be helping them? and where's the fear factor if you know that dying could be a blessing?
one of your own play-testers admitted typing kill in their console rather than pick up health packs; that alone should tell you something is screwy with this game. i myself have felt the urge to type kill in console while standing in my own main base because the commander refused to give me health and nobody bothered to weld my armor. this mode makes you have to play in a really retarded illogical way in order to win.
one of your own play-testers admitted typing kill in their console rather than pick up health packs; that alone should tell you something is screwy with this game. i myself have felt the urge to type kill in console while standing in my own main base because the commander refused to give me health and nobody bothered to weld my armor. this mode makes you have to play in a really retarded illogical way in order to win.
Comments
Let's say you're a newbie. You don't like dying; you die anyway. You respawn immediately and you're like..."w00t now I can actually learn something besides dying."
Let's say you're a newbie. And then you read this post. And now you think Saiyr's an idiot.
--Saiyr
Like 2 RP's or something.
I agree that having absolutely NO disadvantage to death for the marines (Especially under the current resource model, "Oh, my squad of 8 needs a full refit of HA and HMGs, good thing I can afford 80 of them...") is responsible for a lot of "l33t-r4mb0" solo tactics.
alot of times players don't have any upgrades to lose.
i think it should always cost to respawn. i don't find the game fun anymore when i realize the implications of no respawn cost. others may find it still fun coz they don't realize the implications.
Anyhow killing a marine will always be good (before and after patch) as it alows the aliens more time to control the resource nodes and get all 3 hives.
next up:
I rush marine base and manage to take out one or 2 marines, that is one or 2 marines that can;t come out and pester me
also if there was a recource cost to respawn the game would not be balanced, b/c aliens can't be charged recources (and don't say take it from personal RPs b/c there is no garunte that they will have any)
basic deal, this game is balanced so long as admins don't screw up the resources.
side note
BGH=Big Game Hunters, a map (latter a type of maps) for starcraft that basicaly made it so that you didn't have to worrie about recouces in any way (just pump out your uber leet army of doom and charge, rather pathetic)
it's not always good to kill marines. if a marine is heading back to base to get some free ammo, or to take cover and find someone to weld his armor, or to get better equipment or whatever, the worst thing you can do is kill him coz he'll be back out of his base faster to get back into fighting sooner coz he'll probably respawn in his base sooner than it takes him to run to his base and he won't have to wait for welding, and he wouldn't cost his team any RP on health packs. so it's not always good to kill marines.
btw i'm not talking about balance! i'm talking about making the game fun and without loopholes and that has to be done first before you try to balance it!
If one team rushed at the beginning and slughtered, but failed to finish off, one of the teams, then that's a significant chunk of resources down the drain. This seriously hampers the teams ability to do anything early, and generally leads to a painful loss.
If the commander's strapped for resources (and he will be once resource economy starts working correctly), and he's saving up for an upgrade/building/weapon to drop, but his men keep dying, it just leads to uneccesary frustration.
Basically, there is no resource cost for respawn because it makes the commander mode angring, frustrating, and no fun.
Not to mention lamers who'll just keep killing themselves at respawn to drain their team's resources.
your other argument however makes lots of sense, i hadn't thought of that. commandering is hard enough already... :/