Why Were Spikes Removed? =/

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Comments

  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Blame it all on matabo.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    If you don't like bite, then don't use it o_O Go fade or something... Or would you like the fade to have spikes instead of swipe? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you don't like bite, then don't use it o_O Go fade or something... Or would you like the fade to have spikes instead of swipe?  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I would trade Spikes for the wimpy acid rockets we have now in an instant.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I would trade Spikes for the wimpy acid rockets we have now in an instant. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I agree, IMO I would give fade primal scream(hive three), eliminate acid rocket, and give lerk spikes at hive three /w maybe an increased damage from previous build.

    Why no acid rocket? Fades are all ready effective against heavies as hit and run, and it takes skill. Primal scream would enhance fades hit and run capabilities immensely and just fit in with their attack style better than acid rockets. Acid rockets are just not fun, and only used to give a light acid shower to light marines, they are almost never used against heavies.

    Spikes were somewhat cheap as a lvl 1 wep. Spiking things was tedious and boring, and very difficult for marines to counter from far away(infamous power silo, and vent hives). But making it a hive three weapon would eliminate some of the cheese, and lerks would be better suited to a long rang attack than a fade which has too much hp to acid spam from afar. Not that I'm complaining about acid spam, I've never seen an alien team win with acid spam, in fact I've seen it cost aliens the game as they stopped doing much else. Basically I think acid is a misplaced weapon, even if the fade does have that cool protrusion on its shoulder.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I think we should give spikes to Offense Chambers. It would certainly make them a little more effective.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Herein lies the problem:

    Bite is fun.
    Spike is fun.
    Spore is useful and fun.
    Umbra is very useful.
    Primal is very useful and fun.
    = 5 great weapons
    that fit the lerk and its role.

    Only 4 slots, gg.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Id love to try spikes with the new flight system. Its a beta, lets try them out again!
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree, IMO I would give fade primal scream(hive three), eliminate acid rocket, and give lerk spikes at hive three /w maybe an increased damage from previous build.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ahhh! Give this guy a cookie! I really like that idea, especially since the dev team has already logged and is working on some of the bugs daunting primal scream.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited June 2004
    What about primal scream is bugged? I didn't know that there were issues. And it's nice to see someone agree with me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-locallyunscene+Jun 13 2004, 04:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (locallyunscene @ Jun 13 2004, 04:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> give lerk spikes at hive three /w maybe an increased damage from previous build. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Usually at hive 3 your close to wining already, I think spike would fit better as hive 2, usualy at hive 3 as lerk you should be umbra-ing and primal screaming as thats whats needed at the time.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Usually at hive 3 your close to wining already, I think spike would fit better as hive 2, usualy at hive 3 as lerk you should be umbra-ing and primal screaming as thats whats needed at the time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    aliens get hive two too quickly, it needs to be a later evoultion, besides I'm looking at it as a counter against a late heavy rush against hive three aliens with little or fewer res.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    which would then lengthen the end game.. we already have a lot of ppl complaining its too long.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-ssjyoda+Jun 13 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jun 13 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> which would then lengthen the end game.. we already have a lot of ppl complaining its too long. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OO good point, ns 2.0 was made so games would end faster, but they still remain long and boring!
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What about primal scream is bugged? I didn't know that there were issues.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1) doesn't increase damage on parasite or xenocide (not really worried about parasite, but xenocide could use the boost).
    2) doesn't always play its sound (minor).
    3) doesn't provide a speed increase to nearby aliens.
    4) as well as the fact that it's not silenced by the silence upgrade, though I thought it was.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OO good point, ns 2.0 was made so games would end faster, but they still remain long and boring! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    People complaining about long endgame? Actually, I see more complaining about games not lasting beyond 30 minutes often anymore. The endgame he's talking about is still competition, not marines holed up in spawn fighting off wave after wave of aliens despite the fact that they have no hopes of winning. What he's talking about should actually be termed late-game, really.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin-Even~Flow+May 28 2004, 06:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ May 28 2004, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thor-Stryker+May 28 2004, 07:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thor-Stryker @ May 28 2004, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spikes were good because you coul snipe marine bases (including the marines) while sitting in the vents. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And how many hours did you spend sitting doing this? It took forever to take out structures with spikes, anyways, I see more lerk-bite kills these days than there were spike kills when they were still around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There was more than one game I played where 1 regen lerk (aka me) sitting in a vent anoying the hell out of the marines and killing the odd one that armoury humped was able to buy the aliens time. Even to the point of once the marines got the order to 'ignore the dumb lerk he cant do anything there' I took out the phase gate and an ip (got a skulk to run in and check the damage levels for me once or twice and I think the skulk did the finishing few bites.


    My point is - and there is one you'll be glad to hear - is although bite is nice and very effective spikes where also very nice and effective if used properly. The could offer the aliens some sort of ranged comeback in places like refinery and viaduct. They also dont lag the fps of players so I'd see them in preference to spores. Having said that I dont think there is any real problem with the way the lerk is now.
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