Why Were Spikes Removed? =/

13

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Forlorn+Jun 1 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 1 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've been killed in one shot from a SG, but only if it's lv. 2 weapons or higher. Otherwise, you live with exactly 5 hp. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fine, but you said "There is no one hit kills on the lerk" which is obviously not true. And then you started throwing mud at anyone who said so.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Zek+Jun 2 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jun 2 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Jun 1 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 1 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've been killed in one shot from a SG, but only if it's lv. 2 weapons or higher.  Otherwise, you live with exactly 5 hp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Fine, but you said "There is no one hit kills on the lerk" which is obviously not true. And then you started throwing mud at anyone who said so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try looking at the context next time.

    He said, "One shotty blast, <b>umbra or not</b>, is a dead lerk."
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    <!--QuoteBegin-Forlorn+Jun 2 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 2 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jun 2 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jun 2 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Jun 1 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 1 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've been killed in one shot from a SG, but only if it's lv. 2 weapons or higher.  Otherwise, you live with exactly 5 hp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Fine, but you said "There is no one hit kills on the lerk" which is obviously not true. And then you started throwing mud at anyone who said so. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try looking at the context next time.

    He said, "One shotty blast, <b>umbra or not</b>, is a dead lerk." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Right, right..

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do the math and get rid of your ignorance dude <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    When I said Shotgun CAN one shot after you said there are no one hit kills...
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Spike was fun, atleast I lasted longer with spike, but now I gotta get in and risk getting killed which is a 60% likelyhood

    I hope SPike gets brung back sometime later.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If spike returns, it certainly shouldn't replace bite. It should replace spore.

    Advantages of spike over spore:
    - Does more damage initially
    - Can be "stacked" (you can spike a single marine multiple times in a short period, but spores won't stack)
    - Damages HA marines
    - Damages structures (allowing aliens to break a lockdown)

    Advantages of spore over spike:
    - Affects a wider area
    - Does damage over time (unless marines are smart enough to move out of the cloud)
    - Doesn't require nearly as much accuracy

    I guess the biggest advantages of spikes don't really apply in clan games, since it is worthless to use structures for defense and HA marines are too slow. However, spikes are much more useful than spores in pubs. I would never argue for spikes replacing bite, though.
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    its because so many people we complaining about the bite being taken out, that flay got rid of spikes and put in bite. now people are complining about spikes being gone. PEOPLE, MAKE UP YOUR MIND!!
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    The shotgun will kill a lerk in one shot. Assuming every little pellet hits, which is, at mid-range (a bit beyond bite range) maybe 25% of the time, and at bite range 60-70% chance.

    But, I haven't tested if it works that way with umbra.

    HOWEVER!

    Carapace will save you every time. With carapace, I have never once fallen in one shot.

    I go lerk extremely often in CO (it's by far my favorite class), so I would know this stuff. I find Lerkbite to be the best thing since sliced bread. It makes the lerk FUN! It's also the best way to take out jetpackers in CO maps. Spikes wouldn't work well against the same jetpackers, because resupply will keep them healthy (which is why spores don't work).

    If you ask me, lerk spike is only possible if it replaces spores, and even then it's a big maybe.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Xeno+Jun 6 2004, 08:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xeno @ Jun 6 2004, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its because so many people we complaining about the bite being taken out, that flay got rid of spikes and put in bite. now people are complining about spikes being gone. PEOPLE, MAKE UP YOUR MIND!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's because people want bite <i>and</i> spikes. This means removing <i>spores</i>. So, people don't need to make up their mind, because that isn't even the issue.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Xeno @ Jun 6 2004, 08:34 AM)
    its because so many people we complaining about the bite being taken out, that flay got rid of spikes and put in bite. now people are complining about spikes being gone. PEOPLE, MAKE UP YOUR MIND!! 


    That's because people want bite and spikes. This means removing spores. So, people don't need to make up their mind, because that isn't even the issue. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Or remove Primal Scream, add its effect to Charge or something so we would have:

    Bite
    Spike
    Spore
    Umbra
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited June 2004
    <!--QuoteBegin-Xeno+Jun 6 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xeno @ Jun 6 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its because so many people we complaining about the bite being taken out, that flay got rid of spikes and put in bite. now people are complining about spikes being gone. PEOPLE, MAKE UP YOUR MIND!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I made up my mind long ago... Spikes, Now you go tell the bite people to play as skulk if they wanna bite stuff for christ's sake. I'm horrified at the 30 res gassy flying skulk currently in NS.

    Edit: Or just have bite/spike under slot one and keep the current lerk... You know life will go on if one alien has more then 4 weapons right?

    Bite - Spore - Umbra - Primal
    |
    Spike
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or remove Primal Scream, add its effect to Charge or something so we would have:

    Bite
    Spike
    Spore
    Umbra<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Moving umbra to hive3 would be a horrible move.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-i'm lost+Jun 7 2004, 02:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jun 7 2004, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or remove Primal Scream, add its effect to Charge or something so we would have:

    Bite
    Spike
    Spore
    Umbra<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Moving umbra to hive3 would be a horrible move. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Spore isn't that important... However it should Kill REALLY fast (even HAs) If moved to 3rd hive instead of umbra.

    (think 1.04)
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--QuoteBegin-BugBrain+May 31 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BugBrain @ May 31 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spikes with the current flight system would be next to worthless. In order to spike while flying, you would have to be flying right at the rine, a garunteed death for any lerk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THIS is why spikes are not going to be replacing any of the lerk's other abilities any time soon. It's the new flight system. This flight system ensures that you CANNOT move while you are spiking, at least from the POV of the marine you're shooting. You can only fly in the direction you're facing, and if you're spiking a marine, you suddenly become a "stationary" target to him, even if you're in the air (unless you're falling).

    Other concerns:
    - Spike is good against jps: well bite owns them just as well.
    - Lerk should be support class: the lerk's low health, not its abilities(spike vs bite), limits its role as a fighter.
    - Spore doesn't damage HA, spike does: you should be umbraing anyway not spiking.
    - ??: Bite lets lerk take down structures.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Spikes just didn't fit the lerk IMO. Pretty much the only thing spikes were good for was killing tfs and such in locked down hives, but a fade(s) will do the job much faster.

    Spores are better for killing marines anyway imo. Lerks shouldn't be trying to get kills anyway, they should be busy supporting/annoying. Better to wear them down to 1-2 bite kills with spores for skulks.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    One of the main reasons I want Spikes is to help break a two-hive lockdown.

    The dev team removed Spikes and gave the Marines Electricity, now the only effective way to break the dreaded two-hive lockdown is with a Fade or Onos.

    Also I would rather have a 2ed hive Spore and a 3rd hive Umbra that was effective than the wimpy versions we have now, even primal seems kinda of weak.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If umbra goes to hive3, it had better block something like 9/10 of bullets.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    Just make it work like the old Umbra. Old Umbra rocked.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Old umbra was 2/3, or about 6.6/10. It was also combined with bugged fade hitboxes, which made it seem even better than it was. It would need to be significantly better than 1.04 umbra.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    If I remember right, Old Umbra was bugged and only blocked 1/3 of bullets.

    It was only recently fixed and the dev team discoverd it was too powerful at the level it was supposed to be at, which was 2/3 I believe.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think 1.04 Umbra was more like 5/6, but of course it was point blank.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    1.04 was 2/3. 2.x was supposed to be 2/3, but it ended up only being 1/3. In 3.0 that was fixed, found to be too powerful, and (I believe) reduced to 1/2.

    And to explain what I said earlier, half of the shots fired at a fade would miss even if the fade stood completely still and didn't have umbra, simply because the top half of the fade was not part of its hitbox.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    id really like to know how the hitboxes are neva completely fixed... just fix them, dont assume ya did, but check. i never understood it.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->id really like to know how the hitboxes are neva completely fixed... just fix them, dont assume ya did, but check. i never understood it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah and when they do fix the hit boxes, Fades will start to go down when you blow on them, like the Onos do now that their hitboxes have been fixed.

    I would almost rather the buggy hitboxes remain now that the Fade is pretty well balanced (other than Acid Rocket, and maybe metabolize both seem kind of lame to me).
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    edited June 2004
    Why not Spumbra?


    Edit:added a T
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    Fixing Hit boxes will make Fades a joke.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I say they make the fade and onos hitboxes small, and then use different models to accurately represent the new hitboxes. Anyway, this is getting off topic.

    I guess spores are better to use when flying around with the new flight model, but spikes are better if you are sitting in a vent, on top of damaging HA and structures.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    One lerk perching on a vent and tearing down HA's, phase gates, and turret factories all by itself doesn't exactly fit in the game mechanics.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One lerk perching on a vent and tearing down HA's, phase gates, and turret factories all by itself doesn't exactly fit in the game mechanics.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why not?
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    <!--QuoteBegin-semi-psychotic+Jun 9 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Jun 9 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One lerk perching on a vent and tearing down HA's, phase gates, and turret factories all by itself doesn't exactly fit in the game mechanics. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wouldn't be tearing down.. But killing a heavy as a lerkj is near impossible. Even if he has LMG/Knife/Pistol. Similar investments of Res. But the lerk - even with focus, can't bite him down fast enough compared to how fast he can die to the HA.

    With spikes, he'd atleast be able to soften him up for his teammates some without losing 30 res in the process.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With spikes, he'd atleast be able to soften him up for his teammates some without losing 30 res in the process.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is why I would like to see some sort of spore effect on heavies. Returning spikes would have the unfortunate side effect of allowing one alien to take down an entire outpost with little effort.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wouldn't be tearing down.. But killing a heavy as a lerkj is near impossible. Even if he has LMG/Knife/Pistol. Similar investments of Res. But the lerk - even with focus, can't bite him down fast enough compared to how fast he can die to the HA.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lerks aren't supposed to be taking out heavies alone. Plus, most aliens have the problem of not being able to take down heavies... that's a problem with the endgame kharaa, not the lerk class.
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