Skin is looking good, do what you want with it but dont make it random themed all the way through. (aka dont have camo here and stripe there and a random logo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Only thing i wanted was for the barrel to be chrome (i got a skin i can use for that) and the camera lense to be chromeable so it looks nice and shiney.
*edit* oh yea, kinda go for a darker and used look, i never really liked bright turrets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looks like I found a new turret model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Whats the polycount on this baby? Did you know that with friendly fire on you can be killed by your own turrets /offtopic <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
*Edit* Oh yeah, ill probley take a whack at skinning this tommorrow.
<!--QuoteBegin-**Grizzly+Jun 8 2004, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ Jun 8 2004, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like I found a new turret model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Whats the polycount on this baby? Did you know that with friendly fire on you can be killed by your own turrets /offtopic <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
*Edit* Oh yeah, ill probley take a whack at skinning this tommorrow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 687 polies
WHEN THE HELL IS THIS COMING OUT! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Dark Wolf EXE.+Jun 9 2004, 09:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Wolf EXE. @ Jun 9 2004, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WHEN THE HELL IS THIS COMING OUT! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> soon as they finish the skin :o
Is there anybody who could compile this as an mdl for me? My milkshape expired and im saving money for a new pc, so i cant open it. Ill get started on the skin ASAP, just need it in mdl, s. v. p. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry 2 say I wont be finshing the skin netime soon, I can't get the look I want to give it so I wont be finshing it until I have the skill required.
Hopefully Grizzly's skin will turn out ok. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> it looked so good though..
Anyway, a compiler is needed as grizzly said, i think i'd do that wrong so i wont attempt it :\
<!--QuoteBegin-**Grizzly+Jun 9 2004, 12:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ Jun 9 2004, 12:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there anybody who could compile this as an mdl for me? My milkshape expired and im saving money for a new pc, so i cant open it. Ill get started on the skin ASAP, just need it in mdl, s. v. p. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There's a compiler attached to the 'modeling 101' thread. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20223' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=20223</a>
Wait.. I put a 1024*1024 map in there? I only remember doing 800*800's. Anyway, the reason I make the initial bitmaps larger than 512*512 is that I read somewhere that when skinning, your work area should be larger than the intended final size.
well, i just hope someone finishes the skin <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
Only thing i wanted was for the barrel to be chrome (i got a skin i can use for that) and the camera lense to be chromeable so it looks nice and shiney.
*edit* oh yea, kinda go for a darker and used look, i never really liked bright turrets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Whats the polycount on this baby?
Did you know that with friendly fire on you can be killed by your own turrets /offtopic <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
*Edit* Oh yeah, ill probley take a whack at skinning this tommorrow.
Whats the polycount on this baby?
Did you know that with friendly fire on you can be killed by your own turrets /offtopic <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
*Edit* Oh yeah, ill probley take a whack at skinning this tommorrow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
687 polies
Anyways, nice looking skin so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
soon as they finish the skin :o
Hopefully Grizzly's skin will turn out ok.
I can compile, but i need the file :o
Hopefully Grizzly's skin will turn out ok. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> it looked so good though..
Anyway, a compiler is needed as grizzly said, i think i'd do that wrong so i wont attempt it :\
There's a compiler attached to the 'modeling 101' thread.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=20223' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=20223</a>
Thats saving <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ZeroByte...how come u'r uv maps are 800x800 and 1024x1024?
Just putting finishing touches onto base part:
<img src='http://tc.dras.us/turret_base.jpg' border='0' alt='user posted image' />
<img src='http://i.domaindlx.com/TheUdderOne/turret_test.jpg' border='0' alt='user posted image' />