Ns_rust Is Finished!

MooseMoose Join Date: 2003-05-13 Member: 16248Members
edited June 2004 in Mapping Forum
<div class="IPBDescription">Take a look new layout and pics :)</div> The reason I started a new thread for this Version is because its been almost completely remade about 50%. Through months of play testing with clan #cri and Forlorn leading the PT we have finally come up with a version we really like. The map is significantly smaller as you can see below. We tried to make it as simple as possible yet still somewhat complex. This is where the vent system comes in, it's truly elaborate like a large web that unifies the map into something quit fun. Most of the vents are underneath the map so there not visible in the minimap. I didn't highlight the vents in the minimap because i want the first time player to discover them on there own.

<img src='http://members.cox.net/pavement1/layout.jpg' border='0' alt='user posted image' />

Ok here's my attempt at a back story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

It was a cold and dreary evening when the ore surveyors first came across the ill fated ship Metropolis. The Metropolis unknown to the surveyors had been infested by the Krahaa days before and was forced to crash land on the planet that it now rests. The surveyors were on a routine Ore exploration to fine new sources of precious Nanite ore that fuels the largest power generator in the X-9 system Power Facility Rust. If this Facility were to have a nanite meltdown the entire X-9 solar system which is comprised of 36 planets, 30 are inhabited with over a trillion people in all would implode and create a new sun killing everyone in the process.
The TSA received a distress message informing them that the power facility Rust was compromised by creatures described as demons from hell and that all hope was lost for the work force and there families. It is not known how these foul beasts managed to compromise such a fortified facility, but the TSA suspects that the surveyors were killed when they entered the ship to investigate. Then the species known as the Gorge somehow disguise himself as one of the crew and returned in the surveyor scout ship and bluffed his way in. -end of report <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

heres some pics.

<img src='http://members.cox.net/pavement1/ns_rust1.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0002.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic14.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0007.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0008.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0015.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0011.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0013.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0016.jpg' border='0' alt='user posted image' />

<img src='http://members.cox.net/pavement1/ns_rustic0010.jpg' border='0' alt='user posted image' />

I noticed a post by Delarosa a couple days ago talking about a bunch of new maps being play tested in the next month or so. I was wondering how i would go about getting this one included, if someone could help me get in touch with the right people that would be great.
XP-Cagey, Delarosa if you happen to read this would you mind if i PM you the download link? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Well hope you all like the new layout.

peace.
«13

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    looks very good

    congradulations!


    oh, and go post your map backstory in the fan-fic forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I remember that name from somewhere... maybe I've played it sometime.

    Ah well, looks really great!!!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I remember seeing screens of this map several months ago and looks like you are still doing a good job with this map. I look forward to being able to play it.
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Nice!Hope us normal people get to play it soon... about the backstory... a gorge?Hmm... how about a parasite that kinda grew into something like a chest buster...
    Anyway, nice map, hope things work out for u
  • antyanty Join Date: 2003-02-05 Member: 13143Members
    very nice pics, where is the download-link? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    hehe the ending was suppose to be funny. Could you imagine a gorge trying to pass himself off as a human then when he reaches the facility the control tower tries to get a reply from the ship, but all they get is a bunch of strange noises kind of like squawking. Then the officer thinks the pilot might be chocking on some sort of chicken bone. So they open the main airlock doors. Boom the ship lands first thing he does drops DC then evolves to skulk. Its over before it began <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> = owned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    anyways its a joke just for fun.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    It looks great! That map could probably even make it to be official! Keep up the good work!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited June 2004
    Oh yes, it looks great and plays very well, the vent system is the best one I've ever seen in a map by far.

    edit:

    GO TO THE NEXT PAGE FOR MORE PICS!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited June 2004
    download link? i can see if can offer a mirror for the zip (yurope tho)

    e/ oh, almost forgot: the map looks great :D
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    wow that is so cool

    very atmospheric keep it up
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    This looks very tidy! I just hope it plays as good as it looks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    You have some very nicely detailed areas there... Judging by the new layout it should be a very action packed map
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Just walked around the map and I must commend you on your excelent work. I look forward to seeing this on a server sometime so I can see how it plays.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I'm just gonna post a few teaser shots.

    People don't seem to understand why this map has so much promise; I worked with moose on this map for a long time, instructing him on making a map that is nice LAYOUT wise, as currently only about 2 - 3 maps right now have excellent layout, and have a good vent system.

    As a result of poor layout, you have maps that can be frustrating for both sides;

    including area's that are too big for marines to cover effectively, and hallways that are death traps for skulks and aliens, you need area's that are always capable for both sides to use and take advantage of.

    Anyhow, the pics.

    First up, the incredibly cool generator room. This room may look like it's fun for JP's, but in actuality the entire map is very easy to fly around in a JP with. Tons of JP fun.


    It may look a bit bright, but that's just my settings. Looks atmosperheric no matter your settings, in my oppinion.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Example of the vent system. There are so many secrets to learn to this map and use to your advantage. Makes each battle exciting.

    This one is in a hive room.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Random Hallway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    One of my personal favorite rooms <3
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Does indeed look saucy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • moguaimoguai Join Date: 2002-11-14 Member: 8623Members
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Download link please? I can host it if you want, but keep in mind I don't have the best host.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    The lighting could use work, but this is indeed a very solid map.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    edited June 2004
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited June 2004
  • HateradeHaterade Join Date: 2004-01-19 Member: 25471Members
    reminds me of another official NS map cant remeber the name tho. Looks great make more!!!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Aws0me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited June 2004
    This map is looking kind of "old school" NS. Reminds me of the 1.x days when maps like this were booming, and bringing back the classical age to the era of 3.x is making this map a top hit.

    Reminding me of bast, lost & nothing with the texture is a very good thing. Although I can't help wonder what the map would be like with that top left quarter still in there, makes me sad that it is much smaller now. Ah well, the level-designer is always right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I hope you do get a PT from the NS Devs though, looking pretty good, although I do feel you should put some a blue glow or flicker by the power core to add more atmosphere aswell.

    [edit @ 10:55 (ish) GMT ] After looking at Forlons teaser shots more closely the map does look a little bit bland in lighting, consider and invest in some stronger contrasting (Red/Green as example) lighting around the map. Although I'm on a stupidly dark e-machines monitor (can't fix it as far as I know =/) so it might just be this monitor, but there is some of my advice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    [edited second paragraph as my previous edit made me look a hypocrite on the lighting topic]
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin-Forlorn+Jun 8 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 8 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the vent system is the best one I've ever seen in a map by far.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sweet, vents are my friend...nice work, hope you manage to get the powers that be to give it a run for b5.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Im rooting for you! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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