Ns_marineris

unslordunslord Join Date: 2004-06-01 Member: 29059Members
edited July 2004 in Mapping Forum
Update 7/4/04: sounds, less ladders, signage, etc

<a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>

<img src='http://system42.net/unslord/map/prefinal50008.jpg' border='0' alt='user posted image' />

<img src='http://system42.net/unslord/map/prefinal50009.jpg' border='0' alt='user posted image' />

<img src='http://system42.net/unslord/map/prefinal50007.jpg' border='0' alt='user posted image' />

<img src='http://system42.net/unslord/map/prefinal50010.jpg' border='0' alt='user posted image' />

<img src='http://system42.net/unslord/map/prefinal50011.jpg' border='0' alt='user posted image' />

Rest of the pics <a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>
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Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    My godness... that's sweet!!
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Wow, sexy! Before anyone else yells about it: the storyline excludes aliens from being anywhere near our solar system, so technically mars would be right out. But, I couldn't really care less. You can have it in your backyard if you want.

    Screenshots look very nice, I get a definite mars feel from it. The only thing that might help is some variation in the lighting. From what I see it's all reds and oranges. Again, perfect for mars... but rather hard on the eyes after a while. And that readyroom is just hawt.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yar, it is too red/orange. Throw in more white. Also, I noticed in Pipe Control, the textures on the pipe things look misaligned.

    Otherwise, great job.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Look very very nice. brute_force : i think that's kinda the idea...
    Anyways, what a surprise! I don't think i've seen anything about this map before and it looks really good!

    [edit] best first post ever! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    Hell, I love it!

    <img src='http://www.digitalizedzone.com/forums/uploads/post-41-1086403684.jpg' border='0' alt='user posted image' />
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Edgecrusher+Jun 7 2004, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 7 2004, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> brute_force : i think that's kinda the idea... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um, you're telling me that misaligned textures is intentional?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-ShdwStal+Jun 7 2004, 06:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 7 2004, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Jun 7 2004, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 7 2004, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> brute_force : i think that's kinda the idea... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um, you're telling me that misaligned textures is intentional? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was refering to the lighting.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yeah but even if the lighting is intentional, there's got to be a happy medium between realistic looking martian lighting and OMG MY EYES ARE BLEEDING FROM ALL THE ORANGE.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Edgecrusher+Jun 7 2004, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 7 2004, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Jun 7 2004, 06:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 7 2004, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Jun 7 2004, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 7 2004, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> brute_force : i think that's kinda the idea... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um, you're telling me that misaligned textures is intentional? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I was refering to the lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, as I said on IRC, if you have a facility on a red planet, why would you make the lighting inside of the facility just red? (or, well, more orange in this case but still)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Very unique, reminds me of Total Recall, and that's a good thing. Keep it up.
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    A contrast to all the orange lightning would be nice, like blue spotlights, for a both warm and cold feeling.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    <!--QuoteBegin-Tequila+Jun 7 2004, 06:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 7 2004, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very unique, reminds me of Total Recall, and that's a good thing. Keep it up. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's it! I knew it reminded me of something. Very Total Recall.

    edit: to brute_force, i admit that variation in the indoor areas would help. colder white light coming from the interior would look excellent.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Bear in mind guys, he's only posted shots of 1 or 2 areas. Not every room will feature orange and red tones.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Tequila+Jun 7 2004, 09:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 7 2004, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bear in mind guys, he's only posted shots of 1 or 2 areas. Not every room will feature orange and red tones. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But from the areas we can see, it still looks orange. Even if the map has different colours in other areas, I still think some areas (maybe not all though) could use more contrasting lighting and more colours.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    If you would like your map play tested i really recommend clan #cri. These guys are top notch in my book with loads of ideas and advice. Go to www.nonoobs.com or PM Forlorn. good luck

    ps. I agree with the people that think the lighting is too orange red. Try and spice it up a little, the complement of orange is blue. Maybe experiment with that a little.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    PM me a link, and i will give you a standard review...

    (standard means 1 page +)
  • Major_ChromeMajor_Chrome Join Date: 2002-12-18 Member: 11096Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    Nice looking map, looks like it might have some potential.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    OMG that is awesome, I gotta get a walkabout in this map.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Reminds me of the "Public Enemy" HL mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin-unslord+Jun 7 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (unslord @ Jun 7 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But isn't it the atmosphere that makes it look red?
    I dunno but I think the sand itself isn't red (considering you're talking about mars planet)
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited June 2004
    I second with bob the janitor... aliens near our solar system is a big nono..

    But im loving the few pics uve given us.The RR is like "Whoa" ur like looking at this massive entrance....although it would be nice to have a dark entrance to the alien team instead of a wall of infestation.
    I like the way u have hinted the surface of this red planet(not mars!)by letting us glimps the red surface through gaps in the roof of the rooms etc and the lighting is very nice, although i hope some of the inside rooms/hallways will have some blues or greens to counter the fab reds... nice work
    im really enjoying watching the progress of good looking maps like yours
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    we can finally visit the mars <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    this map reminds me a lot of quake 2, however the repetiveness of the lighting might cause people to get lost (don't forget green lighting at the hives <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->). Also, it seems that the route to the top left hive is smaller than all the rest, but not so much that it should pose a problem
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    I agree definetly needs some contrast to all the red.. and who cares if it's on "mars" I'm sure there are plenty of other red planets out there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TuppertinaTuppertina Join Date: 2002-11-02 Member: 5173Members
    i'm working on the sounds for this map, and we thought it might be neat to also have custom music. here is a rough version of what that will be like: <a href='http://gameover.com/neuroticjuicer/marineris1.mp3' target='_blank'>http://gameover.com/neuroticjuicer/marineris1.mp3</a>

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Reminds me of Halo in a few of those shots... not sure why. That can't be a bad thing though - and it isn't as everything is looking damn good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    This is a sexy lookin map. Wow... 1st post in... like over a year and a half of regestering...

    That song does sound very mars too.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Tuppertina+Jun 8 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tuppertina @ Jun 8 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm working on the sounds for this map, and we thought it might be neat to also have custom music. here is a rough version of what that will be like: <a href='http://gameover.com/neuroticjuicer/marineris1.mp3' target='_blank'>http://gameover.com/neuroticjuicer/marineris1.mp3</a>

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Reminds me of "Dune" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Awesome, that music so suits the map, and NS at the same time, can't wait to play!
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