[edit2] maybe its better to use a castle for CC? because it would be easier to animate. For example, maybe the flag could be up if someone is in it. and flag be down if no one is in it. the flag of course going up and down on the rope, so it would look weird animating it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Has been suggested already and I still like the idea.... but I think the CC *will* be the go-kart <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Cookie said the castle doesnt fit. Which I agree, because where does the commander go? Also Del on your Kart make sure you add the engine and exhaust in the back.
how bout this for jet pack sprite? <the one on the hud> what do you guys think?
edit: it looks kind of thin because the hl engine automatically resizes the sprite. had my sprite much wider and shorter, but oh well .. still looks ok i think.
yeah..damn good sprite. We really need start engineering the Hud sprites.
For example : someone change the blue *fade-blink"* to some orange <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-BigBull+Jun 3 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jun 3 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make it one jetstream. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How do you mean?
<!--QuoteBegin-domokun155+Jun 3 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (domokun155 @ Jun 3 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just make jp mario racoon mario and the sprites can be a sprite of him flying in SMB3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or make the sprite look like air puffs with the jp being the raccoon tail
<span style='font-size:14pt;line-height:100%'><!--QuoteBegin-BlackPlague+Jun 3 2004, 01:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jun 3 2004, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think he means something like the OLD jp sprite, but BLUE and LONGER so it looks like a jet stream full of water =) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> what are you guys talking about, my hud sprite of the jetpack or clashen's sprite of it ingame.
edit: the one ingame pic of my sprite is way different then clashens. What I mean is that ...... <span style='color:red'><b>THEY ARE TWO DIFFERENT FILES</span></b>.</span>
<!--QuoteBegin-zwing+Jun 3 2004, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 3 2004, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:14pt;line-height:100%'><!--QuoteBegin-BlackPlague+Jun 3 2004, 01:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jun 3 2004, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think he means something like the OLD jp sprite, but BLUE and LONGER so it looks like a jet stream full of water =) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> what are you guys talking about, my hud sprite of the jetpack or clashen's sprite of it ingame.
edit: the one ingame pic of my sprite is way different then clashens. What I mean is that ...... <span style='color:red'><b>THEY ARE TWO DIFFERENT FILES</span></b>.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> were talking about clashen's
ah ok, but is it possible to make his sprite longer?... i thought ns automatically's resize the image to fit the default sprite or is it something in the *.qc file you have to put to make it not go on default size?
[edit:] lol after looking at the image, the marine looks like hes doing something else.
<!--QuoteBegin-zwing+Jun 4 2004, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 4 2004, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah ok, but is it possible to make his sprite longer?... i thought ns automatically's resize the image to fit the default sprite or is it something in the *.qc file you have to put to make it not go on default size?
[edit:] lol after looking at the image, the marine looks like hes doing something else. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> uh... ignore me.... I'm stupid <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-zwing+Jun 3 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 3 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah ok, but is it possible to make his sprite longer?... i thought ns automatically's resize the image to fit the default sprite or is it something in the *.qc file you have to put to make it not go on default size?
[edit:] lol after looking at the image, the marine looks like hes doing something else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> all i know is the water droplet doesnt look right
Comments
[edit2]
maybe its better to use a castle for CC? because it would be easier to animate. For example, maybe the flag could be up if someone is in it. and flag be down if no one is in it. the flag of course going up and down on the rope, so it would look weird animating it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Has been suggested already and I still like the idea.... but I think the CC *will* be the go-kart <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Also Del on your Kart make sure you add the engine and exhaust in the back.
edit: it looks kind of thin because the hl engine automatically resizes the sprite. had my sprite much wider and shorter, but oh well .. still looks ok i think.
Becaouse the Fludd is the Jetpack it would make sense.
For example : someone change the blue *fade-blink"* to some orange <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
meh... i dont like the droplets
How do you mean?
or make the sprite look like air puffs with the jp being the raccoon tail
<span style='color:red'>jp - Fludd</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's already decided that Fludd is the JP, it's done so please stop suggesting the racoon-suit. Thx.
i just dont like the waterdroplet, doenst look like it fits
what are you guys talking about, my hud sprite of the jetpack or clashen's sprite of it ingame.
edit: the one ingame pic of my sprite is way different then clashens. What I mean is that ......
<span style='color:red'><b>THEY ARE TWO DIFFERENT FILES</span></b>.</span>
what are you guys talking about, my hud sprite of the jetpack or clashen's sprite of it ingame.
edit: the one ingame pic of my sprite is way different then clashens. What I mean is that ......
<span style='color:red'><b>THEY ARE TWO DIFFERENT FILES</span></b>.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
were talking about clashen's
[edit:] lol after looking at the image, the marine looks like hes doing something else.
[edit:] lol after looking at the image, the marine looks like hes doing something else. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
uh... ignore me.... I'm stupid <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
[edit:] lol after looking at the image, the marine looks like hes doing something else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
all i know is the water droplet doesnt look right