I loved the spike lerk. I got many spike kills, even some HA, back then the lerk was 100% support and stayed away from danger. I really don't like the new lerk, 1 shotgun shot, or a second of LMG fire and u r dead, and it's a helluva lot easier to kill that lerk at point blank.
Hi folks. Lerks ARE SUPPORT UNITS. This is why they have spores and umbra.
They have bite to kill JP's. Bite is much better than spikes were for killing JP's if you know what you're doing. A good lerk is hell for a JP'er to try to dodge (or even hit, if they're REALLY good). Mostly lerks just aren't supposed to kill things, they're supposed to help their teammates kill things.
A support class should NOT be right up in the front lines..
Umbra, Spores, Primal Scream all support things.
Spikes was a support thing, you stayed in range to hep team but not be ONE SHOT by a shotgun. A good lerk is hell for a JPer who has **** aim, a good JPer will drop a good lerk in one shotgun blast, easily. It's just a matter of timing.
Spikes was far better for droppin JPers. You could spore/spike'em to death and not get hit back. Now you have to get in close to really take them out.
A lerk has a good chance at taking out a JP with HMG. It's actually the shotguns that are more deadly against lerks, but those can be defended against with good umbra placement.
If spikes were back added in, it should be combined with spores. A single spore/umbra ability wouldn't work, since that would likely weaken the umbra part.
IMO, the best lerk setup was I think the 2.0 one where you had:
Bite: For taking down buildings Spikes: For taking down JPers, single turrets at a distance(So you could then fly in and chomp the turret factory, sniping etc.
Spores: At hive 2,and they really did some damage Umbra: For the end game
Primal Scream is not really all that great, and it can go anywhere. Combine it with charge and boost the Onos.
A powerful Umbra would be a better game ender than primal scream.
I like this idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
why not make it so you can either pick spike lerk or bite lerk when you are picking what to change into, and also make it so it doesnt cost more or maybe make it cost 5 more rest to be a spike lerk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
same with maybe skulk give it a few options, also why does it take 2 res to go back? i can do it for free by typeing kill in the console <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Tasty+May 30 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tasty @ May 30 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO, the best lerk setup was I think the 2.0 one where you had:
Bite: For taking down buildings Spikes: For taking down JPers, single turrets at a distance(So you could then fly in and chomp the turret factory, sniping etc.
Spores: At hive 2,and they really did some damage Umbra: For the end game
Primal Scream is not really all that great, and it can go anywhere. Combine it with charge and boost the Onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I like that. ::thumbs up::
Spikes with the current flight system would be next to worthless. In order to spike while flying, you would have to be flying right at the rine, a garunteed death for any lerk. Bite is better than spike by a large margin with the curent flight system. Also, bite is better at taking down undefended RTs.
<!--QuoteBegin-Seph Kimara+May 31 2004, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ May 31 2004, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.04 was bite, spike, umbra, spore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I would like that back. Lerk just dosn't seem right for Primal Scream.
Mix Primal with Charge. That would look/sound awsome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose.
<!--QuoteBegin-Forlorn+May 31 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 31 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason spikes aren't in and bite is:
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but at least spikes worked ageinst HAs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and also why would you fly and use spikes?? flying at a rine would be suicide even with bite with the flight model now the onyl time i ever glide is when im going to or from combat, the rest of teh time (combat) i press the spacebar madly as gliding in a line is areally bad idea
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
<!--QuoteBegin-Forlorn+May 31 2004, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 31 2004, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason spikes aren't in and bite is:
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is true.
Additionally, bite is a much better defensive weapon. Bite actually gives the Lerk a useful emergency defence weapon if a marine gets close. By the time a half competent marine gets close to a Lerk, the Lerk is dead if all he has is spikes to defend him. And don't say "he shouldn't let them get close" as sometimes, it's just not an option.
And Umbra + Bite = Ownage. Or a least used to. Modern umbra is so weak that this is questionable.
Spore is a counter to:
a) Medspam
b) Early rushes
c) High armour upgrades (<i>Explanation: A little sporing and you have a group of marines on 100/0. Skulk food. This is why sensory works so well early. SoF Lerk + Focus Skulk = 1 hit kill on light marines, regardless of armour level.</i>)
<!--QuoteBegin-Grendel+Jun 1 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jun 1 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+May 31 2004, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 31 2004, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason spikes aren't in and bite is:
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This is true.
Additionally, bite is a much better defensive weapon. Bite actually gives the Lerk a useful emergency defence weapon if a marine gets close. By the time a half competent marine gets close to a Lerk, the Lerk is dead if all he has is spikes to defend him. And don't say "he shouldn't let them get close" as sometimes, it's just not an option.
And Umbra + Bite = Ownage. Or a least used to. Modern umbra is so weak that this is questionable.
Spore is a counter to:
a) Medspam
b) Early rushes
c) High armour upgrades (<i>Explanation: A little sporing and you have a group of marines on 100/0. Skulk food. This is why sensory works so well early. SoF Lerk + Focus Skulk = 1 hit kill on light marines, regardless of armour level.</i>) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The new umbra is a lot weaker for individual lerk ownage (which is a good thing), however for better results I recommend carapace as well.
Carapace gives about 60 more HP... umbra is another 2x to your HP so it's 120 extra hp overall
Lerk HP (at one hive level) = 185 + new umbra = 370
Lerk HP (at one hive) + <b>old</b> umbra = 555
Lerk HP + Cara (at one hive level) = 245 + umbra = 490
So, yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If spores did a small ammount of damage to buildings, and a small ammount of damage to HA armor, then I think people would approve of spores. Spikes could be more use in a variety of situations, spores on the otherhand, are just to spam at the standard marine.
But still one SG owns any lerk. One blast, umbra or not, and it's 30 wasted. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Count in those occasional insta-gibs, and you have a "GG" -type game. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
But still one SG owns any lerk. One blast, umbra or not, and it's 30 wasted. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Count in those occasional insta-gibs, and you have a "GG" -type game. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Shotgun only deals 170 to 220, depending on it's level
but then poeple would only og lerk <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-Xyrcai+Jun 1 2004, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyrcai @ Jun 1 2004, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you honestly believe SG cant 1 shot lerk, you're on crack.
My lerks been one shot MANY times.
I've oneshot Lerks MANY times
If all the pellets hit it's dead..point blank shotty wastes lerk.. hell, even 5-10 feet away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Do the math and get rid of your ignorance dude
Go ingame. Walk up to a Marine with shotty in combat. Tell me you don't get one shot by a shotgun. I base what I say off actual gameplay experience.. Not off random numbers or things from a dated site.
<!--QuoteBegin-Xyrcai+Jun 1 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyrcai @ Jun 1 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Go ingame. Walk up to a Marine with shotty in combat. Tell me you don't get one shot by a shotgun. I base what I say off actual gameplay experience.. Not off random numbers or things from a dated site. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What, you think the in game is excepted from the numbers the game is based on...?
Furthermore, the numbers I know isn't from a dated site, but rather my own head and from the fact you run a server and do this:
yes its a one shot kill, BECUASE of lvl 1 damage, and yes ive had it happen alot, ive even gotten killed from over 50 feet away with a shotty as lerk
(yes i was hurt but still i shouldnt be able to be hit)
and this topic is about spikes not "being owned by shotgun" topic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Um, yes Lerks can be one-shotted Forlorn. Just not in umbra(barring an extraordinary amount of luck). Whatever your damage numbers say, I can say with complete certainty that I've been one shotted as a lerk in Beta 4a. I don't understand why you feel the need to start flinging insults like usual when you haven't even taken your own suggestions to prove what you say.
One time I was a lerk, I died in one lmg bullet I swear <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Comments
Lerks ARE SUPPORT UNITS. This is why they have spores and umbra.
They have bite to kill JP's. Bite is much better than spikes were for killing JP's if you know what you're doing. A good lerk is hell for a JP'er to try to dodge (or even hit, if they're REALLY good). Mostly lerks just aren't supposed to kill things, they're supposed to help their teammates kill things.
A support class should NOT be right up in the front lines..
Umbra, Spores, Primal Scream all support things.
Spikes was a support thing, you stayed in range to hep team but not be ONE SHOT by a shotgun. A good lerk is hell for a JPer who has **** aim, a good JPer will drop a good lerk in one shotgun blast, easily. It's just a matter of timing.
Spikes was far better for droppin JPers. You could spore/spike'em to death and not get hit back. Now you have to get in close to really take them out.
Support classes should not be in the front lines.
If spikes were back added in, it should be combined with spores. A single spore/umbra ability wouldn't work, since that would likely weaken the umbra part.
Bite: For taking down buildings
Spikes: For taking down JPers, single turrets at a distance(So you could then fly in and chomp the turret factory, sniping etc.
Spores: At hive 2,and they really did some damage
Umbra: For the end game
Primal Scream is not really all that great, and it can go anywhere. Combine it with charge and boost the Onos.
I like this idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
same with maybe skulk give it a few options, also why does it take 2 res to go back? i can do it for free by typeing kill in the console <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bite: For taking down buildings
Spikes: For taking down JPers, single turrets at a distance(So you could then fly in and chomp the turret factory, sniping etc.
Spores: At hive 2,and they really did some damage
Umbra: For the end game
Primal Scream is not really all that great, and it can go anywhere. Combine it with charge and boost the Onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I like that. ::thumbs up::
2.0 was spike, spore, umbra, primal.
1.04 was bite, spike, umbra, spore.
I would like that back. Lerk just dosn't seem right for Primal Scream.
Mix Primal with Charge. That would look/sound awsome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose.
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but at least spikes worked ageinst HAs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and also why would you fly and use spikes?? flying at a rine would be suicide even with bite with the flight model now the onyl time i ever glide is when im going to or from combat, the rest of teh time (combat) i press the spacebar madly as gliding in a line is areally bad idea
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is true.
Additionally, bite is a much better defensive weapon. Bite actually gives the Lerk a useful emergency defence weapon if a marine gets close. By the time a half competent marine gets close to a Lerk, the Lerk is dead if all he has is spikes to defend him. And don't say "he shouldn't let them get close" as sometimes, it's just not an option.
And Umbra + Bite = Ownage. Or a least used to. Modern umbra is so weak that this is questionable.
Spore is a counter to:
a) Medspam
b) Early rushes
c) High armour upgrades (<i>Explanation: A little sporing and you have a group of marines on 100/0. Skulk food. This is why sensory works so well early. SoF Lerk + Focus Skulk = 1 hit kill on light marines, regardless of armour level.</i>)
Spikes suck. They serve the same use as spores, except they are weaker, hit one target only, and you are vulerable when you use them, as you have to keep yourself in line of fire to hit the marines.
Spikes were pretty darn worthless in 2.01 as a good comm with medpacks countered them easily. That's right, medpacks > spikes... however, to use medpacks, it costs res, right?
In in which case spores are supremely more useful, as they eat medspam like there's no tommorrow and hit as many marines that will fit.
Therefore, the obvious conclusion is that spikes are redundant with spores, and serve no purpose. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is true.
Additionally, bite is a much better defensive weapon. Bite actually gives the Lerk a useful emergency defence weapon if a marine gets close. By the time a half competent marine gets close to a Lerk, the Lerk is dead if all he has is spikes to defend him. And don't say "he shouldn't let them get close" as sometimes, it's just not an option.
And Umbra + Bite = Ownage. Or a least used to. Modern umbra is so weak that this is questionable.
Spore is a counter to:
a) Medspam
b) Early rushes
c) High armour upgrades (<i>Explanation: A little sporing and you have a group of marines on 100/0. Skulk food. This is why sensory works so well early. SoF Lerk + Focus Skulk = 1 hit kill on light marines, regardless of armour level.</i>) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The new umbra is a lot weaker for individual lerk ownage (which is a good thing), however for better results I recommend carapace as well.
Carapace gives about 60 more HP... umbra is another 2x to your HP so it's 120 extra hp overall
Lerk HP (at one hive level) = 185 + new umbra = 370
Lerk HP (at one hive) + <b>old</b> umbra = 555
Lerk HP + Cara (at one hive level) = 245 + umbra = 490
So, yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But still one SG owns any lerk. One blast, umbra or not, and it's 30 wasted. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Count in those occasional insta-gibs, and you have a "GG" -type game. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
But still one SG owns any lerk. One blast, umbra or not, and it's 30 wasted. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Count in those occasional insta-gibs, and you have a "GG" -type game. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Shotgun only deals 170 to 220, depending on it's level
There is no one hit kills on the lerk
My lerks been one shot MANY times.
I've oneshot Lerks MANY times
If all the pellets hit it's dead..point blank shotty wastes lerk.. hell, even 5-10 feet away.
but then poeple would only og lerk <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
My lerks been one shot MANY times.
I've oneshot Lerks MANY times
If all the pellets hit it's dead..point blank shotty wastes lerk.. hell, even 5-10 feet away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Do the math and get rid of your ignorance dude
What, you think the in game is excepted from the numbers the game is based on...?
Furthermore, the numbers I know isn't from a dated site, but rather my own head and from the fact you run a server and do this:
sv_cheats 1
mp_drawdamage 1
And start learning how to count
(yes i was hurt but still i shouldnt be able to be hit)
and this topic is about spikes not "being owned by shotgun" topic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->