Post Your Longest Running Ns Server Process

HKHereticHKHeretic Join Date: 2003-02-23 Member: 13859Members
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->top - 22:49:10 up 66 days,  7:13,  2 users,  load average: 0.41, 0.86, 1.01
Tasks: 109 total,   2 running, 107 sleeping,   0 stopped,   0 zombie
Cpu(s): 51.0% us,  1.0% sy,  0.0% ni, 46.1% id,  0.0% wa,  0.0% hi,  2.0% si
Mem:   2072932k total,  2027860k used,    45072k free,   464948k buffers
Swap:   995832k total,     3196k used,   992636k free,   856668k cached

 PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+    TIME COMMAND
1017 gameserv  13  -2  213m 206m  11m S 52.5 10.2   3522:25  58,42 hlds_i686<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

NS is more stable now than it has ever been for the server. Too bad all my players are getting "steamed" every few maps with their clients crashing.

Comments

  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    I have a maintainance script the restarts my NS server, moves log files, tars up old ones and backs the system every day so I can't provide much feedback on the process uptime. I did notice however, that the HLDS/NS process has not core dumped since installing this new server binary.
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    Same here, if the HLDS process was more stable and didn't leak memory all the time I'd keep it up longer, but as it is I restart it every day for good reason.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    where is LB and his uptime stats


    *goes searching*
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    <!--QuoteBegin-That Annoying Kid+May 24 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ May 24 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where is LB and his uptime stats


    *goes searching* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Those are the OS uptime stats, not HLDS uptime stats. I'm not sure windows does uptime stats on running processes anyway.
  • HKHereticHKHeretic Join Date: 2003-02-23 Member: 13859Members
    <!--QuoteBegin-Vadakill+May 24 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vadakill @ May 24 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a maintainance script the restarts my NS server <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty.
  • HKHereticHKHeretic Join Date: 2003-02-23 Member: 13859Members
    <!--QuoteBegin-billcat+May 24 2004, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (billcat @ May 24 2004, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Same here, if the HLDS process was more stable and didn't leak memory all the time I'd keep it up longer, but as it is I restart it every day for good reason. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->1017 gameserv  13  -2  313m 306m  11m S 70.9 15.1   6442:48 107,22 hlds_i686<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Still going, I have really good reason to -not- restart it (ie having the 2nd most trafficed NS server in the world instead of the 3rd as we are now). Trying to beat out that one 30-slot server in Germany.

    It's only up to 306MB RSS. 107 hours of CPU time, yeuh yeuh!

    The only reason I ever manually restarted was to make certain configuration changes stick. Obviously I have a script that autorestarts on a crash (who doesn't?), it just plain has crashed. More stable than ever.

    Things shouldn't need to be restarted.
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    edited May 2004
    <!--QuoteBegin-[HK+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([HK)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heretic,May 27 2004, 06:52 PM] <!--QuoteBegin-Vadakill+May 24 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vadakill @ May 24 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a maintainance script the restarts my NS server <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    To each, his own. I like people playing on my server but maintenance and security is just as important to me. I know you are fighting for a spot as a top NS server and interruptions would be devistating to that goal. I simply do not have such goals. that's all I wanted to say, I didn't mean to get this off-topic.
Sign In or Register to comment.