Post Your Longest Running Ns Server Process
HKHeretic
Join Date: 2003-02-23 Member: 13859Members
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->top - 22:49:10 up 66 days, 7:13, 2 users, load average: 0.41, 0.86, 1.01
Tasks: 109 total, 2 running, 107 sleeping, 0 stopped, 0 zombie
Cpu(s): 51.0% us, 1.0% sy, 0.0% ni, 46.1% id, 0.0% wa, 0.0% hi, 2.0% si
Mem: 2072932k total, 2027860k used, 45072k free, 464948k buffers
Swap: 995832k total, 3196k used, 992636k free, 856668k cached
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ TIME COMMAND
1017 gameserv 13 -2 213m 206m 11m S 52.5 10.2 3522:25 58,42 hlds_i686<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
NS is more stable now than it has ever been for the server. Too bad all my players are getting "steamed" every few maps with their clients crashing.
Tasks: 109 total, 2 running, 107 sleeping, 0 stopped, 0 zombie
Cpu(s): 51.0% us, 1.0% sy, 0.0% ni, 46.1% id, 0.0% wa, 0.0% hi, 2.0% si
Mem: 2072932k total, 2027860k used, 45072k free, 464948k buffers
Swap: 995832k total, 3196k used, 992636k free, 856668k cached
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ TIME COMMAND
1017 gameserv 13 -2 213m 206m 11m S 52.5 10.2 3522:25 58,42 hlds_i686<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
NS is more stable now than it has ever been for the server. Too bad all my players are getting "steamed" every few maps with their clients crashing.
Comments
*goes searching*
*goes searching* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Those are the OS uptime stats, not HLDS uptime stats. I'm not sure windows does uptime stats on running processes anyway.
I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->1017 gameserv 13 -2 313m 306m 11m S 70.9 15.1 6442:48 107,22 hlds_i686<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Still going, I have really good reason to -not- restart it (ie having the 2nd most trafficed NS server in the world instead of the 3rd as we are now). Trying to beat out that one 30-slot server in Germany.
It's only up to 306MB RSS. 107 hours of CPU time, yeuh yeuh!
The only reason I ever manually restarted was to make certain configuration changes stick. Obviously I have a script that autorestarts on a crash (who doesn't?), it just plain has crashed. More stable than ever.
Things shouldn't need to be restarted.
I have people on my server 24/7, restarting the server with a script is a big no-no for me unless the script polls how many players are on the server and only restarts when empty. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
To each, his own. I like people playing on my server but maintenance and security is just as important to me. I know you are fighting for a spot as a top NS server and interruptions would be devistating to that goal. I simply do not have such goals. that's all I wanted to say, I didn't mean to get this off-topic.