Comming On Unfamiliar Servers

curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">they don't like me</div> I command often on my clan community's server, [OnE] Lerk Jerky. I notice that if I join a different server and jump in the command chair at the start of the game, I often get ejected very fast, before they even see what's going on.

For some reason, the idea of dropping only an IP and TF at start scares people or something, and they all vote eject and sit around in base asking for an armory to hump or something instead of heading out and getting RTs as I'm yelling at them to do so on the mic. Arg, people can be so mean and stupid. (and as for the eleced tf at base--whenever this happens, skulks will never touch your base, but when there is no form of early base defense, the marines that should be out there getting RTs have to babysit the chair and ips, or rush back often, not to mention it adds the ability to electrify rts from the start--that way I don't have to send marines across the map because a single skulk is being agressive)
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Comments

  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Most servers only want people they know can command in the cc so play in the server a while and get to know them first
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Your old server is just used to your play and has seen it function in an effective way. If they knew that a TF in base at the start is extremely ineffective long-term, and actually putting pressure on the alien team in other areas of the map is a far more effective tool then they would probobly suggest you change your strategey as well.

    I'm not saying you are a strategic moron; far from it. In fact I believe you commanded me once and I was rather impressed. The fact is though that those early few minutes are incredibly important, and with your current strategy you are not utelizing them to their highest potential.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yes, especially if you're trying an uncommon strat for the average pub server.

    Sometimes opening with "this may look odd, but trust me on this" can help ease the tension.








    But I have to agree, the best way to avoid being instantly kicked from a CC is to play very well and get other people's trust. Not all that dissimilar from how you would get promoted in the real world, hehe.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Don't comm on a server you're new to unless no one else on the team is willing. As far as they know, you're a newbie. Nobody likes taking a gamble playing with a comm they've never seen on the server before.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    i would be scared you are ganna from turrents X.X
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Um, from turrents? What?

    And it's TURRETS YOU MORON!
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Testament - dont be an **** you we all knew what he meant.

    Now back on topic, I might try that saying Necrosis latter tonight
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I'm well aware that starting with a TF and IP is a valid thing to do, but I hate to break it to ya... thats basically what most noob comms drop first. It's no wonder people start **** and moaning and eject you. If you use voice comm I highly suggest you tell them why you are doing it before you even drop either structure.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I am pretty sure they eject because they never seen you command before like on my favorite server theirs like 7 memorable commanders (including me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) if they see some stranger go in the cc they eject quickly.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Testament+May 21 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ May 21 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, from turrents? What?

    And it's TURRETS YOU MORON! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no need to be a ****, you know what i meant

    mine ftw tbh
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The main problem that people (myself inculded) have with a lack of an armory is that you cannot drop an arms lab right away. No arms lab, no rush order on armor 1.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I always vote to eject commanders who drop tfac at start of the game

    Even if I was in a clan match, I'd vote eject there too
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Then you're doing a pretty stupid thing; if the commander was planning something, he cannot do it OUTSIDE the CC, and the new comm (if any) has to start with minimum res and rething the plan. Ejecting only because of a TF seems pretty prejudiced to me -and a sure sign of a lost game.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    I personally have a major distrust of mines as base defence and myself I prefer an Elecced tf, I mean how many of you as skulk have taken down rines base just becaus ethey only have mines in their base and you can get past them and much the ip or whatever.

    To be honest, elec in a pubby is the way forward when your enire team wants to be elite and cap rts and spawn camp or w/e
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    2 mine packs works most of the time

    some people can't avoid getting hit by parked cars 0.o
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you're a known comm on a server then I really think it should be almost a law that you step aside and let other people have a try.

    Yes, we like winning, but what happens when you leave the server? Everyone buggers off.


    I think good comms should free the chair up, let someone else have a pop, and if they lose then all you need to say is "ok, I'm back in the chair, lets rape these monkeys". Confidence and courtesy, hehe.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    dun worry that is probably one pub server, try other ones, they don't care unless your command isn't effective, they'll eject. Most of the pub server that i go on, people just scream at the comm and don't eject
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Dave, I see this alot, on the servers I frequent, and when I go to another server for a bit.
    When new players hop in the chair on the server I play on most, we generally ask if they know what they are doing. We're very hesitant, but not demanding they get out. We have a few regs who comm and use turrets. Not my style of commanding, but at least someone else is in the chair.
    When I'm on a random PUB, I never jump directly in the chair and whip out orders. I usually wait to see if anyone else is gunning for it, or I ask. I've been vote ejected the moment I get into the chair, but I know it's because they don't trust me. The same way when I'm on LM and we have two or three really good comm on the marine team and a random person hops in, I'd rather have the comm I know.

    I do think that if you do command alot, you need to step aside and let others do it more. I've been out of the chair for about a week (at least when I can) and I've seen some great matches. To sum it up, play on a server a few times before you take the CC, let them know you're not a mindless nub. Oh, and try a different strat every once in a while, try mines and don't elec every node.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Maybe they want to electrify their RT's right away?

    Can't do that without a TF now can you.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited May 2004
    I think teh concern about an unknown comm is very valid, and I guess I can understand the need for concern.

    The tf and lack of armory is a completely different issue. If I was playing in a clan match, I would not drop a tf because I can count on some base defense. In a pub, I do not want my marines to have to babysit the cc and IPs. What happens if a skulk gets in base while your team is across the map? Game over. (this is assuming early game with no beacon) All it takes is a single skulk to screw the marine team over. What about resource towers. Unelectrified RTs early on are an invite to skulks saying "eat me". The most frustrating this as an alien is to see that all of the marine resource towers are electrified, and that usually means aliens lose right there if the marines get 3-4 rts out of base electrified in the first few minutes. That's why I drop a TF. And no, I don't drop turrets in base. Once I get these 3-4 rts, I then drop an armory and an armslab. (or two) and go for armor 1, (and weapons 1), and upgrade the armory. I've always focused on RTs and Hives as top priotiry--then the upgrades come easy.

    My top priority as comm. (in a pub) is to secure 3-4 resource towers out of base and lock down a hive as fast as possible. A tf allows me to do this safely. The skulks will always try to eat unelectrified rts, and then I have to keep sending marines back to babysit the RTs and base.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    What Forlorn said.

    On a related note, while you're dropping an electrified TF in base, you should relocate the command chair to the other side of the room, right next to the marine start RT. If you build your base around the RT, drop the TF, and electrify them both, it's double the protection! :D I'm totally mega-helpful yo.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    edited May 2004
    Pub comms can be as nub as they want as far as I'm concerned - how else are they gonna learn? I just run around, shoot skulks, and knife RTs anyways. I usually don't even end up as a """rambo""" since marines like to follow the nearest guy that looks purposful. And uh oh worst case I lose a pub game as a marine, THE HORROR. I'll vote eject if the comm says/does nothing or is obviously griefing, other than that, whatever.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    I've stopped commanding. I was a pretty decent comm in 1.04 but trying to control all the rambos, working with all those shiny new hot keys, and just plain old dealing with nublets is too frustrating for me to jump in the command chair.

    I'll still gorge, though.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Commanding in a new server is hell, you may want to try some well known strats to gain their trust before attempting something new,
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Swift Idiot+May 22 2004, 03:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 22 2004, 03:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What Forlorn said.

    On a related note, while you're dropping an electrified TF in base, you should relocate the command chair to the other side of the room, right next to the marine start RT. If you build your base around the RT, drop the TF, and electrify them both, it's double the protection! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'm totally mega-helpful yo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And triple the time wasted! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    edited May 2004
    Hey there Curly, it's Hitman here. Tbh I can't remember seeing you comm at all but I do agree with these guys. A TF is a bit of a waste. One day when I hop in the chair I'll show you my strategy. Unless the team refuses the listen it is pretty solid.

    Or alternatively you could just stay on our server all time. We <3 you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    Yea, seriously. So I start Comming on the server I reg on. This newbie marine comes on, and when i drop nothing in base, tell everybody but 2 people go to out, he starts yelling in his 12 year old voice to eject the comm. Wow. Fortunatly, the Players I usually play with just ignored him, went on to do orders, and we eventually went on to win. It must have been the greatest comm job i did in a LONG time. Anyway, this newbie to our server kept yelling EJECT EJECT, until an admin gaged him. the whole game, I didn't drop HMG, GL, HA or JP. I think i did drop some shotguns to the Admin who gaged him though... Anyway, Point is that if you are on a server for a while, other regs will begin to trust you, and at least let you comm a full game. of course, I am the 4th person in Online time....Maybe i went overboard before I commed...
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Saltz, I love your signature for ever. Also, the time wasted does not nearly compare to the cool lookingness of some of those 20-foot relocation spots. :O

    Inspired by your Million Resnode song, this topic, and boredom, I decided to do a small feature entitled:

    <span style='color:orange'><span style='font-size:21pt;line-height:100%'><span style='font-family:Times'><b>PIMP MY BASE</b></span></span></span>

    To do this, we took Hera's busted up, trashy looking command chair default position and just got rid of it. Inspired by the wide open space and luxurious sunlight afforded by the landing pad, marine start's lovely resnode location, we decided to move the command chair and tuck it away nice and cozy between the boxes out there on the pad. Using the TF we put down first as the anchor to our base, skillful forethought allows marines to jump from the TF to the CC, and onto the boxes, where more valuable structures can be placed, as well as offer a better position to shooters. Turrets placed on the boxes cover the air surrounding the landing pad, meaning lerks are constantly taking damage from hitscan weapons. Even if they attempt to hide under the landing pad and hover to regain health, a few marines jumping off and shooting upward take care of it. Next we built the armory up front, where all the respawning marines should be focused, and the phasegate to the right side. It's a good idea to build on the right hand side if you're gonna relocate outside like this, since there's always that freak chance someone is gonna gorge up there with two hives and start bile bombing. Doubtful though. Next we stuck the obs and phasegate on the right side near the edges, where anything trying to get to them won't have anywhere to stand other than the front, which is mined. A line of turrets up front make sure nothing but fades and onos will be getting close, and if any alien is dumb enough to hop over them, he'll have to hop back over to escape, and make it up the ramp and around the corner. With grenade cover from the boxes, the little catwalk on the left side is covered by explosions, and fades have very few places to land from flying around with blink. The sieges up front are to make sure no gorges try something dumb like slowly building their way into marine spawn from the left or right. The sieges cover the front half of MS, as well as part of the tunnel on the left and the old CC's cubbyhole.

    :D

    On a side note, please don't take any of this seriously. This base is ludicrous. It's insane. You will never have this much res unless you can distract your team from kicking down the last hive long enough to actually build all this stuff, assuming you have pretty much the whole map controlled except for that last hive room.

    That said, let's unveil this PIMPED OUT BASE!
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    I've tried telling comms again and again that a tf in base usually leads to a lost game, since tf usually means electrification or turrets, but they never listen <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited May 2004
    Alright: question: it's 1 or 2 minutes into the game, and you're comming the marine team. Your marines are all fighting off aliens in an attempt to lock down a hive and secure several resource towers surronding it. You are not playing wiht 1337 players. You have one guy at base who is killed by 2 oncoming skulks. The skulks proceed to munch on the IP, while a third skulk attacks your other resource towers, which are unelectrified. (and yes, this is a very realistic scenario) What do you do? Die. (or be set back severely with a relocate and the loss of your rts)

    The bottom line is that in a pub, you cannot count on 1-2 members of your team not to die at an inappropriate moment. This often will happen before an observatory is erected for beaconing purposes. (besides, do you really want to beacon while you're doing something important? (and that's all it takes for the game to be over without some form of simple base defense.) Also, how can you defend your RTs that are spread throughout the map? Sending marines there whenever as skulk nibbles it? That will thin out your forces.

    Btw: Swift Idiot, that was hilarious! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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