<span style='font-size:8pt;line-height:100%'>This topic must have gotten bumped.
Impatient commanders are annoying. There's nothing special about hopping in the command chair. Just because you have a top down view doesn't mean you have authority. Work with your teammates and try to help them do their jobs. The way marine balance is these days, you don't need to all rush out of base with just 1 IP built, so take a little time to drop an armory and the arms lab.
Nothing is more frustrating than a commander who is intentionally being stubborn or difficult because he believes that he is entitled to be. Don't do that. I'll personally go aliens and pry you out of your chair.</span>
<!--QuoteBegin-Swift Idiot+May 7 2004, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 7 2004, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:8pt;line-height:100%'>This topic must have gotten bumped.
Impatient commanders are annoying. There's nothing special about hopping in the command chair. Just because you have a top down view doesn't mean you have authority. Work with your teammates and try to help them do their jobs. The way marine balance is these days, you don't need to all rush out of base with just 1 IP built, so take a little time to drop an armory and the arms lab.
Nothing is more frustrating than a commander who is intentionally being stubborn or difficult because he believes that he is entitled to be. Don't do that. I'll personally go aliens and pry you out of your chair.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Quote the word commander, yes rines should take an open oppurtunity provided by your comm.
com·mand·er (k-mndr) n. A person who commands, especially a commanding officer.
not trying to be a bum but if you cant get any of your rines to listen, yes reward them if they listen to you dont scream be calm but they really do have to listen.
Meh, if the team has any respect for you and they are experienced, then this is quite useless. But FOOD might work pretty well on servers where ppl hardly know you...
<!--QuoteBegin-Zaggy+May 8 2004, 11:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ May 8 2004, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, if the team has any respect for you and they are experienced, then this is quite useless. But FOOD might work pretty well on servers where ppl hardly know you... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i think this is a principles to apply to pub servers, where ppl AREN"T listening to you.
Heheh, I guess I should play on more different server then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This, to me, sounds like the equilvilent of expanding ASAP in a RTS with little to no combat upgrades/units. Kind of like collecting 500 res in Star Craft, building two SCVs, and sending one SCV out ot build a CC once you have that much needed 400 minerals. There's huge advantages and disadvantages to this strategy it seems. If the aliens are very agressive this won't work. Aliens are fast, sneaky, and many. Imagine this ... Six marines go to secure resources, first wave two die, some injured, before they can rejoin the squad another twave of aliens hit, another two die, third wave hit as the first rejoin, but three die ... I'm sure you see the pattern. A very agressive alien team will beat this; however, it is fortunate that most aliens are not this agressive/organized. The best counter to this strategy is easy and I can't believe no one had mentioned this before ... if skulks rush the CC around the one minute mark ... game over. When a CC is dropped and built that first IP is most likely destoyed and chances are the players that didn't listen and didn't rush (or gorges getting the res nodes) have found your new relocation and the highly organized skulk death squad will be rolling in shortly. Chances are you will fend them off but chances are you only have two maybe three res nodes, marines out of ammo/low on health, no IPs, no upgrades, and a very concentrated force displacement. The aliens on the other hand most likely have more res nodes, know your location (you do not know their location), a chamber of some kind, and could possibly be nearing a second hive if they had a good skulk. A leaping skulk squad in the first few minutes against marines that have no tech is game over; howver (you knew this was coming), this kind of reward system is done a lot, and works more often than not. Even players completely unfamiliar with the game can at least come to the conclusion that following a mob of five marines is a good thing in a TEAMplay game. It is unlikely that an alien team will rush the CC with everything they have, it is a rare tactic that is either extremely effective, or extremely uneffective. Even basic psychology teaches us that if someone does something, and gets a shotgun for doing so, that they will be more likely to repeat that same action again.
In the end, this is "conquer" type strategy. It takes most, if not all, your forces and seeks to acquires as much territory/res nodes ASAP It puts tech on the back burner (ammo too) for the first few minutes. Acquiring more res/territory is great, a better strategy than slowly advancing versus the quick and sneaky aliens though if the aliens are super coordinated this could backfire big time.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
pls use paragraphs. >_<
As for the situation. Some maps are indeed hell for this, yet for most maps its simple. travel in groups = insane bullet spam. Anyone can pull triggers, now if they also can aim no skulk gets in range. Minus the one skulk waiting to ambush but good rines check. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but indeed, if they mass die remember for next time when those ppl play and quickly change strats.
Comments
Impatient commanders are annoying. There's nothing special about hopping in the command chair. Just because you have a top down view doesn't mean you have authority. Work with your teammates and try to help them do their jobs. The way marine balance is these days, you don't need to all rush out of base with just 1 IP built, so take a little time to drop an armory and the arms lab.
Nothing is more frustrating than a commander who is intentionally being stubborn or difficult because he believes that he is entitled to be. Don't do that. I'll personally go aliens and pry you out of your chair.</span>
Impatient commanders are annoying. There's nothing special about hopping in the command chair. Just because you have a top down view doesn't mean you have authority. Work with your teammates and try to help them do their jobs. The way marine balance is these days, you don't need to all rush out of base with just 1 IP built, so take a little time to drop an armory and the arms lab.
Nothing is more frustrating than a commander who is intentionally being stubborn or difficult because he believes that he is entitled to be. Don't do that. I'll personally go aliens and pry you out of your chair.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Quote the word commander, yes rines should take an open oppurtunity provided by your comm.
com·mand·er (k-mndr)
n. A person who commands, especially a commanding officer.
not trying to be a bum but if you cant get any of your rines to listen, yes reward them if they listen to you dont scream be calm but they really do have to listen.
i think this is a principles to apply to pub servers, where ppl AREN"T listening to you.
In the end, this is "conquer" type strategy. It takes most, if not all, your forces and seeks to acquires as much territory/res nodes ASAP It puts tech on the back burner (ammo too) for the first few minutes. Acquiring more res/territory is great, a better strategy than slowly advancing versus the quick and sneaky aliens though if the aliens are super coordinated this could backfire big time.
As for the situation. Some maps are indeed hell for this, yet for most maps its simple. travel in groups = insane bullet spam. Anyone can pull triggers, now if they also can aim no skulk gets in range. Minus the one skulk waiting to ambush but good rines check. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but indeed, if they mass die remember for next time when those ppl play and quickly change strats.