Focus 2 Points

Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
<div class="IPBDescription">Opinions</div> Personally i dont mind the focus cost being raised as it has diversed alien gameplay, but i think there is a better way to approach to it.

Why not make a level cap for focus? Level 2 or 3 would be far better imho.
It just restricts skulks with focus and xeno alot especially considering a skulk loses its strength once rines have armour. Not to mention a gorge with focus and web chews up a lot of points.

See this would put focus back as one point but doesnt allow early focus ripping too much too quickly.

If not i go back to the idea of changing starting level to 0 and being able to earn 10 points in total for rines and aliens.

What do you guys think?

- RD
«1

Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    very very very good
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    While understanding the need for focus at 2 points, I am not impressed with the implementation of focus costing 2 points while leaving the others at 1.
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-(KCSA) Robert Paulson+May 5 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((KCSA) Robert Paulson @ May 5 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While understanding the need for focus at 2 points, I am not impressed with the implementation of focus costing 2 points while leaving the others at 1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why not? Focus deserves a two-point cost more than Xenocide does.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    I laugh cause now some marines don't always get armor one at start instead they push for shotties...so you get focus and you still rock them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Not to mention it takes 1 point out of all lifeforms that don't need focus, but use it to get the EXP so they can become those lifeforms.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Abilities remaining locked until a certain level is a great idea, and much more useful that arbitrarily increasing costs to keep the weapons from being available early. Focus isn't worth two points to me, but it may be worth 1 point after I've reached level 3 or 4.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I like the idea; a level 3-4 cap makes much more sense IMO.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Also, why on earth is level4 abilities 2 points? They are all rubbish apart from Web (which has been so badlynerfed it becomes useless if another gorge spams web somewhere pointless)

    Xeno is rubbish with the current spawn system. You die, and you respawn 1 by 1. Your lucky to even get a kill with Xeno with the current damage it does against anything with armour. Acid rocket is just gorge spit, charge is OK in classic, but ONOS don't NEED to run away so much in CO, especially not 2 points for it. Primal scream has a tiny area of affect and lasts harly any time, need adren to actually USE it, so thats 3 points...

    Focus is also not worth 2 points.

    A1 > focus. Focus should be 1 point, but perhaps make all upgrades start at level 1, then up to level 2 at level2, level3 at level3 etc. This would mean focus would not be a 1 hit kill until you got to level3. (when it wouldn't anyway as of armour)
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-d0omie+May 5 2004, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d0omie @ May 5 2004, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, why on earth is level4 abilities 2 points? They are all rubbish apart from Web (which has been so badlynerfed it becomes useless if another gorge spams web somewhere pointless) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I agree, it makes little sense for all those hive3 abilities to cost 2 points, xeno has taken quite a hit with the spawn system and its heavy price, but I don't think webs are so useless, webs can be pretty nasty, we've all been webbed endlessly by a gorge, haven't we? It's not nice. But it'll be really hard to tell how much to nerf them with hive3 abilities costing 2 points. (and wouldn't you rather webs be nerfed a bit than have so many features of the game just sitting there, useless?)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A1 > focus. Focus should be 1 point, but perhaps make all upgrades start at level 1, then up to level 2 at level2, level3 at level3 etc. This would mean focus would not be a 1 hit kill until you got to level3. (when it wouldn't anyway as of armour)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->I think that would really hurt aliens early on.
  • SVisionsSVisions Join Date: 2003-08-10 Member: 19375Members
    <!--QuoteBegin-BobTheJanitor+May 5 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 5 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Abilities remaining locked until a certain level is a great idea, and much more useful that arbitrarily increasing costs to keep the weapons from being available early. Focus isn't worth two points to me, but it may be worth 1 point after I've reached level 3 or 4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.

    Making it cost 2 points is ridiculous.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    edited May 2004
    While it helps to balance the game, I think its stupid and a very unelegant way of fixing things.

    Personally, because there is a timer now, I believe upgrades and life forms should be available to you after a certain time has been reached. Every upgrade would cost 1 point, but they wouldnt all be available to reserach until later in game.

    For example, 10 minute timer.

    After 3 minutes lerk is available
    After 4 minutes one can upgrade focus
    After 5 minutes one can xenocide
    After 7 minutes, gorges

    Blah blah blah.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Level cap's won't really matter much anyway because most player's don't reach lvl 10 until 8-12 minute's ingame. Focus is fine at two points because marine's now have a chance of surviving 5 second's outside their base without a Fade flying in and focus hitting you then running away. It's also better not having early game where every Skulks gets focus at lvl 2. Focus is just to damn powerful in beta 3 combat if 1/2th the alien team had it.

    <b>My opinion? Damn good move! No mass-focus anymore, maybe 1 or 3 people in a 16v16 game get it!</b>
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i never had any problem at all with focus, i always went for shotgun first because im a better shooter then a bite-taker.

    someone said once if the skulk can get past your gun, then you deserve to die. i totally agree. i had no problem with focus being 1 point i think it should return to that.
  • RoatigasRoatigas Join Date: 2003-09-13 Member: 20840Members
    Say what you will, but focus is in essence countered by armour 1, just as cloaking is countered by scanner sweep. People would just rather **** about it and call you a n00b than spend that point to counter.
    From both perspectives, alien and marine, I never had a problem with focus at 1 point. If an alien kills me in one hit because I don't have armour 1, then I just accept that.
  • Steel_BladeSteel_Blade Join Date: 2003-11-23 Member: 23432Members
    edited May 2004
    When focus costed 1 point, marines were forced to get armor 1 at lvl 2 or 3 maximum, or else they'd be at a disadvantage because aliens ALWAYS got focus. So that needed balancing.
    It's balanced now, as marines can spend 2 levels in a shotgun without risking focus, and aliens don't use focus so much so strategies diversify. It also makes sense that both sides get a one-shot-kill weapon at the same cost.
    But I think its very odd to have 9 upgrades wich everyone costs 1 lvl except for 1 that costs 2. It's just not neat. But it wouln't be neat to have 1 of the 9 upgrades to have a lvl cap.
    As for 3rd hive abilitys, web and xenocide were indeed too powerful at lvl 3, aliens would xeno 1 for 1 and get xp for gorge, then web everything, or keep xenociding 1 for 1 until they got advanced lifeforms. But at the same time, I think Primal Scream was accurately costed at 1 lvl, and acid rocket and charge weren't even worth the 1 lvl, so now they suck at 2 lvls (I think acid rocket and charge should be buffed with more damage for they also suck in classic).

    I can't think of a better way of balancing those issues now, but lvl cap is not the answer imo.
  • EvigEvig Join Date: 2004-04-29 Member: 28305Members
    edited May 2004
    <!--QuoteBegin-Roatigas+May 5 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roatigas @ May 5 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Say what you will, but focus is in essence countered by armour 1, just as cloaking is countered by scanner sweep. People would just rather **** about it and call you a n00b than spend that point to counter.
        From both perspectives, alien and marine, I never had a problem with focus at 1 point. If an alien kills me in one hit because I don't have armour 1, then I just accept that.


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yeah but the problem is that 7/10 you die to the next skulk that comes along without even getting into the hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    There are exceptions of course(mine spam, welder **** etc.)

    "I laugh cause now some marines don't always get armor one at start instead they push for shotties...so you get focus and you still rock them "

    Also, I feel that, that is exactly the point of focus. It is now a viable choice to add that extra punch, instead of it being the first choice for 95% of all alien players as it used to be. Now it can seriously surprise your enemy..

    a favorite saying I used to hear alot: all focus no skill.

    the alien players just need to rethink the way they play, they can no longer mindlessly throw(or bhop) themselves into the marine team. Also, if most of the team is dead they should consider carefully what they do next as even a single death at the wrong moment could mean the difference between winning and losing.

    I love the new CO and I think that making focus cost 2 is the single best change it has had since its release.

    -Evig
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I think they should now take the opportunity to buff acid rocket and charge. I think the only thing keeping them at their current, crappy level of power is combat. No-one would be bothered if hive 3 aliens totally owned the marines in classic, it takes domination on the alien's part to gain 3 hives.

    Charge could be made super powerful once more as an onos in combat could only have one non-hive upgrade if it wanted charge. Also you'd really have to chose between focus and acid rocket as a fade so you don't hurt your regular abilities too much.

    Xeno's not too bad currently (could do with blast damage if it doesn't have it), web is good and primal scream could maybe do with a longer duration or wider area of effect.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Nobody wants to "free focus". But the 2 point cost could be swapped with a level restriction. L4 should be fine if that happens.

    And I must say that Mintman hit gold. Now that hive 3 abilities cost 2 points, they can be boosted so that they're useful in classic as well as being worth the 2 points in combat(not counting webs)! Perfect.
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    Bring one point focus back.

    In co_, any decent marine team will waltz into your hive and decimate it. Only a mass ambush from different directions by the aliens or very skilled skulks can withstand such a push. Single point focus gives the marines a little more pause for thought. More importantly, it slows down their skill progression. Less marines with shotguns.

    co_ is too biased towards the marines at the moment. Especially once the marines realise is that all they have to do is push from the start as a group like the old 1.04 shotgun rushes.
  • FlakFlak Join Date: 2004-02-05 Member: 26088Members, Constellation
    yep, focus needs to drop back to 1 point - the sheer amount of controversy caused by the change should be an indication that people are not at all happy about it.

    if marines don't want to get their armour first, then tough if they get hit by a focus skulk, they're not FORCED into an upgrade and an armour upgrade first certainly doesn't hinder them later in their tech-tree.

    2 point focus is madness.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    <!--QuoteBegin-Stack!+May 5 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stack! @ May 5 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-(KCSA) Robert Paulson+May 5 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((KCSA) Robert Paulson @ May 5 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While understanding the need for focus at 2 points, I am not impressed with the implementation of focus costing 2 points while leaving the others at 1. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why not? Focus deserves a two-point cost more than Xenocide does. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because some of the reasons mentioned in this thread hit the nail on the head with reasoning on implementing a two point focus.

    I understand the need to increase the time focus comes into play, I just don't see this as the most elegant way of doing it. Unfortunately, I can't think of another way to do it...
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    While currently Xeno has taken a double hit, remember that this is a beta, meaning that the spawn system may continue to change. Balancing is taking blace and we will see what happens.

    I like the idea behind hive 3 costing 2 points, however several other things changed that made some more of the abilities take a nerf.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yep, focus needs to drop back to 1 point - the sheer amount of controversy caused by the change should be an indication that people are not at all happy about it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    You're right, just because some people are happy with it does not mean that some people are happy with it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->


    Armor 1 doesn't "counter" focus. It protects you for 1 (RE: one) bite. From that point forward you need a teammate with a welder to take another, and I could care less if you used an aimbot, you're going to take some hits.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin-_Creep_+May 6 2004, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Creep_ @ May 6 2004, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bring one point focus back.

    In co_, any decent marine team will waltz into your hive and decimate it. Only a mass ambush from different directions by the aliens or very skilled skulks can withstand such a push. Single point focus gives the marines a little more pause for thought. More importantly, it slows down their skill progression. Less marines with shotguns.

    co_ is too biased towards the marines at the moment. Especially once the marines realise is that all they have to do is push from the start as a group like the old 1.04 shotgun rushes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So if the marines use teamwork and move out together, then the aliens need to use teamwork in mass ambushing to counter them?

    YE GADS! Heaven forbid teamwork being used in combat!
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    Why does everyone always base focus on the damn skulks? +2 for focus is the best thing ever. A fade with focus = godlike. It needs to stay 2 points. However, if skulks were only allowed to get focus, then I would agree for the +1, but otherwise, no.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Xeno first..

    Heh, I was in a game last night where a single xeno won for the alien team. Took out 5 wounded marines and then we died 1 by 1 in spawn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Focus thoughts:

    Focus costing 2 points hurts my end-game play for Lerk and Skulk. I play fade/onos every now and then for some variety, but mostly a lerk/skulker. The problem with lerk is jetpaks. Your job alot of the time is to take out jetpacks. Focus is key to being able to do this at a consistent rate and killing multiple packers in your hive. Without focus its a bit tougher to land the bites needed while they are flying. It also means I get 1 less key ability as a lerk if I want focus.

    As for skulks it doesn't hurt as badly, but its still one less thing you can get.


    I never had an issue as marine realizing I needed to buy Armor 1 to nullify focus one-shotting me. Once I got a shotgun just about any skulk who bites me once dies one shotty blast after. Now I find myself as marine being able to get Shotty and Armor 1 before I see more than 1 person with focus. This means a whole hell of alot of domination of skulks early on.

    Secondly, armor 1 counters focus and ONE person being a team player with a welder counters return bite kills. By this I mean someone gets bitten with focus, they die next focus bite basically. If they are welded up then they are good to go for another 2 bites. This makes it even worse for the non-focus players. If pubs ever figure out the value of welding eachother its going to be over for aliens. A few heavies welding eachother with jetpacker support flying around, going back to heavies for welding...Its a devastating tactic.
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Of course, aliens could just figure to go mass fade/lerk+umbra/onos and give **** about welding, tearing through any kind of squad with ease. When it comes to late game teamplay, marines are the challengers, not aliens, even without timer.
  • Steel_BladeSteel_Blade Join Date: 2003-11-23 Member: 23432Members
    edited May 2004
    That's becuase since late betas marines are being heavily punished for not working as a team, and people have learnt. Aliens, in the other hand, were fine at being solo, with 1 point focus and 1 point xenocide. So now people playing marines is used to work as a team, and people playing aliens is used to rush mindlessly onto a marine.
    Btw I feel this beta is the most balanced up to now, although timer should be 15 minutes default.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It also makes sense that both sides get a one-shot-kill weapon at the same cost.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    But they don't.

    Marines are different in at least two ways:

    1) they don't have to "save" a point: they get lvl1 dmg on the way to shotgun (which makes killing skulks, and thus getting to the next level, much easier and faster), whereas skulks gain NOTHING on the way to saving up for their 2 points of focus
    2) shotguns are ranged weapons as well as close up. You can hit the skulks before they get to you, sometimes killing them, sometimes weakening them enough so that a full sg blast is an instant takedown even for a prevoiusly carapaced skulk. Remember also that marines have pistols for distance: and on the way to shotgun, they now have lvl1 pistols.
Sign In or Register to comment.