Co_plague

BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
<div class="IPBDescription">download available!</div> Hey guys, darkfighter has completed co_plague and now is working on co_mvm_plague.

if you would like to download co_plague, please click below.

<a href='http://www.md.eternal-host.com/files/co_plague.zip' target='_blank'>http://www.md.eternal-host.com/files/co_plague.zip</a>

file includes

sounds
map
res file
txt file
sprites

please feel free to post comments, and ideas for the other mvm map
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Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I think you know by now we are kinda lazy... could you post a screenshot of the map?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    darkfighter will post some screenshots later on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    screen shots wont be up until later on tonight.....
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    has ANYONE downloaded this?
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    You really need to put screenshots to get people to want to download this. Anyway, I downloaded it and here's what I think:

    Pros: It's better than most combat maps. Nicely constructed. I love those smaller hallways that you can run through as a marine.

    Cons: Seriously needs lighting fixes. The whole map is relatively dark, and there isn't enough color. It's all this kinda dim white with a little color every once in a while. Those really cool hallways might be too small for an onos. Otherwise this map is great.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    thanks on comments. the map IS supposed to be dark. this is because the marines HAVE gotten stronger, so i tweaked the lighting so the aliens could hide and prouch the marines easily.. and i dont think onos would be a problem ;-)
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    I like that map!!! its really nice, probably the darkest co map, but still, maybe it should have a more lighty zone.

    Good Job ^^ , its really nicer than a lot of co maps
  • AscelonAscelon Join Date: 2004-02-29 Member: 26969Members
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I have DOWNLOADED AND Tested <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    (by Nz-nexus systems tested and veryfied that the map is good)

    <b>Lighting points : 7
    Texture points: 8
    Architecture points: 10
    Layout points: 10
    Environment points: 9
    Gameplay points : 8
    Overall points : 10</b>

    p.s : the map is looking very gray, that is ok because i did the lighting points -3
    p.s : the textures are very well, but in some areas the same over and over. -2
    p.s : Environment is good, but some walls is not really skulk friendly. -1
    p.s : gameplay is good tested with people and we get the final resoult that map is good for aliens most. Some areas is very gray-dark so it's hard to see from marine role. -2

    This can't be the final version because some things needs to be fixed :
    gimme screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    good work Black-Plague ^_^
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    no one ever dls a map with out a pic first
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    thank you for all your comments, i'm going to start doing some work on the lights now and few minor things i've noticed(oops <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), the map is onos friendly apart from the sub-hallways which i'm going to make heigher to accomadate the onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> onece ive made the changes i'll post soem screenshots. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    So, Screeeens sooooooooon!!!
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    thanks for ur comments! we will get on the comments asap. so probably by wednsday we will have the beta2 out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    Alright ive been working on the lighting and i have to say it looks a lot better.. we're adding more hall ways, making them a little wider... and if someone could PLEASE help us, how do u add a second armory for marines? everytime i try to do this, it doesn't show up and it never works for me ... help would be appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    ...

    Still no screens


    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    lol black plague ur full of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    heheh i abuse the forums <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> especially my posts
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    hm? anyone here?!

    is there no screens at all? learn to push F5 ingame.
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    edited May 2004
    The shots are with the [wip] lighting in...
    1
    1.jpg 29.6K
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    edited May 2004
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    edited May 2004
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    you could definitely afford to bump up the brightness of those white lights.
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    the white lights are currently at "221 221 221 200"
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    it's too graaay..Gray like a stone. Some screenshots are the same..

    gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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