Mvm / Counterstrike
InquisitiveIdiot
Join Date: 2003-10-21 Member: 21854Members
<div class="IPBDescription">How close is it to the real thing?</div> Okay. I spent some time playing the marine vs marine mod, on what was (I assume) a converted CS map. At first, it was fun. "Marine vs marine! WTH?" But it quickly staled - there was something about the quality of play that turned me off. NS is largely about stealth - if you want any chance of staying alive, don't burst into rooms, WALK around corners, and <i>always</i> watch your back.
This was... different. Rather than the game being about sneaking up on the enemy (and keeping him from doing the same), the victor of any battle was generally the one who could <i>spot</i> the enemy first and had the more godlike aim. And the map was chock full of extremely long distances where eagle-eyed players had plently of chances to prove their might. And let me tell you, being pistol-whipped from 500 yards is something I quickly began to see as very aggravating.
Perhaps the difference comes in the choice of maps. NS is somewhat claustrophobic. It's dark. There are windy corridors, and plently of nooks for a hungry skulk to hide. Or, perhaps, a seekrit marine waiting for an enemy to wander past. This map, in contrast, had plently of contrast. Large, outdoor areas, well-lit interiors, and plenty of straight edges for you to stand out against. Might as well have used your flashlight and bounced around.
And oh yeah, did I mention the godlike aim?
Now, I've never played much counterstrike before, but after ten minutes of that map, I'm not sure I want to. It is perhaps a difference in playstyle, but if I'm going to get pegged by an enemy I never see, I'd rather they have to get right up next to me than hide in some cubbyhole half a klick away. So: is this mode in any way indicative of real CS, or does it belong to some as-yet undiscovered domain of lame play?
This was... different. Rather than the game being about sneaking up on the enemy (and keeping him from doing the same), the victor of any battle was generally the one who could <i>spot</i> the enemy first and had the more godlike aim. And the map was chock full of extremely long distances where eagle-eyed players had plently of chances to prove their might. And let me tell you, being pistol-whipped from 500 yards is something I quickly began to see as very aggravating.
Perhaps the difference comes in the choice of maps. NS is somewhat claustrophobic. It's dark. There are windy corridors, and plently of nooks for a hungry skulk to hide. Or, perhaps, a seekrit marine waiting for an enemy to wander past. This map, in contrast, had plently of contrast. Large, outdoor areas, well-lit interiors, and plenty of straight edges for you to stand out against. Might as well have used your flashlight and bounced around.
And oh yeah, did I mention the godlike aim?
Now, I've never played much counterstrike before, but after ten minutes of that map, I'm not sure I want to. It is perhaps a difference in playstyle, but if I'm going to get pegged by an enemy I never see, I'd rather they have to get right up next to me than hide in some cubbyhole half a klick away. So: is this mode in any way indicative of real CS, or does it belong to some as-yet undiscovered domain of lame play?
Comments
that just about sums up counterstrike
much better too
ns>cs anyday
On the other hand, I am looking forward to ns_ mvm. With the strength of turrets against slow moving targets, buildings, and thus territory, will be a huge factor in a ns_ mvm game. Not to mention the dual comms in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i play counter-strike if only there is.... no awp ****, no nooby campers, and stuff like that. when i see a capming **** staying in one spot for the hole map, i say "u **** noob! u only have a high score because ur a noob and ur camping like a noob/ awping" i hate awping, i like servers that disable awping because i think awping is for noobs i dont care how good they are even without awp i still call them a noob if they use an awp.
like cs
CS maps play like CS maps; NS maps play like NS maps; Sven Coop maps play like Sven Coop maps.
Trust me, NS maps with marine V marine would be far, FAR better then any converted map could ever be.
However, Alien V Alien promises to be something different... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
CS maps play like CS maps; NS maps play like NS maps; Sven Coop maps play like Sven Coop maps.
Trust me, NS maps with marine V marine would be far, FAR better then any converted map could ever be.
However, Alien V Alien promises to be something different... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
skulk vs. onos = lol
holy ****. Give us a day to digest that thing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: Look past the decoration, co_mvm is simply guys shooting each other, just like any other fragger fps. Now, stir in some ns_ elements, and then youll get something nice.
Eh, offically I'm sure it would be good. Having a commander head to head would be great. Currently, its a candy-fluff mod, and plays like it.
And whenever there is a HumanvHuman game, will it ALWAYS be compared to CS? I mean, I bet there are people that are comparing games like Soldner and possibley the Doom3 multi with CS because they're idiots. Stop the comparing, because CS isn't the beat all end all human vs human game out there, so stop pretending it is....
all it would take is some nice maps, some hard-code, some adjustments (pistol having recoil in mvm only, gl being unavailable?..) and you have the chassis. then you modify the goal of the game.. ie king of the hill / assault, and things start to get interesting.
<span style='font-size:8pt;line-height:100%'>Technically, this describes any instance where one person with a gun is trying to kill another person with a gun.
This has been a convention of war since around the early twentieth century, maybe even earlier than that. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I don't know where you've been, but generally, that's how gun battles, tank battles, air battles, naval battles, and just about any 20th century conflict you can name work. Hey, it beats the old school American Revolution style "Everyone Line Up And Shoot At The Other Line Of Guys Then If You're Still Alive, Reload And Do It Again" of gun warfare. Can you imagine if they made an American Revolution FPS? Come on.
Anyway MvM is silly if it's just a mod someone threw together for fun. That would explain why I haven't played it, certainly.</span>
that just about sums up counterstrike <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if you think that's all there is to counterstrike, you are truely ignorant
That is of course, unless that you as a player is way better than the other team, which u could then proceed to trash their 4sses, but the same is for NS (Vets vs. Pubbies situation.)
THere's also recoil and certain "quirk moves" that take skill to master, which you don't get in MVM.
CS maps are MUCH smaller compared to NS maps. You won't find urself popped without seeing the opposition usually, and if you do it's only because you haven't made good use of the "walk" function, or you haven't used ur speakers enough.
Speaking of which, Camping/AWP is perfectly valid tactic. Dunno why they changed it in the new patch. It was alright for YEARS and ppl built strategies around it.
All it really needs is classic mode. And I suppose the removal of some stuff, like sieges.(gee, sure isn't asking much??)
Otherwsie I'd rather play counter-strike with NS Maps.
Personally I see MvM being more like TFC than any other HL mod, but that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To the original poster of the topic: Using MvM as a basis for wether or not you like CS is a really stupid idea... As mantrid showed, the only similarity is that it's human vs human with guns... Which almost every HL mod is.
i play counter-strike if only there is.... no awp ****, no nooby campers, and stuff like that. when i see a capming **** staying in one spot for the hole map, i say "u **** noob! u only have a high score because ur a noob and ur camping like a noob/ awping" i hate awping, i like servers that disable awping because i think awping is for noobs i dont care how good they are even without awp i still call them a noob if they use an awp.
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It's incoherent, badly written sentences like that that give the internet a bad name. Expect to see this on Something Awful's "Weekend Web" section anytime soon. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
People! Punctuation is not your enemy!
<span style='font-size:8pt;line-height:100%'>Big True. If you want to complain, tell it to the devs. They're the ones with the power to fix anything.</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the victor of any battle was generally the one who could spot the enemy first and had the more godlike aim.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if you think that's all there is to counterstrike, you are truely ignorant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='font-size:8pt;line-height:100%'>To which I say, if you think that +90% of CS games AREN'T generally based around who sees who and gets the killing shot first, you're even stupider than the last guy. Even freely acknowledging that there are mission and teamplay elements, CS revolves around precise aiming and getting the drop on your enemy. Sometimes, even having the best gun for a situation doesn't mean jack if the other guy is simply better and snuck up behind you. You're obviously an overly-pretentious CS player who thinks the how-many-year-old game from the 1990's is still the standard of excellence by which all games are measured, as well as having the most cunningly challenging multiplayer gameplay ever. Please go back to dust. I'm sure there are people who miss you.</span>