Mvm / Counterstrike

InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
<div class="IPBDescription">How close is it to the real thing?</div> Okay. I spent some time playing the marine vs marine mod, on what was (I assume) a converted CS map. At first, it was fun. "Marine vs marine! WTH?" But it quickly staled - there was something about the quality of play that turned me off. NS is largely about stealth - if you want any chance of staying alive, don't burst into rooms, WALK around corners, and <i>always</i> watch your back.

This was... different. Rather than the game being about sneaking up on the enemy (and keeping him from doing the same), the victor of any battle was generally the one who could <i>spot</i> the enemy first and had the more godlike aim. And the map was chock full of extremely long distances where eagle-eyed players had plently of chances to prove their might. And let me tell you, being pistol-whipped from 500 yards is something I quickly began to see as very aggravating.

Perhaps the difference comes in the choice of maps. NS is somewhat claustrophobic. It's dark. There are windy corridors, and plently of nooks for a hungry skulk to hide. Or, perhaps, a seekrit marine waiting for an enemy to wander past. This map, in contrast, had plently of contrast. Large, outdoor areas, well-lit interiors, and plenty of straight edges for you to stand out against. Might as well have used your flashlight and bounced around.

And oh yeah, did I mention the godlike aim?

Now, I've never played much counterstrike before, but after ten minutes of that map, I'm not sure I want to. It is perhaps a difference in playstyle, but if I'm going to get pegged by an enemy I never see, I'd rather they have to get right up next to me than hide in some cubbyhole half a klick away. So: is this mode in any way indicative of real CS, or does it belong to some as-yet undiscovered domain of lame play?
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Comments

  • fURiOUS_gEOrGEfURiOUS_gEOrGE Join Date: 2004-04-29 Member: 28319Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...the victor of any battle was generally the one who could spot the enemy first and had the more godlike aim...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    that just about sums up counterstrike
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    It's called AWP; one shot, one kill from any distance. Some even use it llike a regular rifle. Let me tell you; it isn't fun at all. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    A little of both sides. Counter-Strike is a lot about stealth but you can be killed from half the map away in a shot or two from a rifle. It's a lot more intricate than MvM's run-and-gun style though because of recoil.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Zek+May 2 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ May 2 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A little of both sides. Counter-Strike is a lot about stealth but you can be killed from half the map away in a shot or two from a rifle. It's a lot more intricate than MvM's run-and-gun style though because of recoil. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    much better too

    ns>cs anyday
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    I tried the mod, and found it very lacking. I belive the game mode has a lot of potential to be fun, but in its current state its mearly putting two marine teams in VERY amature maps and having them go at it. No tactics, no strategy, and very little skill.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    In my mind, there is simply nothing to be had in a co_ mvm. There is nothing you can do there that CS hasnt covered...short of jp.


    On the other hand, I am looking forward to ns_ mvm. With the strength of turrets against slow moving targets, buildings, and thus territory, will be a huge factor in a ns_ mvm game. Not to mention the dual comms in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I agree with the above points however, unless we get dev support or some nice amx metamod stuff, ns_mvm just isn't possible (from what i know) <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's called AWP; one shot, one kill from any distance. Some even use it llike a regular rifle. Let me tell you; it isn't fun at all<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i play counter-strike if only there is.... no awp ****, no nooby campers, and stuff like that. when i see a capming **** staying in one spot for the hole map, i say "u **** noob! u only have a high score because ur a noob and ur camping like a noob/ awping" i hate awping, i like servers that disable awping because i think awping is for noobs i dont care how good they are even without awp i still call them a noob if they use an awp.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Daxx22+May 2 2004, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ May 2 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tried the mod, and found it very lacking. I belive the game mode has a lot of potential to be fun, but in its current state its mearly putting two marine teams in VERY amature maps and having them go at it. No tactics, no strategy, and very little skill. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    like cs
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    maps make or break a mod.

    CS maps play like CS maps; NS maps play like NS maps; Sven Coop maps play like Sven Coop maps.


    Trust me, NS maps with marine V marine would be far, FAR better then any converted map could ever be.

    However, Alien V Alien promises to be something different... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Maveric+May 2 2004, 08:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ May 2 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maps make or break a mod.

    CS maps play like CS maps; NS maps play like NS maps; Sven Coop maps play like Sven Coop maps.


    Trust me, NS maps with marine V marine would be far, FAR better then any converted map could ever be.

    However, Alien V Alien promises to be something different... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    skulk vs. onos = lol
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I put together a little diagram for you.
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    Seeing as how skulks currently have no way of surviving a focus bite, I predict focus will quickly be unofficially removed - i.e. using it = ban.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited May 2004
    <!--QuoteBegin-Mantrid+May 2 2004, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ May 2 2004, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I put together a little diagram for you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    holy ****. Give us a day to digest that thing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    edit: Look past the decoration, co_mvm is simply guys shooting each other, just like any other fragger fps. Now, stir in some ns_ elements, and then youll get something nice.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    But Counterstrike is teh suck! And MvM is... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    Eh, offically I'm sure it would be good. Having a commander head to head would be great. Currently, its a candy-fluff mod, and plays like it.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    On the MvM map, Alloy, if the glow wasn't on and you could tell who was who by the color of armor, you would have a hell of a game. Save for the fact that a lot of the rooms are pitch black (need some lighting, even if just enough to make outlines) and only the idiots would be using flashlights. You would have to rely on seeing an enemie's name on the lower left info box or seeing someone firing their weapon and let it rip. Truthfully, the ns maps there are like Tanith and what not would NOT be good maps for MvM. You would have to design maps for it, with cover, ways to easily flank teh enemy, etc. And for those afraid of the "both teams have huge sieges bases near the middle of the map, pretty much making the entire middle area a no man's land" thing. This IS a war between humans, such things will happen eventually, like in WWI. It's the fact that one team will have to some how figure a way to press forward, create a hole in the siege area of the other team, set up a base quickly and keep pushing forward. But considering that you can have an entire team throw their hand grenades (which are rather decent in MvM because of the low health and slow targets) into the enemy base, destroy a lot of the turrets and probably those stationed there, and then open fire on what's left.

    And whenever there is a HumanvHuman game, will it ALWAYS be compared to CS? I mean, I bet there are people that are comparing games like Soldner and possibley the Doom3 multi with CS because they're idiots. Stop the comparing, because CS isn't the beat all end all human vs human game out there, so stop pretending it is....
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    to me MvM is about reload managment, hiding, sneaking up, going around to kill the cc. it isn't all about shooting the other player first.

    all it would take is some nice maps, some hard-code, some adjustments (pistol having recoil in mvm only, gl being unavailable?..) and you have the chassis. then you modify the goal of the game.. ie king of the hill / assault, and things start to get interesting.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...the victor of any battle was generally the one who could spot the enemy first and had the more godlike aim...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <span style='font-size:8pt;line-height:100%'>Technically, this describes any instance where one person with a gun is trying to kill another person with a gun.

    This has been a convention of war since around the early twentieth century, maybe even earlier than that. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I don't know where you've been, but generally, that's how gun battles, tank battles, air battles, naval battles, and just about any 20th century conflict you can name work. Hey, it beats the old school American Revolution style "Everyone Line Up And Shoot At The Other Line Of Guys Then If You're Still Alive, Reload And Do It Again" of gun warfare. Can you imagine if they made an American Revolution FPS? Come on.

    Anyway MvM is silly if it's just a mod someone threw together for fun. That would explain why I haven't played it, certainly.</span>
  • SuicideRusherSuicideRusher Join Date: 2003-02-23 Member: 13893Members
    <!--QuoteBegin-fURiOUS gEOrGE+May 3 2004, 09:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fURiOUS gEOrGE @ May 3 2004, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...the victor of any battle was generally the one who could spot the enemy first and had the more godlike aim...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    that just about sums up counterstrike <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you think that's all there is to counterstrike, you are truely ignorant
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    no no, you are right, theres also the choosing of the type of gun, do i want a short, mid or long range gun. point taken.
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    :O , MvM isnt oficial, but its fun tho , SHOTGUN LVL 3 OVERPOWERED, PLZ REDUCE SHOTGUN POWER; CAUSE I WANNA PLAY MVM ONLY xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
  • mousiehamstermousiehamster Join Date: 2003-03-15 Member: 14534Members
    edited May 2004
    If you don't stick with your team or have any teamwork in CS, you'll be trashed.
    That is of course, unless that you as a player is way better than the other team, which u could then proceed to trash their 4sses, but the same is for NS (Vets vs. Pubbies situation.)
    THere's also recoil and certain "quirk moves" that take skill to master, which you don't get in MVM.
    CS maps are MUCH smaller compared to NS maps. You won't find urself popped without seeing the opposition usually, and if you do it's only because you haven't made good use of the "walk" function, or you haven't used ur speakers enough.
    Speaking of which, Camping/AWP is perfectly valid tactic. Dunno why they changed it in the new patch. It was alright for YEARS and ppl built strategies around it.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited May 2004
    "It's not the players fault that exploits exist; he just uses them. Blame the game-creators." <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I can see directly converted CS maps being poo in co mvm, but co_silly is actually quite nice. Took at least an hour before it grew boring <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    All it really needs is classic mode. And I suppose the removal of some stuff, like sieges.(gee, sure isn't asking much??)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Marine V Marine sounds interesting, but only if there are many more weapons, much different recoil and possibly even a non-linear game play mode (such as the choice between fulfilling 3 small objectives instead of 2 major objectives etc.).

    Otherwsie I'd rather play counter-strike with NS Maps.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Mantrid, that diagram is the pwn. Thank you for finally making an easy way to say that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Personally I see MvM being more like TFC than any other HL mod, but that's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    To the original poster of the topic: Using MvM as a basis for wether or not you like CS is a really stupid idea... As mantrid showed, the only similarity is that it's human vs human with guns... Which almost every HL mod is.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    i play counter-strike if only there is.... no awp ****, no nooby campers, and stuff like that. when i see a capming **** staying in one spot for the hole map, i say "u **** noob! u only have a high score because ur a noob and ur camping like a noob/ awping" i hate awping, i like servers that disable awping because i think awping is for noobs i dont care how good they are even without awp i still call them a noob if they use an awp.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It's incoherent, badly written sentences like that that give the internet a bad name. Expect to see this on Something Awful's "Weekend Web" section anytime soon. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    People! Punctuation is not your enemy!
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"It's not the players fault that exploits exist; he just uses them. Blame the game-creators." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:8pt;line-height:100%'>Big True. If you want to complain, tell it to the devs. They're the ones with the power to fix anything.</span>
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the victor of any battle was generally the one who could spot the enemy first and had the more godlike aim.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if you think that's all there is to counterstrike, you are truely ignorant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:8pt;line-height:100%'>To which I say, if you think that +90% of CS games AREN'T generally based around who sees who and gets the killing shot first, you're even stupider than the last guy. Even freely acknowledging that there are mission and teamplay elements, CS revolves around precise aiming and getting the drop on your enemy. Sometimes, even having the best gun for a situation doesn't mean jack if the other guy is simply better and snuck up behind you. You're obviously an overly-pretentious CS player who thinks the how-many-year-old game from the 1990's is still the standard of excellence by which all games are measured, as well as having the most cunningly challenging multiplayer gameplay ever. Please go back to dust. I'm sure there are people who miss you.</span>
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    <a href='http://www.bgmod.com/' target='_blank'>Battlegrounds</a> is an American Revolutionary War mod. Generally, the difference is that players have very poor accuracy from guns, so they tend to rely on melee attacks from their bayonets.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I'm still waiting for alien vs. alien. I want to see how two celerity leaping skulks do against each other, or two regen fades constantly blinking.
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