Congrats

Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
<div class="IPBDescription">beta 4a</div> i would like to thank the NS guys on a great great job.
even though it was mainly just 2 small changes,lerks and CO

it seems they got what they wanted,the lerks being able to attack while flying
lerks now can attack while flying,just not spam spores all day which its one of my favourite new things

also,the new CO
before i pretty much would leave a server when it went to co and play on a different server.At beta4 i didnt mind it to much,cause it ended rather quick most of the time

with beta 4a it has brought a whole new meaning to combat,its actually based on how good your team is as players,not " "OK,20 min into game,even all the noobs have HA+GL and onos now from leeching,lets play another 20 minutes" as it used to be

well,thats pretty much all i wanted to say

also thanks to the 1 person that was able to host the patch for the first hour(s)
and lunixmonster for having on there server so soon, Woot

Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Well I have to say congrats not on 4a, but on 4.

    Just had the best NS3.0 game ever on Bast, it was awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    b4a combat is the best thing since the removal of Pheromones.

    Co games are actually fun now, nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    aye. fantastic version

    is SOOOOOOO good seeing a mod team releasing quick small patches instead of doing what most teams do and do one mega patch every 8 months or so...

    do it again! do it again! lots of little patches (i know they're tedious, but they are so so so much better)

    one thought - how feasable would an auto-server-update program be? not that ran itself, (major flooding) but one that the server owner could hop into his server directory, run the prog, and it would auto-update all the files etc? possibly some thing to consider although i could understand why it wouldn't be worth it
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-shanks+May 2 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 2 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one thought - how feasable would an auto-server-update program be? not that ran itself, (major flooding) but one that the server owner could hop into his server directory, run the prog, and it would auto-update all the files etc? possibly some thing to consider although i could understand why it wouldn't be worth it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shanks, I'm pretty sure there is already a system for that..
    I believe it is called "Steam," you may want to check it out some time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But a little more seriously, yes. There already is two general update tool for servers (Steam GUI or HLDS Update tool) and if/when NS gets put on semi-offical steam, I can only assume this would be possible..
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i'm well aware of steam thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but does steam let you auto-update the NS server files? ... to the best of my knowledge no. hldsupdatetool will do that, but what about the actual NS files

    would make sense only if they continue to do lots of little patches instead of occasional huge ones

    - every BIG patch brings BIG changes - resulting in all the flaming...

    little changes allow a much more gradual evolution of the game, with things being quickly changed if they realise they may have made a mistake...

    eg the lerk free flight - good idea, not balanced, 2 weeks later, it's fixed. jog done.
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    edited May 2004
    What the hell. I can't join any servers cos my client is different. Then I go to the download page and try and find beta 4a, it's nowhere. All I see it the beta 4 patch.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
  • SmikiesSmikies Join Date: 2003-07-27 Member: 18470Members
    <!--QuoteBegin-RoCkIn RiCkY+May 2 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoCkIn RiCkY @ May 2 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What the hell. I can't join any servers cos my client is different. Then I go to the download page and try and find beta 4a, it's nowhere. All I see it the beta 4 patch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    refresh?
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    edited May 2004
    b4a>b4
    a job well done for the devs
    except the RT bug which was alledgedly fixed(in changelog) is still evident in some maps, i havent tested it fully however.
    and super OC towers are back, im not sure what to think here, fun to make, but unbalancing

    [EDIT:] w00p 200th post
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-raz0r+May 2 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ May 2 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> b4a>b4
    a job well done for the devs
    except the RT bug which was alledgedly fixed(in changelog) is still evident in some maps, i havent tested it fully however.
    and super OC towers are back, im not sure what to think here, fun to make, but unbalancing

    [EDIT:] w00p 200th post <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so true
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Jared101+May 1 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jared101 @ May 1 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it seems they got what they wanted,the lerks being able to attack while flying
    lerks now can attack while flying,just not spam spores all day which its one of my favourite new things
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    same <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • eric_teric_t Join Date: 2004-03-18 Member: 27393Banned
    edited May 2004
    best feature of beta 4a is 23fps.

    oh and those messages that block most my screen.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-eric_t+May 2 2004, 08:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eric_t @ May 2 2004, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> best feature of beta 4a is 23fps.

    oh and those messages that block most my screen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i have agree with you.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    edited May 2004
    dammit they put lerk flying energy cost back in, I knew there were gonna do that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    It was fun while it lasted. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (edit: to be clear on things, I meant flying lerk without energy cost not me leaving ns lol)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-eric_t+May 2 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eric_t @ May 2 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> best feature of beta 4a is 23fps.

    oh and those messages that block most my screen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh no! Flayra didn't make NS work on his crappy computer!

    As for the messages, if you mean the autohelp, cl_autohelp 0.
  • JavJav Join Date: 2004-04-14 Member: 27921Members
    The time limit seems to be a good idea as it gets marines moving and makes for a much better game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    Agreed. B4a is just too good. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • IceBaronIceBaron Join Date: 2003-02-25 Member: 13954Members
    I must say, being a huge fan of ns, I loathed and dispised combat.
    Played about 10 rounds at b4 and hated it even more (aliens won all 10 rounds).
    Played 4 rounds b4a today, enjoyed it. Go figure.
    Anyways, great job Flayra and company. This may be the best version yet!
  • roqaliciousroqalicious Join Date: 2003-01-07 Member: 11981Members
    <!--QuoteBegin-Buggy+May 1 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ May 1 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> b4a combat is the best thing since the removal of Pheromones.

    Co games are actually fun now, nice job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sad thing is this is how NS:Combat was originally in the very first alpha/beta test. Timer and marines attacking. It's kind of sad it took this long to finally change it back to the old way even after a 5 page long forum post with everyone wishing for this style of play back. At least though in the end it looks like the timer is here to stay, finally =)
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    The timelimit is the best thing ever. Servers that turn it off are nub and it sux because you see the default CO tactics: marines pitch tents and roast marshmellows near the CC. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    *sigh* i still think NS peaked at 1.04...
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-demonx5584+May 3 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (demonx5584 @ May 3 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The timelimit is the best thing ever. Servers that turn it off are nub and it sux because you see the default CO tactics: marines pitch tents and roast marshmellows near the CC. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and all the skulks hide around a corner while 1 good person levels them up for them,
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