Beta 4a

13

Comments

  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    <!--QuoteBegin-N1Rampage+May 2 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ May 2 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree 100%. They base all their changes on morons and non-thinking groups.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The olny reason that they base there ideas on the "morons and non-thinking groups" is they are the ones that are making the most noise, and speaking up over what they want.

    I think if more people took the time to post there ideas and comments on these forums, then we might just see some good quality ideas actually make it into an update. Correct me if im wrong, but you have to ask in order to get!
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    edited May 2004
    <span style='color:white'>Be nice.</span>
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Focus was changed, because aliens kept winning too early and too often by actually spawn killing marine team with focus. (Balance turned to alien side quickly after few alien kills and caused aliens to win). With the idea that marines should attack this wasn't making sense.

    Umbra - was probably changed to sort balance in combat out.. But 50% instead of 66% bullet absorbtion is not so huge change.. Old 1.04 beta had 85% and bugged 2.01 33% absorbtion :-)
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    N1Rampage, if you look at me previous posts on this topic, im not extatic over the changes that have been made since 3.0 im merely saying the people that have good ideas need to try harder to get the ideas over.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    edited May 2004
    <!--QuoteBegin-Fury151+May 2 2004, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury151 @ May 2 2004, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> N1Rampage, if you look at me previous posts on this topic, im not extatic over the changes that have been made since 3.0 im merely saying the people that have good ideas need to try harder to get the ideas over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    We are on the official NS forums! I think that is a 100% perfect place to put it! If Flayra doesn't read his own official website forum, then what's the point trying to fix a game when you don't care about the people?

    <span style='color:white'>Realize that you are currently yelling at the owner of the house you are standing in and lay the caps off.</span>
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    Im not going to start a debate on Fleyras actions, maybe he could shed some light on whats happening??? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • thedraftthedraft Join Date: 2002-11-01 Member: 2919Members
    <!--QuoteBegin-Fury151+May 2 2004, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury151 @ May 2 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just what is "pancaking"? dont think ive come accross that term before? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    For the short while lerks could fly without using energy, good players would fly up and down in place and spam spores all over the place. Made them very hard to kill and very aggravating to fight.
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    Thanks Thedraft, i have seen this in action, but just never knew it was called pancaking. I do now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • thedraftthedraft Join Date: 2002-11-01 Member: 2919Members
    Anyway, I dig the new time limit deal, I think the umbra change is workable. Don't really like the focus costs 2 points thing, but I'll have to play around with it some more.

    Now, let's fix charge and acid rocket <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    <!--QuoteBegin-thedraft+May 2 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (thedraft @ May 2 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, let's fix charge and acid rocket <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I totally agree with Fixing charge - i mean its totally useless atm, i would however like to see devour go - ive never liked it, and it pushes most oni into devour and run tactics, which i dont think is what the onos was made for.

    The axid rockets could be changed, although not back to how they used to be, actual impact dammage should be increased, but i think splash damage should be kept as it is now. thats my oppinion anyways.
  • thedraftthedraft Join Date: 2002-11-01 Member: 2919Members
    Well, before this gets too off-topic:

    1. I think Charge should be the ultimate anti structure attack. By that point in the game, the aliens should be at a distinct advantage, and the only thing left to do is smash the marine spawn and end the game. I think having an ability that easily destroys TFs and Arms Labs would be ideal.

    2. I like Devour. The onos, as I see it, serves two roles: the alien siege weapon, and their counter to HA. Devour+Stomp already covers HAs, so I think that's pretty much golden. A lot of people want to see Onos become the ultimate end-all be-all alien unit, but imo, that would just unbalance the game.

    3. Acid Rocket should do extra damage to armor. This would make it a much more useful ability to getting those pesky rines out of their spawn.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We are on the OFFICAL NATURAL SELECTION WEBSITE FORUMS! I THINK THAT IS A 100% PERFECT PLACE TO PUT IT! If Flayra doesn't read his own OFFICAL WEBSITE FORUM, then what's the point trying to fix a game when you don't care about the people? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Incorrect. If you look at the bottom of the screen, you will often see his name, reading the discussions on the beta.
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    i love the time limit..it adds a sense of urgency to the game. and stops lvl10vslvl10 45 minute stalemates

    i think the cc needs to be removed... the timelimit is there to urge the marines to attack, so why leave an objective behind that they have to protect.
  • thedraftthedraft Join Date: 2002-11-01 Member: 2919Members
    <!--QuoteBegin-phunktion+May 2 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phunktion @ May 2 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i love the time limit..it adds a sense of urgency to the game. and stops lvl10vslvl10 45 minute stalemates

    i think the cc needs to be removed... the timelimit is there to urge the marines to attack, so why leave an objective behind that they have to protect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I totally agree. Not only should there not be a CC, but players shouldn't go into the RR after a round. The teams should just be switched. That would emphasize the whole "attacking/defending" game style more.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    wow,the no CC idea sounds great,but then it would be a complete camp fest for aliens,and some games that would end quicker,take 10 minutes

    mabey make the CC elec?
    give rines chance to spawn,keeps begining games rushes down
  • XaajehXaajeh Join Date: 2003-05-21 Member: 16546Members
    NS 3.0 4a = crap in a box. Combat is about the only thing worth playing, and it's only worth playing because regular NS is pretty much pointless to play anymore.

    Marines dominate (I'm saying that from a Marine perspective).

    I wonder if it ever occurs to Flayra that the environment the play testers are in (closely knit group of people playing each other every single day) is NOT a reflection of how NS is played on public servers.

    I'm sure the playtesters have no problems working together on Aliens. After all, they see each other every single day.

    But on public servers when you have a bunch of random people running about in their own little world, with all the newbies wanting to be lerks, fades, and onos... the good players having to give in and be the builders... marines simply walk through the map unchecked and own.

    Being such, I'm not playing Aliens ever again until the game is brought back into balance... and I think you all should do the same. Stack marines every round.

    I'm going to play Marine and torture aliens every single day, all day, all night. Gorges will perish. RT's will crumble. I will spawn camp until the end of time. You cannot stop me, no one can stop me. Prepare yourself, for your days are numbered.

    We shall be like the BORG.

    Use the name, BORG, with a number as a tag.

    BORG[1] or BORG[2].

    Join me, and we will destroy all who stand in our path.

    Resistance is futile.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • thedraftthedraft Join Date: 2002-11-01 Member: 2919Members
  • OmnifireOmnifire Join Date: 2003-08-05 Member: 18935Members
    Well, in unreal they have anti-spawning. Ive seen some servers make plugins for it. Marines are invul for a server specified time (1-2 seconds) or until they attack or move.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    edited May 2004
    <!--QuoteBegin-Xaajeh+May 2 2004, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xaajeh @ May 2 2004, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS 3.0 4a = crap in a box.  Combat is about the only thing worth playing, and it's only worth playing because regular NS is pretty much pointless to play anymore.

    Marines dominate (I'm saying that from a Marine perspective).

    I wonder if it ever occurs to Flayra that the environment the play testers are in (closely knit group of people playing each other every single day) is NOT a reflection of how NS is played on public servers.

    I'm sure the playtesters have no problems working together on Aliens.  After all, they see each other every single day.

    But on public servers when you have a bunch of random people running about in their own little world, with all the newbies wanting to be lerks, fades, and onos... the good players having to give in and be the builders... marines simply walk through the map unchecked and own.

    Being such, I'm not playing Aliens ever again until the game is brought back into balance... and I think you all should do the same.  Stack marines every round.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wow, whats your problem? If you dont like the game at all, <span style='color:white'>dont play</span>.

    On a lighter note, I love the time limit in combat. Also, combat is more balanced, it seems both teams are winning equally now, not just on team.

    I love how it says "aliens won the game", or "marines won the game". Usually, I dont get confused, but there have been a few times where we were attacking thier base, and they were attacking ours, and I never saw who won.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-phunktion+May 2 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phunktion @ May 2 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i love the time limit..it adds a sense of urgency to the game. and stops lvl10vslvl10 45 minute stalemates

    i think the cc needs to be removed... the timelimit is there to urge the marines to attack, so why leave an objective behind that they have to protect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    those where fun
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    As a constand alien player, I FEAR marines now! When I hear the ping ping of their metal boots, I actually hide! back in 2.01 and 1.04, I would almost go suicidal just to take down one rine out of 6! Personally, I think the downfall of the game if the change in position of the alien and rine. Aliens should have more incentive to die and rampage rines. The rines had to be careful and plan out things. Now they can rambo with no consequences while if a few aliens die, we loose half the map!
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The timelimit has definitely changed the dynamics of combat games. Now with a timelimit in place, wouldn't going back to spawning most of the team in waves be the next logical step? As we don't have to worry about the game going on too long, there's no reason to have one at a time spawning to speed the end of the game, eh?
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    Here are my major gripes.

    The only thing that made skulks usfull in combat was focus. That was THEE ONLY thing that allowed skulks to get ANY kills on marines early.

    Everyone whos ever played with me know that i rock **** with a skulk, But with this new system its not skill that allows you to get to lvl 3 but luck. Right now skulks have to throw their entire team at a group of marines in the hopes that maybe 2 skulks will get 1 kill in order to get focus. Early game you can juke and jive all you want but your still gonna get raped by a basic marine. Skulks are way to slow for me to do anything other than b hop around like a damned fool.

    in the first place i never liked b hopping to be the only way to dodge incoming fire.
    b hopping in the only way to attack a crack hopping marine becauce a skulks veiw is so low that a single jump sends marines out of a skulks veiw. so the only way to counter a crack hopper is to crack hop.

    i hate that an entire wall walking race is distroyed and made useless within the first 2 minutes. now the only way to remain an effective killer is to go fade as soon as you got the points.

    am i the only player that loves the skulk style of play? because it shure as hell seems like it.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    So you own with an insta-kill weapon that you need to kill one or two marines to get? GJ.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin-MrMojo+May 2 2004, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ May 2 2004, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you own with an insta-kill weapon that you need to kill one or two marines to get? GJ. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Usually people get Armour 1 first which cancels out focus anyway.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    edited May 2004
    ill excuse your ignorance.

    now ill explain to you. I am saying this from a stand point of playing with VERY VERY VERY good marines. these are not your pub marines. Early game a group of marines puts up a wall of lead that will take out ANYTHING that comes at them. Inorder to get kills you have to throw yoru entire team at them in order to let 1-2 break through and get into melee range. these 1-2 skulk then get focus. But this does not work every time. and now with the new spawn system if this fails marines rush your hive and you lose. but if the marines all die those 1-2 skulks with focus rush to the marine base and face a half spawned marine team.

    If you stupid stupid marines would get armor 1 first instead of weapon 1 you wouldnt die in 1 hit. it makes me very agrivated to have to explain these kind of things to ignorant people.

    1 point COMPLETELY NEGATES FOCUS 1 FRIKIN POINT and my 2 POINTS is useless. NOT only have you just earased my advantage but now i have gimped MYSELF because i attack slower. Overall focus makes you do less damage per second.

    With out focus it takes 3 bites to kill a basic marine with reinforcement. THAT IS IN FRIKIN POSSIBLE. it gets alot worse when they get armor upgrades. How would YOU like to have to bite an la marine 5-6 times to get a SINGLE KILL AS A SKULK. and then if you miss a bite it goes POOF and they have full health.

    can you feel my ragE?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?

    Im sick of having marines who cant aim complain about getting killed. It is incredibly hard to get into melee range without leap and then even WITH leap youll die in the air. Go to a good 5v5 server with PRO players and see how far you get with this rediculously gimped skulk.

    B hoping needs to be removed with a speed increse for skulks. I want speedy skulks who run on the walls and ceiling to envade fire, not a bunch idots jumping around with their 3 jump scripts thinking their LEET.
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    I can understand NightCrawlers view on that, when i play on aliens in combat, i like to stay skulk until quite late into the game, so i can find out our own teams weaknesses and try to fill the gap, by say going gorge if we have none and the hive needs a heal, or going lerk for umbra support. But with the new game mode, its not possible to hold off as skulk, because if your a skulk past level 4, the only realy way to gain levels is to hang about with other people that have evolved and hope they get kills, and i dont like to do that. i love my skulk, and now its been taken away from me <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    I've been saying this from day one, If you can aim in all other versions, you can aim in 3.0 with its 'smaller' hitboxes and VERY weak aliens. I chew skulks apart so easy. They do need to put H/A on skulks along w/ speed.

    CYA all, I'm off to work.
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    Maybee this is just me, but have you ever noticed how in other versions, a skulk with carapace and celerity could live though a glancing shot of a lvl 1 shotgun, but now either the entire marine team have become crack shots with the sg, or something has gon terribly wrong, i have even been sniped with a sg when i had carapace and when i asked him - its was lvl 1 weaps!

    has the shotgun damage been increased, or do the skulks have the hitbox of an onos by mistake... dont think its the latter, but something aint right.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    ok genius lets do some simple logic problems

    2 bites without focus

    1 bite with focus

    2 bites with focus agianst armor 1

    DIDNT THAT SEEM TO NULIFY IT HUH?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> is that to much to understand??
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