Beta 4a

OeaOea Join Date: 2004-04-02 Member: 27663Members
edited May 2004 in NS General Discussion
I'd really like to congradulate the dev team on this awesome and semi-quick release.


This has been the single redeeming factor for me.... it shows that you guys do listen and aren't too 'out of touch' with the community.


Cheers to Flayra and the rest of the team, another great release.
«134

Comments

  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Was gonna post that it has been released....oh well....

    Now time for me to screw around again in B4a <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    is there a changelog?
  • kinkoskinkos Join Date: 2004-01-30 Member: 25762Members, Constellation
    <!--QuoteBegin-Swiftspear+May 1 2004, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 1 2004, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a changelog? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, it's on the main site.
  • inkblotinkblot Join Date: 2004-01-05 Member: 25077Members
    They...nerfed...umbra....

    Changlelog is linked on the main NS page (not forums).
  • Jink_JinkJink_Jink Join Date: 2003-03-05 Member: 14348Members
    Rar yea. good changes this beta.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited May 2004
    YAY new patch, lets all partay in the rave room!

    (yes they updated it, w00t)

    <span style='color:white'>Let's keep that secret, shall we <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ?</span>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I see the B4 changelog, can't find the B4a changelog though. A little more specific <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Can't wait to play this at my favorite server! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    changelog: <a href='http://www.natural-selection.org/v30b4a-changelog.html' target='_blank'>http://www.natural-selection.org/v30b4a-changelog.html</a>
  • XirConXirCon Join Date: 2004-01-31 Member: 25865Members
    It is indeed a great patch though I'd expect a beta4b soon due to a fairly major bug that the admins are now aware of.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin-inkblot+May 2 2004, 02:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (inkblot @ May 2 2004, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They...nerfed...umbra....
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Once again.

    It looks like they can't nerf it anymore , it went down from 5/6 absorbed to 1/2 , can't be any lower or umbra would only be used as a nifty decoration.

    Once again , they boosted skill weapons and nerfed teamplay.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Just because the number of bullets blocked is 1, doesnt mean it cant be nerfed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it could be 1/3, or 1/4.

    The umbra change is really the only thing of this I dont like.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    The umbra change is almost the single most needed thing, It was totally unbalanced.
  • gosuckonagoatgosuckonagoat Join Date: 2004-01-01 Member: 24941Members
    unbra was very powerful...
    but now it is skrwd...
    it cant be used like it was before...

    a lerk with umbra and focus could take down a hvy solo

    i could take out about 30 people per a death as a lerk because of umbra in combat.... the Lerk flight cost energy again...BOOOO
    but it was totally needed. time to get adrin as first thing again...
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    <!--QuoteBegin-Stakhanov+May 1 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ May 1 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-inkblot+May 2 2004, 02:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (inkblot @ May 2 2004, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They...nerfed...umbra....
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Once again.

    It looks like they can't nerf it anymore , it went down from 5/6 absorbed to 1/2 , can't be any lower or umbra would only be used as a nifty decoration.

    Once again , they boosted skill weapons and nerfed teamplay. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    used to be 3/4, but in 2.0, it was brought down to 1/3 (due to a bug - it was supposed to be 2/3). In 3.0 it came back to 2/3, but that turned out to be too strong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. I'm glad umbra was nerfed, umbra really sucks for marines, especially the stronger units.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    As much as all Combat lerks will miss having 30 kills to 1 death, these changes definitely help balance issues everyone has been complaining about. So many issues that have been brought up concerning beta 4 are addressed - focus, xp gain, lerk pancaking. GJ DEV TEAM.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-k1nk0s+May 1 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k1nk0s @ May 1 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+May 1 2004, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 1 2004, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a changelog? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah, it's on the main site. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    weet
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Yea, the umbra thing is sad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I dont see why they cant increase cooldown/energy drain for umbra to stop it from being spammed to follow target friendly.


    I guess in the long run, it doesnt matter that much. I dont even remember the last time someone other than myself used umbra to help others..
  • OmnifireOmnifire Join Date: 2003-08-05 Member: 18935Members
    edited May 2004
    this is so stupid... umbra was fine how it was. you can kill all the lerks with a gl but i dont see anyone complaining about the gl and it is extremely easy to kill a lerk with a shotgun even in umbra.

    I love how focus costs 2 in combat now. It is so much stronger than a shotgun. I mean think about it, you can kill skulks in one hit with a shotgun before they even come near you. The attack rate of a shotgun is faster than focus. (Great reasoning for the guy who thought that one up)

    <span style='color:white'>If you can't say it nicely, don't say it.</span>

    The biggest imbalance in this game is the skill of the players. These are the fools who think we should make the fade weaker because commander doesn't drop any weapons. I'm sorry for the flaming but damn WTH are they doing to this game?

    This game <b>WAS</b> based on teamwork, but in every complaint on balance you see its never "we were working together" and so and so killed us all. Or "our commander gave us medpacks heavies and upgraded" and we got pwned.
    Notice how most of the the complaints are from the guys who go marine the majority of the time.

    The point of the matter is you guys are nerfing buffing all these game features when all that is really needed is team <b>skill</b> balance. Hey if someone is good with a certain weapon you shouldnt release a damn patch just so he can be lowered to the skill of everyone else.

    And you know what people are going to say?
    "ITS BETA"
    <span style='color:white'>See above.</span>
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    NOOOOOOO I WANT MY FOCUS <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    ah well..... guess i'll just be a dedicated fade in combat
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited May 2004
    Making focus 2 point's has a put a permanent smile on my face. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <3
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    Things needed to be fixed:

    Charge (way too weak. It is a third hive ability. Costs 2 points or 3 hives, and no one uses it because it sucks)
    Focus 2 points. If focus is going to be 2 points, apply the added damage to other abilities, or make it more powerfull. Shotgun is only 1 point. And damn if that ain't a skulk-gorge-lerk-fade killer.

    I have nothing against focus being 2 points. But anytime after 5 minutes in the game, it loses its edge, and you need it to simply be at the same level as the marines (you ain't better then them, but it closes their superiority gap)

    Anyways, just my opinion. BTW.. DO NOT NERF shottie, it is good how it is. Powerfull and fun. But make focus better, and fix charge. Also fix LADDER BUG

    NUMBER 1 PRIORITY:

    <span style='font-size:14pt;line-height:100%'><span style='color:red'>FIX LADDER BUGS</span></span>
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    edited May 2004
    hi,

    This post is regarding the combat side of the game, as i have not had chance to fully test the normal NS.

    1st of all.. Thank god you got rid of Beta4... it sucked bigstyle, the new beta4a is much better, ive just played it for 6 hours straight and i didnt need to replace or repair and computer parts this time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .

    Alot of people are complaining about the 10 minute limit on marines, even though it is changeable, most people that host a server cant be bothered to change server side settings. imo it would be much better with 20 minutes as just 10 minutes makes the game very rushed for marines, and the aliens tend to get into the ideo of camping the 10mins out for an easy win. In the 6 hours i played i didnt see 1 marine make it to level 10.

    also... just a suggestion, but if i were editing this game, id get rid of the oni's devour and scrap the granade launcher, both these weapons are the cause of 50% of all arguments and bitchiness. the other 50% goes to Spawnkilling, i would put a 2 or 3 second immunity on all spawns, so at least it gives you time to get your bearings before you have to remove a focused skulk from your jaxie.

    As i said this is my oppinion, as i feel that i have to post something after the last couple of.. erm shall i say.. nerfed patches (and i know they are only beta patches, but the last 1 was so far off it actually pained me to play it.) so please feel free to post your coments, or even expand on what ive had to say.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new lerk flight system fixed absolutly nothing. Putting +6jumps on mwheelup still did not impact my adren.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Maybe thats the point? Adrenaline is still useful for constant spore/umbra/primal use, but flying should be a natural thing for a lerk.
  • Fury151Fury151 Join Date: 2004-05-01 Member: 28367Members
    well, the new lerk system only restored flight drain to 50% of beta 3, so if you had a full adrenaline bar and adrenaline upgrade then it wouldnt register much, but if you didnt have adrenaline and had a less than full bar it would take alot longer to recharge again. i only played as lerk a couple of times but i did notice the difference, a lerk without adrenaline will have a hard time again, if not as hard as beta3.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited May 2004
    <span style='color:white'>Be nice.</span>

    Of course, if the devs had listened to what YOU wanted, everything would be perfect. Heck I bet you could do the job by yourself; code the game, test the game, everything. Flayra who, we got Omnifire!

    No seriously, was moving focus from costing one point to two that big a hit to teamplay? Was reinstating an energy cost to lerk flapping to prevent pancaking? How in god's name is decreasing the effectiveness of umbra reducing the importance of teamwork. If anything it promotes teamwork cause that onos has got to be umbra'ed every second for it to matter at all.

    I do believe these are the only changes that really matter...what were you upset about again? That the game isn't based on teamwork anymore? Yeah...how the hell did you pull that statement out of these changes.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It looks like the devs are like "lets try this idea out" not even thinking for a second hoping for balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Note even thinking for a second about balance...yes because the fact that two major issues with alien superiority in Combat - pancaking and early focus - were solved means that the dev team obviously doesn't give a carp about balance.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    at least it does not go on indefinitely
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    Just played a few games of combat. At first, I was mad at the whole timelimit thing, long combat games were pretty fun... sometimes. Then I got to playing a few rounds as Marines, then Aliens. I love the whole timelimit deal now, because it forces the marines to... Gasp... act as a team and push out of base.

    <Below are just general ramblings about focus. Read only if really want to waste a minute>

    The focus thing... I'm not sure how to react to this. I understand the whole focus deal at the start of a match, and the kind of similarities to the shotgun in points(2 for Focus) (1 wep. upgrade - 1 Shotgun), but it does make marines not want to get that early armor point, usually giving the upgrade to more damage, instead. This makes it a lot of fun if you do get focus early, but makes it incredably hard to get to the marines with level 2 shotgun. What helps with this is getting Cloaking, but thats 3 points to sneak up on a marine when you could get Fade. What am I talking about? I don't know. Game is fun. Time is late. I am tired.
    Time for go to bed.
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    just something that's kinda bugged me for a while (not necessarily with this beta) is the marine's armor. the aliens' armor can heal with regen, but the marines' can't do the same with resupply. think about it this way - you're a heavy and you're armor is gone. what good is being a heavy then? nothing really - in fact, it's just going to slow you down. only thing you can do is get someone to constantly follow you around with a welder (which almost NOBODY would do). so why not have resupply repair the armor just like how regen heals the aliens' armor?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    OR why not use teamwork? 2 heavies each with a welder perhaps? or a heavy train?


    also my thoughts on focus.
    i never got that early armor point. i went straight for shotgun, then resupply. after that i get armor. i have never had a problem with focus. if a skulk is good enough to get past your gun, then you deserve to die. and on the matter of them coming up behind you, use teamwork.
Sign In or Register to comment.