Timelimit

v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
<div class="IPBDescription">wanna hear opinions</div> Ive played the whole day NS beta 4a, and the only thing i can just say, is that in the combat maps, the aliens are starting to camp a lot, they dont try to kill the CC anymore, just camp into the hive and wait for the marines to arrive, then they lerk, and stop the marines outside the hive. 10 Min later, the aliens wins. Theyve win more than the 75% of the rounds ive played. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

This doesnt happen before, wanna hear your opinions about this guys, and SORRY FOR MY ENGLISH, IM SPANISH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Timelimit is a good change.


    Aliens just need appropirate nerfs and boosts in certain area's, that is all.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Forlorn+May 2 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 2 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Timelimit is a good change.


    Aliens just need appropirate nerfs and boosts in certain area's, that is all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    no timelimit


    unless it's a server option with the default set to off
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    But now aliens havent got any motivations to kill the cc, maybe in "clan games" (there aren`t combat clan games actually) should it be removed, aliens doesnt need really to go and kill the cc, they can just camp or wait till timelimit, or maybe the time limit should be increased to 15 min (im not proposing to remove it)
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    so far i have seen many aliens and marines win games
    i never seen one that ends at 10 mins (it finishes before then)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    v4rA, what you just said is the entire purpose of the timelimit change. Aliens are supposed to be camping and marines are supposed to be on the offensive. Why do you think he made it an alien win when the time runs out?

    The time limit is the best thing to happen to combat in some time. The game needs some rebalancing(lessen spawnkilling so Aliens aren't so dependent on Fades, do something so marines have more of a chance once Aliens get high enough levels to go fade/onos) but the general concept is perfect.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    I think a default of 10 mins is too short, doesn't allowed the game to develop into high tech battles.

    20-30 mins would be better. This would stop the stalemates of the long hour+ games but allow some people to advance to level 10.
  • kinkoskinkos Join Date: 2004-01-30 Member: 25762Members, Constellation
    I was playing a few combat games and they ended at the 12 minutes that the admin put it to. It was way to short, considering some people weren't even level 10 yet. I was only level 7-8 and I was #1 on my team. The aliens attacked the cc, the marines attacked the hive and it kept going back and forth...then it ended which was really annoying.
  • NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
    Meh, I think the timelimit is dumb.

    It's good that it increases the urgency with which the marines must take down the aliens... but it's bad in that it doesn't allow all the gameplay elements that NS has to offer to come into play... stuff like Heavy Armor and Onos's... you rarely see them now, or if you do, it's only for the 1 or 2 minutes left in the round.

    All that's left for marines to do is use JetPacks, and jump around the hive randomly, trying to avoid skulks and shoot the hive. No more incentive to use Heavy Armor anymore.

    I think it's a bad change to combat, for this reason.

    -----
    Nullzero
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    no matter if 10 30 or 60 minutes timelimit, no matter if aliens gain res automatically, marines will still stay camping and humping in their base and never cover each other while moving forward -> marines who should better play cs suck.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    ...As posted in the other thread on the subject...

    The timer's fine. Why? Server operators can set it to a high value or turn it off.

    But I agree-timed games make for rushed, unfun games. I like longer, fun games. Basically I like to make combat more like NS instead of just complaining about it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:white'>***Moved.***</span>
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    nemesis! you keep locking and moving threads,grr,i gotta chase them around

    combat isnt supposed to get that far

    ive seen rines win plenty of times

    COMBAT ISNT SUPPOSED TO HAVE HA'S AND ONOS!
    sometimes co would be fun when it was 4v4,and everyone was skulk,gorge,lerk,or la,shotty,hmg

    then,15 noobs join,all who suck,but are still able to leech exp,20 min into game,its HAs nadespamming,and then once the last noob got onos,they just walk in and kill cc


    ---also,aliens are nerfed,they need 2 levels for focus,same amount of levels needed for shotty


    GREAT WORK ON FIXING COMBAT,it is now just a ns map with all the halls gone except 1,and 2 side parts
    and its now based on peoples skill to win,and not-"step 1=leech step 2=? step 3=onos
    --------------------------------------------------
    side note:anyone else notice that the people that would prefer NS>CO,and used to hate co,now dont mind playing it anymore

    and the people that could play co all the time,hate it
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GREAT WORK ON FIXING COMBAT,it is now just a ns map with all the halls gone except 1,and 2 side parts
    and its now based on peoples skill to win,and not-"step 1=leech step 2=? step 3=onos<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    HOLY **** A GAME THAT TAKES SKILL NOW!!!!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->side note:anyone else notice that the people that would prefer NS>CO,and used to hate co,now dont mind playing it anymore

    and the people that could play co all the time,hate it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Wanna know why? Because combat sucked before, and now it is slowly, VERY slowly, getting better and more playable.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    edited May 2004
    <!--QuoteBegin-Drakken+May 2 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drakken @ May 2 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Wanna know why? Because combat sucked before, and now it is slowly, VERY slowly, getting better and more playable.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    my exact thoughts

    oop,double post
  • xspikexspike Join Date: 2004-04-29 Member: 28326Members
    why do aliens win auto? after 10 mins it should be depeaning on which is more damaged like if Hive was on lower hp then the CC, the maries would win, or if the CC is on lower HP aliens win, be lot better, so then aleins will try get the CC, and then maries wont lose all the time cus off time out.

    and make the make the timelimit default to like 15-20 mins
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-xspike+May 2 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xspike @ May 2 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why do aliens win auto? after 10 mins it should be depeaning on which is more damaged like if Hive was on lower hp then the CC, the maries would win, or if the CC is on lower HP aliens win, be lot better, so then aleins will try get the CC, and then maries wont lose all the time cus off time out.

    and make the make the timelimit default to like 15-20 mins <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because it means the TSA failed in their task of clearing the kharaa, THAT'S why it's an autowin for aliens.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Red Squirrel+May 2 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ May 2 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think a default of 10 mins is too short, doesn't allowed the game to develop into high tech battles.

    20-30 mins would be better. This would stop the stalemates of the long hour+ games but allow some people to advance to level 10. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You havn't adapted to the new style then. Every 4a game I've played in the last days I've managed to achive Level 10 at the 6 minute mark by the latest. If the marines stick together, cover each other, and <b>stay alive</b> you'll all be gaining either direct or indirect XP. Easily leads to your high-tech battles. And I've managed this on both sides. If the Kharaa move together, and attack in packs, the XP gain is massive, leading to more potent classes/upgrades.

    This timelimit rocks. Now if Cheesy's wave-spawn plugin could become standard, Combat would be damn near perfect.

    Incidentaly, I've never seen a combat game go the full 10 minutes now.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    edited May 2004
    <!--QuoteBegin-Ollj+May 2 2004, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 2 2004, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no matter if 10 30 or 60 minutes timelimit, no matter if aliens gain res automatically, marines will still stay camping and humping in their base and never cover each other while moving forward -> marines who should better play cs suck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>This isn't the first time, so I'll hope for you that it's the last time.</span>

    A 20-30 minute timer would work, and have no CC, this would encourage more Marines to move out, not having to worry about there base being chomped to death.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited May 2004
    Errr, honestly I think the timer is a neccesary evil to make sure games end. Due to NS classic, both teams are balanced really well, so if you put them against eachother it's only natural for games to drag on until at one point a team get's lucky or something. I've played on servers with timelimits off, and the games usually lasted around 45 minutes.

    The logical response would be to nerf nerf nerf aliens (afterall, they're a defending force that needs to be overrun) or boost the marines... but that would seriously unbalance Classic gameplay.

    Final word:
    Stop trying to give combat a 10 minute quicky gameplay concept. It doesn't work, the units are too balanced. Unless you do something radical like letting marines build structures or something, games will allways last long and drag on (given that each team has equally competent people). Adding an offense timer only makes it so that aliens will allways win a large mayority of the games, whether it be by skill or by default.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    I like the timelimit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It gives marines a reason to get the lead out and keep moving...which makes the game more interesting in the long run.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    <!--QuoteBegin-Forlorn+May 2 2004, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 2 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens just need appropirate nerfs and boosts in certain area's, that is all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree, for old time sake.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    In all seriousness I think changes need to be made to the attack/defense model over changes to aliens abilities. Currently aliens are pretty balanced in the way they work together, little tweaks here and there will make some improvements, but nothing major (IMHO) needs to be done with them. However changes to the combat play system, things that give attacking/defending teams advantages and disadvantages would be a better way of fixing combat.
  • xsimonaterxsimonater Join Date: 2004-04-18 Member: 27996Members
    the time limit sux it just makes the game unplayable.... mainly cause kara are more powerfull to start with so riens are already at a disadvantage... and giving them a time limit is just wrong and the game just dosent last long enouth to get to be any fun after all that is what this is surpost to be isent it?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I like the timelimit, but it doesnt feel very satisfying when you win as alien because of it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It is very satisfying when you're like "cmon, defend against all the JPers and GLers until the timelimit is hit" and you succeed. Happened twice today. It's a nice feeling as aliens, surviving like that...
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I'd like to remind everyone...

    It seems like when a new release comes out, people have an immediate opinion based on little play time, then over a longer time, people start to adapt to the changes that were implemented, and the true impressions of the build can be felt.

    So everyone who are complaining that time limits stink, please remember 2 things

    1) They are config'd by the admin, the admin can set them to be 120 minutes if he wants, Flay et all have added this bit of customization so that people who like longer games CAN FIND THEM!! So petition your admins on your servers if you feel this needs to be adjusted.

    2) Play the build before reacting.. .I mean play it for a good 2 weeks before forming an intelligent opinion on what works and what doesn't.. 2 weeks is a good amount of time to play, experiment and grow as the people's experience and ideas about the build grow...

    Thanks..
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Heh, everyone saying these "newbs should goto CS" need to play some clan matches in CS first.


    If anyone had they'd all be better covering eachother in situations. You learn things such as not blocking eachother, covering spots, setting up crossfire situations. All the things you can use to be a better marine in NS.

    This is not a game problem, its a pub problem <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    edited May 2004
    <!--QuoteBegin-Red Squirrel+May 2 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ May 2 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 20-30 mins would be better.  This would stop the stalemates of the long hour+ games but allow some people to advance to level 10. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    90% of the b4a CO games that I've played I was able to reach level 8-10 within the default timelimit. It's not THAT hard. And the sole purpose of CO is not to have everyone reach a high level (like 10) and try to get the hive/CC. CO is supposed to end ASAP.

    I think people who think CO is too short should stop complaining and if they like long games, go play regular NS, because that still rox. I'm not exactly talking to you, Red. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    I agree with having the time limit, but it should be set (by default) to 15-20 mins. CO players are like snails without shells, no buildings, no home, no lockdown super-siege defense. Prehaps instead of limiting the game, the maps could be bigger and more interactive? (this would allow an acutal USE of the welder/Onos to destroy pre-planed sieges. also several maps have unlockable phase gates, thats what i mean)
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    My main gripe with the default timelimit is the fact that it effectively kills the original purpose of combat - practice of higher lifeforms for aliens. It's downright impossible to get an onos in combat now (note - on default vaules, I'm sure you can crank the timer to any value, just like you can tweak a dosen of other balance settings, but we're talking about the settings that 99% of the servers out there use, not the 1% of permalagged smaller ones). Withing 10 minutes, majority of unexperienced players stay under lvl6, which means no onos and very weak fade tops. So all we see is mass lerks in combat now, and I'm expecting a lot of new people to be unable to learn fading/onosing well, unlike the people that came into NS community when combat didn't have a timer. Granted majority of us oldies have been here since 2.xx at latest, and had to learn these skills the hard way, I still think that that isn't a sufficient reason to alienate some of the new people.
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