The Point Of Attacking And Defending Teams?
LambdaProject
Join Date: 2002-02-20 Member: 230Members
<div class="IPBDescription">Or am I just oblivious?</div> I realize that they created attacking and defending teams to reduce spawn camping, but this change offers almost nothing to the gameplay of combat. The time limit was good, yes, but since the defenders can still go on the offencive and kill the cc/hive, whats the point of being called defenders?
If I'm on the "attacking team" why should I have to worry about defending my cc/hive? After all I am "attacking" while they should be "defending".
If I'm on the "attacking team" why should I have to worry about defending my cc/hive? After all I am "attacking" while they should be "defending".
Comments
The reason aliens are doing so well at defending and attacking is because the marines STILL don't know how to travel in groups and learn how to protect one another. If they learned how to do this, the alien offensive is crushed and are forced onto the defensive, not giving them enough time to attack if they are stuck at their hive.
CC was not removed, because some people felt, that without CC both alien and marine gameplay would be boring, especialy if aliens totally overrun marines and are killing them. Would you like to play on marine team just being spawn killed for 10 minutes? :-)
Attacking team already has some advantages, and skulks are equipped for ambushing/defending more than for attacking..
Aside from what Licho said, the other reason for leaving the CC in is Psychological. If the Marines are camping outside your hive, racking up some kills but not pushing in, sending a lone skulk to chomp on their CC a bit will throw the marines for a loop and will get the game moving again.
CC was not removed, because some people felt, that without CC both alien and marine gameplay would be boring, especialy if aliens totally overrun marines and are killing them. Would you like to play on marine team just being spawn killed for 10 minutes? :-)
Attacking team already has some advantages, and skulks are equipped for ambushing/defending more than for attacking.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I understand what you are saying, but in CTF both teams have the goal of taking the other team's flag and bringing it back. One team isn't called the attackers or defenders. They are both attacking. I just think it's kinda of odd that they call one team the defenders yet they can win by killing the objective - all of a sudden becoming attackers.
But I also understand why it's there solely for the reason of anti spawn camp. IMO the "defenders can kill the objective" (aliens on defenders killing CC) seems like crude excuse for an anti-spawn camping device.
Although I do agree that marines still haven't learned how to travel in packs, what if the aliens are waiting in the vents to pop out and come kill your CC just before the marine squad gets to the hive? It's happened to me a few times. Defenders should in no way be able to end the game early, only the attackers.
Perhaps like a turret/oc in the spawn of the attackers or a "if you stay in this spawn area you will take damage" sort of thing?
While this would require extensive mapping changes, I think this would be the best result.
Even in the event that aliens overpower marines and hold them in their spawn, this rarely happens before at least 5 minutes or so into the game in my experience. By the time the aliens win by killing the CC there are usually only a couple minute left; it wouldn't have killed the marines to wait that long, and they have a better chance of a comeback without their base weighing them down.
Simply put, the CC's presence pulls power from the marine team's offense, thus only making situations where aliens are able to go on offense more common. We need to ditch it and come up with a way to prevent or discourage aliens from attacking marines in their base.
So change games to 'sets' where each team is attacker/defender before the RR switch... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
SHRUG <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Would be fun to at least try out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit: oh yeah, remove the Hive/CC/gorges/GLs/xeno while you're at it and it would be a *LOT* of fun imo.