My New Project

AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<div class="IPBDescription">Posted in the constellation forum aswell</div> Okay guys, here's something that's been going on in my mind.
It's a new concept for NS, i want to know you opinions.
It's meant to add a little bit more alien-spice to ns, i'm emailing flay about this topic too, to get his opinion, and hopefully his blessing, if i'm the luckiest guy in the world (not concerning my girlfriend. ^^) maybe he'll even help and support it.

------------------------------
Map/game mode name: Invasion
------------------------------
Concept by Praetorian:
Marines are settled at an outpost, in a desolate area, near the outposts kharaa were detected.
The kharaa found this outpost.
There's hills around the outpost, and kharaa have surrounded the outpost, and come from the hills,
and underground holes. The Marines are to defend the outpost.


Setup:
Marines start in a bunker, or fortified area, defending themselves from aliens trying to conquest,
Aliens come from the area around the marine start.

Goal:
Marines must succesfully defend the command chair from the waves of aliens.
There's a set number of aliens attacking, when all aliens are killed, marines win.
If the aliens succeed to kill the command chair, aliens win.

Progression:
At first, the marines start, and get about 1 minute to set up a small base inside the complex.
Then, the marines get a warning: "Warning, alien uprising detected".
This is where the fun starts, a pack of skulks starts to attack the fortified area.
Marines are supposed to fend them off.
As the game progresses, aliens get better lifeforms, and more hives, so more skills.
Aliens come in waves, one wave every X amount of minutes.
The strenght of the alien force increases every wave.
The last, and strongest wave comes at exactly 20 minutes.
The number, and difficulty of the waves are subject to balance.

---

Special:
All the HUMAN players are marines, ALL the aliens are waypoint, and objective controlled BOTS.
Aliens come in large numbers, waves consisting out of all kinds of aliens, up to 50 bots per wave.

---

What we need to get this done:

A mapper, to construct the first map, maybe more later.
-Praetorian

A bot coder, to make the bots smart enough to go for certain goals, and follow map-relative waypoints.
- I need a bot-coder!

A plugin coder, this has got to be an experienced coder. to make Natural Selection support NPC's again.
The aliens must not be in a team, they must be a map-variable. (was removed from ns, it is in hl.)
Aliens must be able to follow waypoints, set in the info_bot_spawn, number of bots spawning there must be variable.
Also, there must be a variable, that there is a random chance of bots following certain waypoints.
There must be 3 classes of waypoints: 1st point, 2d:random running point, 3d: goal.
They must be able to always go to the same 1st, randomly choose 2d, then always go designated 3d.
This to make the bots act like they're thinking of where to go.
(im concerned about the cpu load for the server.)
- I need a plugin-coder!

Another coder, who can alter the hammer editor, to make it support the following new entities for ns, working close
together with the bot coder.:
Info_bot_spawn (variables: team, class, waypoints(waypoints gotta be a list.))
Info_bot_waypoint (variables: waypoint_type(objective, running path) and a variable, to tell what the next waypoint is.)
- I need a editor-coder!


---

About the bot setup:
-Bots are always aliens.
-Bots spawn at map-decided places.
-Bots follow waypoints, when a waypoint is reached, or an objective in the waypoint completed, they move on.
-Bots must be able to use all skills and attacks they have.
-Bots variables, like what upgrades, must be set as a variable.

---

Help me:
I need the coders, and professional advice: can this be done?
If not, what can i change to reach the same goal?

All comments, and critisism is welcome, keep it constructive.

This is a serious suggestion, and i would like the Constellation community to help me get this on the road.
Who knows what this can become.

I am doing this, not to modify flayra's game, because i don't like it.
But because i think, this could be just the thing, that makes the game even better!
Mail me for info, or applications.

-All the best - Praetorian
«1

Comments

  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    sounds like warcraft tower defense
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    i can make maps -.-
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    This should be in mapping.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Archon+May 1 2004, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archon @ May 1 2004, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay guys, here's something that's been going on in my mind.
    It's a new concept for NS, i want to know you opinions.
    It's meant to add a little bit more alien-spice to ns, i'm emailing flay about this topic too, to get his opinion, and hopefully his blessing, if i'm the luckiest guy in the world (not concerning my girlfriend. ^^) maybe he'll even help and support it.

    ------------------------------
    Map/game mode name: Invasion
    ------------------------------
    Concept by Praetorian:
    Marines are settled at an outpost, in a desolate area, near the outposts kharaa were detected.
    The kharaa found this outpost.
    There's hills around the outpost, and kharaa have surrounded the outpost, and come from the hills,
    and underground holes. The Marines are to defend the outpost.


    Setup:
    Marines start in a bunker, or fortified area, defending themselves from aliens trying to conquest,
    Aliens come from the area around the marine start.

    Goal:
    Marines must succesfully defend the command chair from the waves of aliens.
    There's a set number of aliens attacking, when all aliens are killed, marines win.
    If the aliens succeed to kill the command chair, aliens win.

    Progression:
    At first, the marines start, and get about 1 minute to set up a small base inside the complex.
    Then, the marines get a warning: "Warning, alien uprising detected".
    This is where the fun starts, a pack of skulks starts to attack the fortified area.
    Marines are supposed to fend them off.
    As the game progresses, aliens get better lifeforms, and more hives, so more skills.
    Aliens come in waves, one wave every X amount of minutes.
    The strenght of the alien force increases every wave.
    The last, and strongest wave comes at exactly 20 minutes.
    The number, and difficulty of the waves are subject to balance.

    ---

    Special:
    All the HUMAN players are marines, ALL the aliens are waypoint, and objective controlled BOTS.
    Aliens come in large numbers, waves consisting out of all kinds of aliens, up to 50 bots per wave.

    ---

    What we need to get this done:

    A mapper, to construct the first map, maybe more later.
    -Praetorian

    A bot coder, to make the bots smart enough to go for certain goals, and follow map-relative waypoints.
    - I need a bot-coder!

    A plugin coder, this has got to be an experienced coder. to make Natural Selection support NPC's again.
    The aliens must not be in a team, they must be a map-variable. (was removed from ns, it is in hl.)
    Aliens must be able to follow waypoints, set in the info_bot_spawn, number of bots spawning there must be variable.
    Also, there must be a variable, that there is a random chance of bots following certain waypoints.
    There must be 3 classes of waypoints: 1st point, 2d:random running point, 3d: goal.
    They must be able to always go to the same 1st, randomly choose 2d, then always go designated 3d.
    This to make the bots act like they're thinking of where to go.
    (im concerned about the cpu load for the server.)
    - I need a plugin-coder!

    Another coder, who can alter the hammer editor, to make it support the following new entities for ns, working close
    together with the bot coder.:
    Info_bot_spawn (variables: team, class, waypoints(waypoints gotta be a list.))
    Info_bot_waypoint (variables: waypoint_type(objective, running path) and a variable, to tell what the next waypoint is.)
    - I need a editor-coder!


    ---

    About the bot setup:
    -Bots are always aliens.
    -Bots spawn at map-decided places.
    -Bots follow waypoints, when a waypoint is reached, or an objective in the waypoint completed, they move on.
    -Bots must be able to use all skills and attacks they have.
    -Bots variables, like what upgrades, must be set as a variable.

    ---

    Help me:
    I need the coders, and professional advice: can this be done?
    If not, what can i change to reach the same goal?

    All comments, and critisism is welcome, keep it constructive.

    This is a serious suggestion, and i would like the Constellation community to help me get this on the road.
    Who knows what this can become.

    I am doing this, not to modify flayra's game, because i don't like it.
    But because i think, this could be just the thing, that makes the game even better!
    Mail me for info, or applications.

    -All the best - Praetorian <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sounds alot like <a href='http://www.planetunreal.com/da/' target='_blank'>Defence Alliance</a>...
  • WeineWeine Join Date: 2003-05-10 Member: 16201Members
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited May 2004
    well, the concept is more or less from the movie Starship Troopers.
    And i think this perfectly fits in the Natural Selection story, aliens overrunning marine bases.

    Now, are there any coders wanting to help?

    Edit: does not belong in the mapping forum, i need coders to CUSTOMISE the game, to fit the needs for this game mode.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if you want coders, ask in the server forum, customization comes under modelling, rather than coding
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    And Defense Alliance got the base concept from the very game it's a mod for...

    UT2k4 website, Game mode section:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Invasion</b>
    In this game type, players band together to defend against waves of incoming monsters -- including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    And the concept goes back even further....

    Not that it's a bad idea, NS could certainly use something new- CO is just TDM, after all... just IMHO, fighting bots is a SP thing, and negates the point of MP... but keep thinking- a new gametype would be nice for NS...
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Brimstone+May 1 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brimstone @ May 1 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Defense Alliance got the base concept from the very game it's a mod for...

    UT2k4 website, Game mode section:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Invasion</b>
    In this game type, players band together to defend against waves of incoming monsters -- including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    And the concept goes back even further....

    Not that it's a bad idea, NS could certainly use something new- CO is just TDM, after all... just IMHO, fighting bots is a SP thing, and negates the point of MP... but keep thinking- a new gametype would be nice for NS... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, DA (the original) was a mod for UT (the original). So you can't say it got the idea from UT2k4
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    this is basically already being added to Sven Co-op and the best thing is that Sven Co-op supports asset replacement so every map can have it's own weapons, and enemies.
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    sounds like starship troopers map from Starcraft....
    sounds fun
    do it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you see me say "5" somewhere in my post for no apparent reason, I mean "lol".
    "lol" looks a lot like "101" which is binary for "5"
    lol = 101
    101 = 5
    5!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    555, lol.

    This souds like a great idea, wonder whos going to do the source code, i dont think its going to work in NS.
  • korsairkorsair Join Date: 2004-04-21 Member: 28055Members
    awesome idea, hope you guys can get this to work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    I like this idea, i hope something is done about it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    if everyone will read the front page of natural-selection.org, i believ flayra is working on something to make things like this very possible for mapmakers.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited May 2004
    yeah well, i have been working out the idea in my mind.

    Some random thoughts:
    You guys were talking about unreal, look at ut2k4, how about a combination between the 'invasion' and 'assault' gamemode hmm?

    So the aliens incoming must complete 2 or3 objectives before they get to the cc.
    This 'objective' system can easily be integrated in the waypoint sys.
    how? make a variable in the waypoint Info: waypoint_type (yup, again!)
    destroy, 'use' and such.

    Now, guys, i need a few coders, i'll post a link to this thread on the server forum.
    I'm really sorry if this doesn't belong here.

    If anyone knows anything about bots, mapping code and such, pm me!

    Edit: [P.s. i'm serious about bringing this on the road, can't do this without coders, if anyone is a coder, or knows someone who is, please pm me!.]
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    coders are hard to come by but you will find a ton of modelers around here
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    I've already suggested the same thing in the mapping forum ages ago.
    Unfortunetly its hard to make good outdoor ns maps with the outdated hl engine.

    If you manage to work this out let me know, I really wanted something like this to be done.

    and btw.. up to 50 bots? Its not like were playing battlefield or tribes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-Military-Police+May 2 2004, 05:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Military-Police @ May 2 2004, 05:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've already suggested the same thing in the mapping forum ages ago.
    Unfortunetly its hard to make good outdoor ns maps with the outdated hl engine.

    If you manage to work this out let me know, I really wanted something like this to be done.

    and btw.. up to 50 bots? Its not like were playing battlefield or tribes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know, i can make a pretty decent outside-scheme, but it's hard, look at ns_ayumi, also a good example of a good outside part.

    About 50 aliens, 50 aliens MAX.
    This because the marines have the advantage of ranged attacks, so the aliens must really 'swarm' the marines, i mean, the aliens want to take the outpost hmm, so they come in force.

    Trust me, if i get this done, you'll love it.

    About coders being hard to come by, i'm actively looking, and i think i'll find some soon. (got some contact who might help.)
    wish me luck! ^^
  • AscelonAscelon Join Date: 2004-02-29 Member: 26969Members
    edited May 2004
    Good Luck ^_^ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Seriously, this would be fun.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i do like the idea, instead of two teams with bases setup, the aliens have to take over the marine's base, but if they dont in the alloted time, then they lewse (right?) sounds good. i've been working on learning mapping, and if i get better at it i'm so mapping for it.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    This reminds me of Ollj's arena map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Well, all i get is positive reactions, so that's definately a good thing.
    I'm still trying my best to get coders, and i'm having a hard time.

    Is there anyone with a lot of contacts, who can help me find some coders willing to be part of this?
    I would really appreciate that.

    Thanks in advance

    All the best - Prae

    (p.s. i'm starting on the map today, in a week i'll be posting screenshots in the mapping section.)
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    looks like a fun thing =)
    i might just make a map for this if it works out.

    do you have an irc channel for this? =)
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-Twiggy+May 3 2004, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ May 3 2004, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you have an irc channel for this? =) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, first i want to know wheter i can get coders or not, no coders = no go = no project.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I only read it to the part where you say:

    A mapper, to construct the first map, maybe more later.
    -Praetorian

    I stopped there, and made this post.

    Hey, you know me, you've got my fullest support. I can make maps for ya if you want. Just call me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    how about instead of the aliens just trying to destroy the marines base while the marines defend it, the aliens have to defend their base while the marines try to destroy it also. and instead of 1 base there is many. oh wait that's regular NS, nevermind.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    <!--QuoteBegin-6john6doe6+May 1 2004, 11:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 1 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if everyone will read the front page of natural-selection.org, i believ flayra is working on something to make things like this very possible for mapmakers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-main page+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (main page)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides fixing bugs, we plan to increase the control that mappers have over mission goals and placing structures, so we can start seeing varied game types (Escape, Save/Kill the Colonists, Onos vs. Marines, etc.). We haven't started working on this yet, it's just the current plan.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    why dont we wait till the bus rolls in?
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited May 2004
    <!--QuoteBegin-6john6doe6+May 3 2004, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 3 2004, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+May 1 2004, 11:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ May 1 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if everyone will read the front page of natural-selection.org, i believ flayra is working on something to make things like this very possible for mapmakers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-main page+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (main page)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides fixing bugs, we plan to increase the control that mappers have over mission goals and placing structures, so we can start seeing varied game types (Escape, Save/Kill the Colonists, Onos vs. Marines, etc.). We haven't started working on this yet, it's just the current plan.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    why dont we wait till the bus rolls in? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah, when i was just thinking of that, there's just a little thing keeping me from waiting.

    See, my point is that i want to make a map, where hordes - as stated before max. 50 - of aliens will come running from all around a fort or bunker, or outpost, or whatever, to try and totally annihalate the marines.

    The aliens will come in waves, increasing strength, getting more hives over time, and higher classes.

    The only way to get this done, is by coding bots.
    Also, must ns allow players or bots not to join a certain team.
    Elsewise the servers would have to have 66 slots.
    Kind of stupid hmm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    (edit - btw naigel, ty ^^)
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    perhaps make an attempt to contact a dev or flayra and ask them. dont ask if you will be able to, just ask whether you should wait or not.
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