Mines
lagger
Join Date: 2002-10-31 Member: 1805Members
<div class="IPBDescription">Good Uses For Them</div> Early Game Base Mines:
Usually only 1-2 packs that go around your starting buildings on the ground. By around I mean in between them and close enough so a skulk can’t bite your structure without hitting the mine.
Maybe 1/2 mines hidden under a rsr node.
Mid Game Mines:
1-3 Mine packs that go around your phase gates such as a newly building siege spot or a hive location. These go around the phase gate, by this I mean as I did before so it will hit the skulk.
More mines around main base if needed.
Late Game:
Around Main and hive locations.
Basically, I'm just telling you not to place the mines on the ground were the skulk pass's by to get to your structures. Its better to put them actually by the structure itself, and that mining phase gates is GOOD!
Usually only 1-2 packs that go around your starting buildings on the ground. By around I mean in between them and close enough so a skulk can’t bite your structure without hitting the mine.
Maybe 1/2 mines hidden under a rsr node.
Mid Game Mines:
1-3 Mine packs that go around your phase gates such as a newly building siege spot or a hive location. These go around the phase gate, by this I mean as I did before so it will hit the skulk.
More mines around main base if needed.
Late Game:
Around Main and hive locations.
Basically, I'm just telling you not to place the mines on the ground were the skulk pass's by to get to your structures. Its better to put them actually by the structure itself, and that mining phase gates is GOOD!
Comments
I've never understood this since skulks can walk on walls, but mines certainly seem to help when put on ladders.....
Mines are fantastic as a base defense in early game, skulks can rush, and can't penetrate (unless they are all coming to your MS at which point marines head to hive)
They are cheap and are one shot kills on non-cara'd skulks..
Im developing this skill in co , where i get mines in early game and seek for good spots to place them
place on walls..and as jump on it and plant on top..and cliimb again..
remember to place strageically. cos u got 4 mines only. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Amen to that.
The only thing that realllllly annoys me about the whole 2 minepacks instead of a mini-turret-farm is that on pub servers, unless you're careful enough to place the minepack on a non-random, chances are that someone else will pick them up, ignore your voice comms saying PLANT THE MINES ON THE FKN IP and run off and get killed. 10 res wasted.
I've won many a game as comm and not even built a single TF. Too many times I see commanders drop a TF outside a hive for a covert reen to build, only to have the TF finished and the reen skulked. Generally (assuming I have a team that follows orders) I'll place the phase gate first (reinforcements are more important than turrets). Then, while the reen is building the remote phase, I'll place 2 packs of mines near the spawn phase. If I have a good team, as soon as the phase is up, someone will phase through and place the mines around the phase. I'll also drop a shotgun or 2 (if I can afford it), to take out any pesky fades.
Occasionally I build a tf at the remote hive, but usually only for sieging. If I do, I always place the TF in the middle of a corridor to help hinder fade/onos escape, and I usually electrify. Stops nasty skulks chomping on it while my team builds the sieges.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit: plus when you pistol whip a fade who was blinking away after he stepped on a mine. That's really satisfying.
place on walls..and as jump on it and plant on top..and cliimb again..
remember to place strageically. cos u got 4 mines only. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
making ladders with them are fun, and are useful in many ways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Seriously though, once the aliens have a second hive or if you have reason to suspect you can't stop them from it, reconsider dropping mines. They're still useful, but they'll get biled away in masses if you use them on the offense.
Before that, spit is the only option to kill mines safely, and thats fairly risky.
Anyway as a skulk I know the the tactic I hate the most when going against mining marines - random placement.
Seriously, mines just placed on the floors of hallways leading from hive to hive or hive to marine start will nail so many skulks too busy with voicechat or deciding where exactly to hit the enemy to watch where they're walking. It leads to the aliens being more careful in moving around the map, and anything that limits alien movement is beneficial to rines.
And the cursing is always quite funny.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> = p00p
::mine:: > <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> > <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
You don't always need to kill with the mine for it to be useful. It's loads easier to kill fades if you have a pack of mines <i>and</i> a shotgun as opposed to just one or the other. Try using them as part of an active defense of an area; perhaps a siege spot like Cargo (ns_tanith) or double node. Place them in odd spots on the walls and floors and jump around them when any alien attacks. As I said before it tends to make aliens walk on tiptoes which means less time biting you.
you are saying that im insane? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> noooo
anyway, the second best use of mines, after base defense, are the magnificent mine Ladders. a marine who knows what he is doing (such as myself) can and will get a mine ladder just about anywhere. and maps such as ns_nancy with all its vents, your creativity really flies, and everywhere you look, you think: how many mines would it take to get there?
Nancy vents are a lot better suited to jetpacking frankly. You're not going to be doing any crazy spelunking without jets, and unless you know where you're going, most jetpackers have no clue how to get around in the Nancy vents. If you're with some organized pros, using jetpacks to zip to mother hive when nobody is home with shotguns along is a quick win. There's two vents in Eclipse that are suited for mine ladders, I made a post about them in the other mine topic, located <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68106&st=30' target='_blank'>Here.</a> I could probably come up with other mine ladder strats for Lost. There are some good vents there, but most of them are intended for jetpacks and take too long on foot. Mine ladders are a pretty silly strategy in the first place. Even if you find the perfect vent system to shortcut your way through the map, if the aliens really don't want you there, they can just blow up one of the mines and render the ladder unusable.
You're better off spending mines on the ground next to valuable things 9 times out of 10.
And remember to put mines on the BACK side, not the front side. Which ever side you see first, that's not the side you want to put the mines on. Go around and put them down in back, where a skulk can hide and not get shot at very easily.
Mines are still great in Classic if you can afford them. Generally, to get the most mines out in the field, you need to sacrifice other forms of defense like turret factories or electrification. Mines place a lot more of the ability to defend things on the soldier who gets them. You can't just hand them to someone who is going to not notice he has them, or who will just spam them anywhere.
Mines are the number one piece of equipment to hand out to troops about to head through a phasegate, other than a primed hand grenade.</span>