Mines

laggerlagger Join Date: 2002-10-31 Member: 1805Members
<div class="IPBDescription">Good Uses For Them</div> Early Game Base Mines:

Usually only 1-2 packs that go around your starting buildings on the ground. By around I mean in between them and close enough so a skulk can’t bite your structure without hitting the mine.

Maybe 1/2 mines hidden under a rsr node.

Mid Game Mines:

1-3 Mine packs that go around your phase gates such as a newly building siege spot or a hive location. These go around the phase gate, by this I mean as I did before so it will hit the skulk.

More mines around main base if needed.

Late Game:

Around Main and hive locations.

Basically, I'm just telling you not to place the mines on the ground were the skulk pass's by to get to your structures. Its better to put them actually by the structure itself, and that mining phase gates is GOOD!

Comments

  • KoruptionKoruption Join Date: 2003-02-27 Member: 14091Members
    edited April 2004
    Lol, mines are still useful? I didn't know. Haven't tried using them in 3.0. Will try around phase gates though. That was always good back in 1.04.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Most people forget about mines. They are good for placing around a new pg and no tf yet or no base d.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    every sane comm will _not_ get a tf+4-5 turrets, but instead one or two packs of mines. and even those are just in case, if a skulk gets past your marines. (you do have marines guarding the base, RIGHT?)
  • crackcrack Join Date: 2003-05-03 Member: 16029Members
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ladders!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've never understood this since skulks can walk on walls, but mines certainly seem to help when put on ladders.....

    Mines are fantastic as a base defense in early game, skulks can rush, and can't penetrate (unless they are all coming to your MS at which point marines head to hive)

    They are cheap and are one shot kills on non-cara'd skulks..
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Or if you have W1, it's always a one hit kill.
  • Iron_MaidenIron_Maiden Join Date: 2003-09-24 Member: 21167Members
    in front of closed doors, in corners, ducts, almost everywhere.-
    Im developing this skill in co , where i get mines in early game and seek for good spots to place them
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    Mine ladders are good for accesssing vents ..

    place on walls..and as jump on it and plant on top..and cliimb again..

    remember to place strageically. cos u got 4 mines only. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    <!--QuoteBegin-TOmekki+Apr 29 2004, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Apr 29 2004, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->every sane comm will _not_ get a tf+4-5 turrets, but instead one or two packs of mines.  and even those are just in case, if a skulk gets past your marines. (you do have marines guarding the base, RIGHT?)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Amen to that.

    The only thing that realllllly annoys me about the whole 2 minepacks instead of a mini-turret-farm is that on pub servers, unless you're careful enough to place the minepack on a non-random, chances are that someone else will pick them up, ignore your voice comms saying PLANT THE MINES ON THE FKN IP and run off and get killed. 10 res wasted.

    I've won many a game as comm and not even built a single TF. Too many times I see commanders drop a TF outside a hive for a covert reen to build, only to have the TF finished and the reen skulked. Generally (assuming I have a team that follows orders) I'll place the phase gate first (reinforcements are more important than turrets). Then, while the reen is building the remote phase, I'll place 2 packs of mines near the spawn phase. If I have a good team, as soon as the phase is up, someone will phase through and place the mines around the phase. I'll also drop a shotgun or 2 (if I can afford it), to take out any pesky fades.
    Occasionally I build a tf at the remote hive, but usually only for sieging. If I do, I always place the TF in the middle of a corridor to help hinder fade/onos escape, and I usually electrify. Stops nasty skulks chomping on it while my team builds the sieges.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited April 2004
    It's not just their killing power, which, for 10 res, isn't really that significant, but the fact that if you have mines out, every skulk will be walking on tiptoes. That makes them easier for <i>you</i> to shoot. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    edit: plus when you pistol whip a fade who was blinking away after he stepped on a mine. That's really satisfying.
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    Around electrified rt's is good. Even if some alien decidies to come and attack the thing (meelee aliens), they get killed or damaged by the mines, and still have to battle it out with the electricity. And putting them around entrances to sub-bases with turrets is good, but far enough away from your tf or ip's so that they can keep the gorges out of range with their bile, unless thay want to take the risk and jump the mines.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-ooga_shaga+Apr 28 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ooga_shaga @ Apr 28 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mine ladders are good for accesssing vents ..

    place on walls..and as jump on it and plant on top..and cliimb again..

    remember to place strageically. cos u got 4 mines only. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    making ladders with them are fun, and are useful in many ways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Nothing is quite as funny as the Fade insta-dying when trying to swipe a marine off a mineladder.

    Seriously though, once the aliens have a second hive or if you have reason to suspect you can't stop them from it, reconsider dropping mines. They're still useful, but they'll get biled away in masses if you use them on the offense.

    Before that, spit is the only option to kill mines safely, and thats fairly risky.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Or the gorge can just run over the mine and go back to hive to heal <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    Anyway as a skulk I know the the tactic I hate the most when going against mining marines - random placement.

    Seriously, mines just placed on the floors of hallways leading from hive to hive or hive to marine start will nail so many skulks too busy with voicechat or deciding where exactly to hit the enemy to watch where they're walking. It leads to the aliens being more careful in moving around the map, and anything that limits alien movement is beneficial to rines.

    And the cursing is always quite funny.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    IMO mines get less usefull as the game goes on. Sure they can insta-kill about anything en mass, but once aliens are used to mines its over. surprisingly, try to place base mines around the roof and walls, not just the floor. a cloaked skulk will have to loose its cloaking... as well as anything else for that matter. a few mines makes it impossible for a sneaky fade attack.

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> = p00p
    ::mine:: > <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> > <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-hidden_sniper+Apr 29 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hidden_sniper @ Apr 29 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO mines get less usefull as the game goes on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You don't always need to kill with the mine for it to be useful. It's loads easier to kill fades if you have a pack of mines <i>and</i> a shotgun as opposed to just one or the other. Try using them as part of an active defense of an area; perhaps a siege spot like Cargo (ns_tanith) or double node. Place them in odd spots on the walls and floors and jump around them when any alien attacks. As I said before it tends to make aliens walk on tiptoes which means less time biting you.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-TOmekki+Apr 28 2004, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Apr 28 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> every sane comm will _not_ get a tf+4-5 turrets <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you are saying that im insane? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> noooo
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    no. you will get 6-8 turrets (torrents) and more than likely electrify the tf.

    anyway, the second best use of mines, after base defense, are the magnificent mine Ladders. a marine who knows what he is doing (such as myself) can and will get a mine ladder just about anywhere. and maps such as ns_nancy with all its vents, your creativity really flies, and everywhere you look, you think: how many mines would it take to get there?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited May 2004
    <span style='font-size:8pt;line-height:100%'>The problem with vents in Nancy is that for the most part, they are WAY too long for a crouch-walking marine to get anywhere. You're going so painfully slow in the vent that it takes longer than you'd ever take just by going on foot, and speed and efficiency are the names of the game in Natural Selection. Not to mention sometimes, vents in Nancy lead nowhere because you need to go up some massive, narrow pipe to get to the next layer of vents. Sometimes, you need to fall and break your knees to get down to the next layer of vents, leaving you in need of medpacking and more crawling to nowhere. There's no point for any marine without a jetpack to be spending valuable time in virtually all of the vents in Nancy. They are for skulk-use only. You can't build inside the small vents, and the big red vents near mother and aux gen are more like narrow passageways.

    Nancy vents are a lot better suited to jetpacking frankly. You're not going to be doing any crazy spelunking without jets, and unless you know where you're going, most jetpackers have no clue how to get around in the Nancy vents. If you're with some organized pros, using jetpacks to zip to mother hive when nobody is home with shotguns along is a quick win. There's two vents in Eclipse that are suited for mine ladders, I made a post about them in the other mine topic, located <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68106&st=30' target='_blank'>Here.</a> I could probably come up with other mine ladder strats for Lost. There are some good vents there, but most of them are intended for jetpacks and take too long on foot. Mine ladders are a pretty silly strategy in the first place. Even if you find the perfect vent system to shortcut your way through the map, if the aliens really don't want you there, they can just blow up one of the mines and render the ladder unusable.

    You're better off spending mines on the ground next to valuable things 9 times out of 10.

    And remember to put mines on the BACK side, not the front side. Which ever side you see first, that's not the side you want to put the mines on. Go around and put them down in back, where a skulk can hide and not get shot at very easily.

    Mines are still great in Classic if you can afford them. Generally, to get the most mines out in the field, you need to sacrifice other forms of defense like turret factories or electrification. Mines place a lot more of the ability to defend things on the soldier who gets them. You can't just hand them to someone who is going to not notice he has them, or who will just spam them anywhere.

    Mines are the number one piece of equipment to hand out to troops about to head through a phasegate, other than a primed hand grenade.</span>
  • Axel_StoneAxel_Stone Join Date: 2003-08-05 Member: 18993Members, Constellation
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