Sg Or Hmg?

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Comments

  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-Norml E. High+Apr 23 2004, 04:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Apr 23 2004, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree HMGs are definately better for killing aliens than a shotgun. It's just that when you need to get through some ocs, or any structure for that matter quickly, shotguns are far superior. Taking down a hive with HMGs will work, but shotguns will do it 100 times quicker. Plus like swift said, not all reloading at the same time is a GOOD thing. Can't count how many times an entire team of heavies goes down trying to siege furnace hive from smelter, becuase they all unload killing skulks, then die all reloading at the same time. I've gotten to the point where I just won't fire my HMG if everyone else is, even while everyone and the comm are screaming at me to do so. THen when they are all frantically jumping around reloading all at once, I open fire and here comes the string of Norml E. High kills a tthe top of the screen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. "Omg TY Norm!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is why a mix of shotties and hmgs is better. Shotguns are nice but if the bug kicks in you're dead.
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    I, as a marine usually prefer a shotgun. But, if there is an Onos I'd be more inclined for an HMG... Situation really depends on what I need. IMO
  • SojournerSojourner Join Date: 2004-01-31 Member: 25805Members
    I hate the shotgun. Low rate of fire, and has to reload every five seconds. With the HMG you can correct your aim; machineguns 2 win...

    But I love the grenade launcher. Even though it's crap when you're on your own; the supporting power as a group more than makes up for it.
  • korsairkorsair Join Date: 2004-04-21 Member: 28055Members
    Ultimately <b>all</b> the guns in ns are the best.

    Thats why they are different.

    They were all designed for a specific use.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    i prefer a hmg over a sg
    excellent against escaping fades, any lerks, skulks aswell of course
    against onos, well, neither one hmg nor one sg are ever enough to take an onos alone
    though i reckon that three hmgs would work better than three shotguns (combinations of the two would work out best)

    however, in combat i mostly take shotguns, since these are the best against hives
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    The new shotgun sound is really distracting, can I get a hurrah.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    I actually wasn't aware there was a new shotty sound. It seems the same to me.
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    I really, really, love the Shotgun, but yesterday for example, I had a rush of about 6 skulks, coming in at me, not all at once but in two's usually, and I was able to defend our Phase gate enough that our team COULD have gotten there, (Thanks people who don't listen:(), And almost take down an Onos with the Heavy Machinegun, and I don't think I coulda gotten that far with the shotty... That might be because I'm not a great player, or it could be the shotty it's self, but I find later ingame the HMG is better because it has the longer range abilities and whatnot...
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-(e)kent+Apr 25 2004, 11:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Apr 25 2004, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new shotgun sound is really distracting, can I get a hurrah. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I love the new shotgun sound, it is awesome. The shotgun no longer sounds like a stupid pee-shooter anymore, and actually seems to have some balls to it.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>The new HMG sound is rad too, tbh. It doesn't sound like it's shooting two rounds at a time, and sounds more like an actual gun than a repeated, loud noise. Ditto with the shotgun. It actually sounds like you're firing buckshot shells now. I like the new noises.

    Heavy Machinegun and Shotgun both suck if there is a lerk using umbra on the other team, so always equip your guys with one heavy machinegun, two shotties, and one or two nade launchers. Spend your money on heavy weapons and don't bother with crap like heavys or jetpacks. The faster you get big honking guns in the field, the better for your team, provided they have half a clue about where to take the guns.</span>
  • Dr_SmaShDr_SmaSh Join Date: 2003-02-27 Member: 14072Members
    SG + Weapon lvl 3 = Ownage

    1 well placed shot at skulk and he is gone. 3 Marines can take out onos in a sec. 2 clips and RT is down.

    HMG is only good in combo with HA (not JP...).
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Shotgun, primarily for its extreme halting and stopping power, and quicker reload when you are in a tight spot. If someone interupts your reload, you can continue to shoot. I just think it brings the punch you NEED, with the potential to do 160 damage is ALL pieces of that shell impact their target.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    hmg fires 10 bullets a second

    10 x 26 = 260 damage in 1 second
  • Dr_SmaShDr_SmaSh Join Date: 2003-02-27 Member: 14072Members
    <!--QuoteBegin-BOBDOLOL+Apr 27 2004, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Apr 27 2004, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmg fires 10 bullets a second

    10 x 26 = 260 damage in 1 second<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    100% acc... but u don't get that alot... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NobleDragonNobleDragon Join Date: 2004-04-28 Member: 28283Members
    For me, it depends on the situation. Aganist skulks and such, ill take a shottie or keep my lmg. For onos and (sometimes) fade, ill take a Hmg. I hate the reloading with the shottie, everytime i try to shoot something in the middle of a shottie reload, it shoots like a second too late or a second too early! I hate it! But i like the new shottie sounds too! Sounds like a godd*mn cannon now! Dont know about the new hmg sounds thou. And it is supposed to fire two rounds at a time if you read its bio in the manuel (thou that is soooooo out of date, i dont know how reliable that is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    look it's not that hard to keep your crosshair on something for 1 second, a lot of players can keep their crosshair on a fade for the entire duration

    hmg > sg, though i do admit that the sg is a lot cooler
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    My point and click skills are much better than my tracking skills so I would go with the shotgun, it's also nice to be able to take down structures and reload just a few shells quickly instead of a whole clip.
  • DJ_NiemsDJ_Niems Join Date: 2004-04-29 Member: 28312Members
    In small areas or maps (like combat), I usually like the shottie. Just wait in a corner for my mates to arrive, and if some skulk or such decides to come at me, 1 or 2 shots at him, or even when you wait for him to get right in your face, and own him point-blanc.

    In open maps, I like the hmg better because of its range and moderate accuracy. So i think it depends on the situation, but a combination of both will make a stronger fire-power.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Act Chill+Apr 21 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Act Chill @ Apr 21 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A mix of both is best. Like the lmg and sg combo the hmg sg combo is even better. The sg is better against structures so the sgs can concentrate on them while hmg protects them and if aliens get close BAM the sgs now rape them too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yup
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-Soylent green+Apr 29 2004, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 29 2004, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My point and click skills are much better than my tracking skills so I would go with the shotgun, it's also nice to be able to take down structures and reload just a few shells quickly instead of a whole clip. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly the reason I prefer shotgun, I take my time to aim up the shot (this is for skulks), one click and there gone. The HMG is just so messy and not efficient.

    However Im kinda feelin what people are saying, especially fades, its freaking hard to hit a good fade, so HMG is usually better against them.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    HMG is always better. Always.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    As it has been said, it depends on the situation. However, I prefer the shotgun because it does the same amount of damage to everything, allowing me to waste far less ammunition on killing a few structures than I would with the HMG.

    Obviously, a mix of the two is best. Shotguns to smack them when they get into melee range, and the HMGs toast them if they try to retreat. Not to mention that the HMG has infinetly better range than the shotgun. The shotguns are also there to cover the HMGers while they are reloading.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    HMG.

    I used to prefer shotgun, but it seems a change took place in either steam or NS (not sure which) that adds massive delay to the shotgun. My ping can be in the low 20's and the shotgun blast will trail a good 2 yards behind my crosshair. It's un-aimable to be honest.
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    I think u are asking sieges or hmgs, i think u mean for killing hives. For killing hive the best is a silent pg, beacon, 5 shotguns and gg, the hive dies in less than 10seconds, --- btw---- armor 1 pgs wpn 1 wpn2 for fast rush pgs
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