Stop Going With Mt First!
Rapier7
Join Date: 2004-02-05 Member: 26108Members
<div class="IPBDescription">NO DESCRIPTION FOR YOU!</div> Oh man, this pisses me off to no end, I'm serious.
STOP GOING WITH MT FIRST, YA NOOB COMMS!
I don't care if the 1337est of 1337 clans rush MT, it's simply not worth it.
Going MT first means an automatic 55 res down the drain, coupled with one IP, that's 75 res. You have time inbetween to get about 2 more RTs.
I don't care if you can know what the kharaa are doing/going, if you were any good, you'd know what they'd be doing in the first place. Since it's a big investment, it seriously puts a large downtime between the time you can either get upgrades or upgrade your armory.
Many games have a commander rushing MT, then we can see the movement of the opposing team. We didn't get our first upgrade until 7 minutes into the game and then they just got fades and raped us severely, we were fighting a defensive battle the whole time until we eventually lost.
I won't say that MT is not a useful upgrade, I'm just saying it's not useful during the start.
Feel free to flame me.
STOP GOING WITH MT FIRST, YA NOOB COMMS!
I don't care if the 1337est of 1337 clans rush MT, it's simply not worth it.
Going MT first means an automatic 55 res down the drain, coupled with one IP, that's 75 res. You have time inbetween to get about 2 more RTs.
I don't care if you can know what the kharaa are doing/going, if you were any good, you'd know what they'd be doing in the first place. Since it's a big investment, it seriously puts a large downtime between the time you can either get upgrades or upgrade your armory.
Many games have a commander rushing MT, then we can see the movement of the opposing team. We didn't get our first upgrade until 7 minutes into the game and then they just got fades and raped us severely, we were fighting a defensive battle the whole time until we eventually lost.
I won't say that MT is not a useful upgrade, I'm just saying it's not useful during the start.
Feel free to flame me.
Comments
Well, I have to agree that Upgrades usually have a higher priority than MT, because once Fades see the game Marines will need all the upgrades they can get. However MT very early in the game can be quite useful to hunt down gorges and help your Marines stay a live. By knowing the positions of nearby Skulks Marines will die less often and get more kills wich means more RFK for you, less for them. Also keep in mind that early MT is very useful if you want to use ninja PG because you can avoid Aliens.
If the commander wants to try such a tactic I will support him... after all I'm playing for the fun. Also while people are constantly complaining about how NS rounds are all the same / very repetative I think it is the best to encourage people to try new tactics (on both sides) instead of bashing them.
Sonja / Solaris
STOP GOING WITH MT FIRST, YA NOOB COMMS!
I don't care if the 1337est of 1337 clans rush MT, it's simply not worth it.
Going MT first means an automatic 55 res down the drain, coupled with one IP, that's 75 res. You have time inbetween to get about 2 more RTs.
I don't care if you can know what the kharaa are doing/going, if you were any good, you'd know what they'd be doing in the first place. Since it's a big investment, it seriously puts a large downtime between the time you can either get upgrades or upgrade your armory.
Many games have a commander rushing MT, then we can see the movement of the opposing team. We didn't get our first upgrade until 7 minutes into the game and then they just got fades and raped us severely, we were fighting a defensive battle the whole time until we eventually lost.
I won't say that MT is not a useful upgrade, I'm just saying it's not useful during the start.
Feel free to flame me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Expand your mind. Done correctly, it is a perfectly viable strat that I would encourage in pub games. It helps inexperienced players immensely as well as elite players.
Used to be the case in other versions, but in 3.0 you have the handy red dots on your minimap. Just press c or whatever key you have bound to map and see whats going on all over the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> . Hope that tip saves you a little time.
but ...i ll psot it anyways!
this is for everyone who wants to kill lots and lots of aliens with MT. Do the following:
- stay near their hive (i did this at ns_nothing at the corner from miasma)
- so aliens weill usually come very soon. but you are prepared!
- Hide behind the corner till the skulk enters the hallway (in ns_nothing its when they walk through this door from cargo)
- strafe around the corner aiming at the circle
- shoot
- hide behind the corner again
looks pretty simple...and works damn good. not sure if it does at clan wars but on pubs...i killed about 10 skulks with a buddy this way. without changing my position while cargo was their main hive. One (ONE!!!) skulk tried to attack us from behind using the other way from cargo but we killed him without problems (thx to MT) the others tried to run through the hallway (and one by one we killed them). this worked so fine...lol i had a stat of 8:0 (that was nice *g* and plz dont tell me "im l33t my score is always 999:0" 8:0 at the beginning is good for me!)
so...try this tactic at pubs (if you never saw it before) <---plz dont post "NOOB, i knew this before!"
i hope it helps you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
and to come back to the topic....If you kill so many skulks due to MT...isnt that good? brings you a lot of res-->a lot of RTs
so lon
... And afaik, players have ears. in pubs, most skulks RUN towards someplace important making one hell of a racket, then suddenly stopping. You dont need MT to tell you theres a skulk waiting. Even if you miss your judgement of the exact skulk location, armor1 is sure to save the day...
This is, of course, taken from a pubs perspective. Most pub skulks arent clever enough to make sure they dont make noise while approaching the ambush position, or walk up to the marines. Apart from these few situations, i doubt MT helps as much in early game as armor1 does. MT is indeed a great boost/asset, but not above armor1 imho.
25 res to spend from the beginning, research will take until the first minute and you will be able to get 1-2 RTs or get an Arms Lab and wait for res from RFK...
Basically: MT first will harm your ability to go outside for ever so long on a pub, since 90% of NS are Pubbers we are going to exclude clan players on this post now.
Skulks can sit perfectly still, not turn, and then will not be picked up on radar, gorges already died quite easily...
I suppose though pubbies will have perfect aim, go in groups against the single skulks that run in a straight line against the marines guariteeing RFK.
No, they will go in pairs, you may have 1-2 excellent players without a stack going on while your team solos or rambos to their doom.
Then....if you magically get RTs that aren't destoryed, A1, WP1 going up at the 6 minute start then you win no matter what, but if you have just began WP1 expect hungry fade(s) and a second hive.
The skulks can parasite you but I doubt it due to being a pub.
An early rush on your base is a devastating thing also as the Observatory is.......ever so fragile, 2 skulks could easily chow it down before beacon or destory it as the marines are teleported in, as long as they don't trip any of your mines.
On pubs it has it's uses, but a pubbie also likes his A1
It's a valid tactic.. it's not the only one available, but it is one that can work just like any of the others..
As a comm im going with MT first only on some rare maps, like agora, because, simply put, my experiences show me that its usually worth there. By the time MT is on, they have armor1 going too..
MT simply does what any person who actually uses sound to their advantage can do anyway. However, getting MT at around 5-7 minutes is very helpful at tracking enemy rushes and planning your attacks.
I'm pretty sure pandas use it most of the time, not sure if exigent does.
The problem is not getting early MT, it's whos in the comm chair that makes the difference there.
1) allows marine to detect exact position of skulk on close range (like you see that skulk hid on the ceiliing and is ont the left side).
Yuc cannot have such advantage with just listening
2) allows every marine to see tactical situation on map (like see that skulk breached "blockade" and is heading towards RTs) and they can act upon it.
3) allows comm to see situation exactly and prevent sudden rushes, this is VERY important in late time..
I would ask that people (again) try it out! Its great that people has first hand experience having it work both ways but, what is really needed is a lot of attempts with a whole lot of variable used. If we can gather a LOT of information we can look for bigger patterns into what works best. Try out the MT strategy 10 times in a row for different maps and see how easy things are. Then try it 10 times going along the armor tech path, are things easier?
I'm still a newbie so this whole strat may be silly.
But I do find motion useful, specially when you are trying to predict where the aliens are headed next.
(do I need to translate: gorg is next to rt 3 skulks are in marines chosen path)