ns_lost update

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">3 new shots</div>I haven't had a chance to work on this map for a long time.  I've been quite busy with my HLRally map, and it's been a big hassle indeed.  Without further ado:

Resource nozzle in a hallway:
<img src="http://www.bol.ucla.edu/~mrolek/lost10.jpg" border="0">

Expansive ship exterior:
<img src="http://www.bol.ucla.edu/~mrolek/lost11.jpg" border="0">

Expansive ship exterior from opposite window:
<img src="http://www.bol.ucla.edu/~mrolek/lost12.jpg" border="0">

Questions, comments, and suggestions greatly appreciated.

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looking great, Greedo, excellent work.  I love the lighting, very atmospheric.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Wow, that exterior looks very sweet. Cant fault that.

    The first shout looks good too, the only fault i can see is the texture on the ceiling looks a little stretched.

    Also the two floor textures you have (the actual floor texture and the one on the steps) kinda clash, especially because of the graininess of them. maybe you can use a cleaner texture on one?
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    HOLY ####! That ship exterior shot is beautiful. WOW. very nice job greedsy. First shot could possibly use one or two texture changes, but the last 2 are perfect. Very nice work.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Looks damn nice, how are the r_speeds in that window??
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like it!,. maybe some white light_spots here and there, but the exterior thing is really cool greedo! really nice!

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I have to say that I absolutely love the exterior shots! Keep up the great work!
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    I love the exterior - fantastic idea, fantastic mapping
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Wow.. that reallykicks ###!  The exterior shots could posibly use a red light here and there (very dim, accompanied by a red env_glow).  After all, I bet they don't want things crashing into it. *cough* trigger_random *cough*

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Once again, great work Greedo!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    oh man, that's awesome!  the two outdoor shots blew me away <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    in the first pic, is the resource nozzle meant to be tilted like that?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    re floor textures:  This is an area that leads towards a more 'gritty' area of the ship.  Cargo bay, fuel storage, and other dirty places like that.  Besides, I've never seen anyone use that texture I used on the steps anywhere, ever.  And I kinda like it.  If any texture's going to change, it would have to be the cieling texture.

    re r-speeds: They peak at around 450 or so, I can't remember.  It shouldn't be above 600 anywhere once everything's in place.  It may be a large area, but it's very simple architecture and highly scaled textures.

    re trigger random: It's a ship floating in an asteroid field.  I'm not sure if I'll be able to accomplish what I want to, but I hope so.

    re slanted nozzle: That's simply a side effect of the field of view distortion of the alien.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Good God! Not only is Greedo an excellent forum moderator, hes an AMAZING Mapper too!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Greedo, I love those exterior shots.

    Um, I guess that's all I have to say (my comments get pretty short when I can't find anything negative to say about the map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->).
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