Ns_eclipse V3.0 Beta 4

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Comments

  • bioshockbioshock Join Date: 2003-05-20 Member: 16538Members
    <!--QuoteBegin-Tequila+Apr 6 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 6 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When will people stop using the wall_lab texture set? Eclipse started it all and defined the style and now maps like this are just jumping on the bandwagon.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... this is eclipse
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    edited April 2004
    I feel special that one of my suggestions made it in. (Triad going back to 1.0x miasma effect)



    EDIT: And one other suggestion would be to add a window or something to MS start like it was in 1.0x. Maybe put it behind the RT in MS. I always enjoyed the ns_eclipse background, probably my favourite next to ns_viel (mostly because every game since 2.0 came out, whenever Im in west skylight I always say "HOLY CRAP THAT'S A HUGE SATILLITE!"... And the good old Captain is there)
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    I have nothing new to add, everything seems fine, especially the return of the skylights! There really was no chance to ambush silly marines near their base when skylights were gone.
    But does the new vent under the Keyhole give marines without jetpack access to Maintenance hive? If so, maybe you should add a "step" in the vent so marines couldn't sneak below the hive?

    And what do you mean by "Restored ns_eclipse.wad" ?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-bioshock+Apr 12 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bioshock @ Apr 12 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Apr 6 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 6 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When will people stop using the wall_lab texture set? Eclipse started it all and defined the style and now maps like this are just jumping on the bandwagon.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ... this is eclipse <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And that was a joke. Well done.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    rofl, thath made me laugh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Triad is the best room with atmosphere. You'd never know where a skulk could come from. IT didnt seem like it was out of place. I always just assumed it was the generator room were electricity flows. Theres nothing wrong with triad being alien biased as it is a entry way to a marine friendly hive. PLus you can seige eclipse from triad.
    Those who say that adjusting my brightness to keep triad dark, isnt considering it is making other rooms that should be bright, dark.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i feel triad should be left darker. can't really explain y, i just feel it should
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