Ns_eclipse V3.0 Beta 4

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
edited April 2004 in Mapping Forum
<div class="IPBDescription">screens of changes only</div> New vent under the Keyhole, here meets up with the Maintenance/South Loop vent:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_1.jpg' border='0' alt='user posted image' />

New vent/weldable between South Loop and Comp Core:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_2.jpg' border='0' alt='user posted image' />

Some Triad changes - better lit, nozzle moved, and experimental blocking of sight from the hallways:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_3.jpg' border='0' alt='user posted image' />

Return of the skylights:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_4.jpg' border='0' alt='user posted image' />
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_5.jpg' border='0' alt='user posted image' />

Marine spawn adjustments:
<img src='http://www.kungfusquirrel.net/pics/eclipse_30beta4_6.jpg' border='0' alt='user posted image' />

Changelog as posted in Public Beta Discussion:

ns_eclipse Changes: 3.0 Beta 4
==============================
X - Adjustments made to marine spawn
X - New vent added between South Loop/Maintenance Vent and Keyhole
X - New vent added between South Loop and Computer Core
X - New weldable added on South Loop/Computer Core vent
X - Old Triad pits/effects restored
X - Old skylights near marine spawn restored
X - Restored ns_eclipse.wad
X - Various texture usage optimizations
X - Adjusted Triad layout to allow better res defense (experimental)
X - Made additional optimizations by running planes optimization (was 65% unoptimized)
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Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    This will be quite interesting to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    what've you changed in MS? i cant see anything new really.
    everything else looks like an improvement though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Looks good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Just one question:

    Eclipse is near the hive, making it easier for aliens to hold. Wouldn't it be fair to keep triad rt visible from the ramp for rines? (To make it easier to hold for them)
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Spacer+Apr 6 2004, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 6 2004, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what've you changed in MS? i cant see anything new really.
    everything else looks like an improvement though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From what I can see the area above the rt has been lowered slightly and there is another staircase on the raised platform opposite the cc. Looking good so far KFS! Eclipse has been my favourite map for a while and seems to get better time!
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    <!--QuoteBegin-Spacer+Apr 6 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 6 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what've you changed in MS? i cant see anything new really.
    everything else looks like an improvement though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    other side of the cc theres 2 stairs not one spacer

    and yes nice changes
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    oh, yeah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Omg you brought the skylights back!! Ownage! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Looks like those changes should work out well, good work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Im a bit iffy about the bright triad...although I dont think I can judge well from one angle.

    What were you trying to achieve by brighting the area? Was it too marine unfriendly?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2004
    <span style='font-size:12pt;line-height:100%'><span style='color:purple'><b>Only good things shall come from player feedback. </b></span></span>

    And it seems you covered all of the wishes/requests (at least the ones I know of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
    That new vent near CC is a nice addition KFS, the triad RT hidden from the corridors (not sure how this will effect the marine gameplay)
    And I always liked the skylights!!!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited April 2004
    Looks good. I look forward to playing the new version. <3 Eclipse.

    Edit: The pipes do look a bit odd.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    the pipes in triad look bit "funny"
    think its the texture

    and why make it brighter ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    The changes look like they well have a good impact on the competitive play aspect of the map. Excellent work.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Please fix this if you haven't. I should'nt be some wierd dark red colour standing in that faint red spot light(it only happens on this particular spotlight as well).
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Yay, both my vent suggestions made it in <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    It's excactly what i had pictured it to be KFS. Great work.
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    This is going to be really intresting, I like the new Mariespawn go kFS!
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    You use too many Veil textures, you should retexture with a less overly-used series of textures. Hahahahaha!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Just kidding.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Great new weldable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <3

    Perhaps this map will become a tad more alien friendly finally!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    When will people stop using the wall_lab texture set? Eclipse started it all and defined the style and now maps like this are just jumping on the bandwagon.

    Oh, wait. Looks like a change for the better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Looks awesome. I can't wait to play it.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited April 2004
    Nice changes! Yay for more skylights!
    I like all but the triad being brighter... I mean it was kind a of a nice ambush position. Perhaps leaving some dark corners? (Well, can't tell if there are from the one screen anyway.)

    A purely cosmetic suggestion:
    Eclipse has no "doors to nowhere". There really isn't any fake doors in the map suggesting this to be a piece of a large complex. I'm thinking along the lines of the closed door in the Overlook of Veil. Eclipse doens't really have anything like this, except in maintenence, I guess. It could perhaps break up that back wall of the marine start which looks bland tbh.
    Edit: After looking closer at the pic, I see the back wall has bit of an inset to it now by the res. That helps!


    Any updates for maintenence planned? I remember reading somewhere that you weren't completely satisfied with that hive yet? Functionally, I think it works well, but the architecture is kind of boxy in comparison to the other two hives. (Plus it could use some of that shnazzy infestation!)
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Hope it doesn't imbalance the map. I wish you could add the swingy doors from 1.04 marine start. Those were so cool and the best part of any NS map.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    The wide open hallways look really lighted. Marine start has never had the same dark effect in 1.04 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I used to love that.

    But nevertheless, bravo.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    GJ on everything, but Triad was always my favorite place to ambush. Now less-so.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    You know, this is something that's been bothering me for a while now, and i thought this would be a good time to get it out there if i ever wanna see it changed.

    I'm sorry KFS, but i really hate that MS. the middle is nice, but wow. what is that, an arena? It's just too big. I liked the old one better. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    oh, and i also think the RR could.. well... be deleted. it's nice and all, but i've personally always thought it's better to have the RR be original content and be influenced by the map's style and trade-mark areas.

    on a more positive note, i'm glad you've put the skylights back in. i love those. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I couldn't agree more with belg's comments on the marine start and the ready room. The original ready room was superior in my opinion, because it was different from the rest of the map but staying with the style. Now the ready room is a modified clone of computer core. The marine start also needs rethinking. In the original marine start you had nice features like the rt pit, and you also had the non functioning lifts, giving the impression that the marines got in their somehow; that helped build up the atmosphere.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I also would like to see the old readyroom back from 1.04. It just looked better and a RR is just a place to stay in and not to play in.

    I guess you made the higher RR for JetPack and Lerk fun? It isn´t that fun to idle in the RR, so pls change it.

    Thats just my opinion...

    But to come back to the actual changes you made: Nice, nice!!
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Excellent changes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Really like the vents and can't wait to skulk em.

    Thanks
  • k1LLeMk1LLeM Join Date: 2003-11-28 Member: 23667Members, Constellation
    nice!!! i want beta now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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