Fade Skills (the Lack Of)

keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">i dunno how they do it?</div> I'd say I'm an average NS player, maybe half way between the worst and the best.

I can handle a skulk, varly good as marine and I understand the game.

My MAJOR flaw is when I'm fade, heres why.

I see these guys playing as fade, and they do this blink/swipe move which is really effective, it seems this is the way to go with fade.

But like I havnt a clue how they do it??

They way I'm setup on NS, for me to do a blink/swipe, it would mean me having to;

- blink selected -> use blink
- Scroll mouse wheel up, twice
- Select Swipe, one click
- Use swipe, one click
- Scroll mouse down, twice
- Select blink, one click
- Use blink, one click

All in the space of like 0.1 seconds!

Are poeple actually doing this manually with there mouse like I'm trying to do? Or are they using some kind of key bind?

Maybe I just havnt got the cordination I dunno?
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Comments

  • RisikoRisiko Join Date: 2004-04-09 Member: 27821Members
    I've only discovered NS very recently (two weeks ago), so I'm don't know 100%.

    But I'm pretty sure it's a bind.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    You know, "Weapon Fast Switch" is really usefull to have enabled. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-Tails+Apr 11 2004, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Apr 11 2004, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know, "Weapon Fast Switch" is really usefull to have enabled. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • KepaKepa Join Date: 2004-03-05 Member: 27160Members
    Listen to tails. It might be called hud_fastswitch, in multiplayer options. Turning it on will make it so that you instantly switch weapons rather than having to hit fire after selecting it. That way, your steps would be reduced to:

    - select blink -> use blink
    - select swipe. I prefer to do this by hitting 1.
    - Use swipe

    Two buttons total to swipe after the blink.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    AHhh thanks alot guys, I knew there had to be some sort of trick to it!

    Ill give it a go!

    safe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-keep it *G*angsta+Apr 11 2004, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Apr 11 2004, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AHhh thanks alot guys, I knew there had to be some sort of trick to it!

    Ill give it a go!

    safe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lastinv= pr0
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-CommunistWithAGun+Apr 11 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Apr 11 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-keep it *G*angsta+Apr 11 2004, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Apr 11 2004, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AHhh thanks alot guys, I knew there had to be some sort of trick to it!

    Ill give it a go!

    safe  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lastinv= pr0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    romano's clientside lastinvscript = pwnz
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Tails+Apr 11 2004, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Apr 11 2004, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know, "Weapon Fast Switch" is really usefull to have enabled. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Fastswitch does not work for invnext and invprev.
  • NuketheplaceNuketheplace Join Date: 2002-09-02 Member: 1266Members
    Civ why don't you give them some tips on how to fade? I'm sure you have some tricks up your sleeve.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    Just assign <b>last used weapon</b> to a mouse button and your away.
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    edited April 2004
    <!--QuoteBegin-Nuketheplace+Apr 11 2004, 01:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nuketheplace @ Apr 11 2004, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Civ why don't you give them some tips on how to fade?  I'm sure you have some tricks up your sleeve. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah A Civ is probably the guy to ask for help when it comes to fading.

    EDIT: Also where can i get romano's lastinv script?
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> romano's clientside lastinvscript = pwnz<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I have to secound that motion as a 56k i suffer from massive server lag when using the normal last inv his script does away with the lag <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyway to the orignal guy bind last inv to a key close to your fingers Q or a mouse button are good then select weapon 1-2 then you can swap between them with last inv, very usefull command.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    Wow, never knew that many people used it.. 3! lol..

    I don't even use the script, and it's some pretty sad HL scripting, could be done much cleaner.. but it gets the job done.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62941&view=findpost&p=928163' target='_blank'>http://www.unknownworlds.com/forums/in...ndpost&p=928163</a>

    Copy the code into your userconfig.cfg (if you don't have one, make it).. assuming you use 1,2,3,4 for slots 1-4 (as default) and q for lastinv (default), the script will work "out of the box". If you don't use those keys, you'll have to replace the keys in the script...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Chaning weapons with the mousewheel is insane. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    You can script it, but there is not much point. Get a mouse with oodles of buttons and bind them to the weapons.

    Btw, Romano, are you sure the clientside lastinv makes a difference? I tried it and didn't really notice. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Still, it's a nice piece of work.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Chaning weapons with the mousewheel is insane.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I do it all the time, (bind mwheelup slot3. bind mwheeldown slot4. hud_fastswitch 1). Of course I do use easier buttons for the most common weapons (bind mouse2 slot1. bind mouse4 slot2).
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Even if you use lastinv (I do) and lag causes you not to switch weapons, still attack anyways. Your client will record that you switched weapons and will also record your attack even if it doesn't display. This is how armor 0 or stripped armor people can seemingly die in 1 swipe when in fact they were hit twice, just the first swipe wasn't rendered. Try it, its funky.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Gangsta; fastswitch is a possibility, but I use lastinv.

    Mouse1 - Fire
    Mouse2 - last used weapon (lastinv)

    Select swipe, select blink.

    Blink in, mouse2, mouse1 mouse1, mouse2 (blink out) ... But when you are a metabolize spammer, you need to be able to find your fastswitch keys as well.

    I believe this is how the absolute leetest do it ... Shame I just cant aim swipes for sh!t
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Yeah thanks Buggy, I think what you suggested seems to be the best/easiest way to go, I did have mouse 2 to assigned to the menu, but you've just made me realise thats its not really that important and doesnt have to take up one of my 3 valuable mouse buttons.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Soylent green+Apr 11 2004, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 11 2004, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I do it all the time, (bind mwheelup slot3. bind mwheeldown slot4. hud_fastswitch 1). Of course I do use easier buttons for the most common weapons (bind mouse2 slot1. bind mouse4 slot2). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah, now you're abusing my sentence. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    You knew I meant "Changing weapons with your mousewheel bound to invprev/invnext is insane"


    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    You leap somone, then dont move the mousewheel up enough so end up dying in vain trying to paraite them to death... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Personally, I find lastinv too limiting. Instead, I use the slotx keys, but rebound to be more easily reached. With esdf as movement, I have mouse2 as slot1, w as slot2, r as slot3, and g as slot4.
  • DoLLDoLL Join Date: 2004-04-13 Member: 27896Members
    if u play CS, u should remember a key "Q"...
    thats useful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-a civilian+Apr 13 2004, 12:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 13 2004, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I find lastinv too limiting. Instead, I use the slotx keys, but rebound to be more easily reached. With esdf as movement, I have mouse2 as slot1, w as slot2, r as slot3, and g as slot4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OT
    Where's your flashlight go?

    And do you have a walk key?
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    This is what I did;

    Change popup menu to mouse3
    Bind lastinv to mouse2
    hud_fastswitch 1
    pwn

    Remeber that the fades slash has a smaller radius than the skulk
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-BlueNovember+Apr 13 2004, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Apr 13 2004, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-a civilian+Apr 13 2004, 12:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 13 2004, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I find lastinv too limiting.  Instead, I use the slotx keys, but rebound to be more easily reached.  With esdf as movement, I have mouse2 as slot1, w as slot2, r as slot3, and g as slot4. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OT
    Where's your flashlight go?

    And do you have a walk key?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Flashlight is mwheelup, use is mouse3, and reload is mwheeldown. Walk is z, which is right next to my crouch key (shift).
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I tend to just pound 1,2,3,4 because like civ aptly stated, lastinv is very limiting. Suppose you have metabolize, and are good at using it between blinks/swipes, how you sposed to work that into the limiting lastinv world?

    Anyway, fading is just a matter of knowing marine movement, your movement and how to get from point a to b the fastest and safest. Sometimes planning movement in a room with diagrams helps. In RR on tanith for example, it is effective to blink using the walls to help you go faster, plus it screws with your hitboxes a bit and helps dodging.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Do I use a strange key cofig then?

    I use the arrow keys for movement, right shift jump, right ctrl duck mouse 1 fire mouse 2 lastinv mouse 3 walk and enter for the menu o yeah and kp_insert for reload!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-keep it *G*angsta+Apr 13 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Apr 13 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do I use a strange key cofig then?

    I use the arrow keys for movement, right shift jump, right ctrl duck mouse 1 fire mouse 2 lastinv mouse 3 walk and enter for the menu o yeah and kp_insert for reload! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hah.
    Nope.
    Mousemovers. :S

    Mouse1 +forward
    mouse2 +back
    Then it varies, but the person I met used "n" for strafe left, "," for right, and "m" for fire.

    Yep. That's pretty strange. I have never tried it, but it would probably confuse the hell out of me.

    I would just end up "walking" at someone when trying to shoot... :S
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    i just use the numbers... its faaast
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    What I would like actually is to way to write a script for my mouse2 button to do this: When I press and hold my mouse2 button, no matter what weapon I currently have selected, I would blink. When I let go of mouse2, it would stop blinking and immediately switch back to swipe for me. Can someone help me out with that?

    Also, on slightly unrelated note: I would like to practice some blinking techniques but I don't know how to start a game by myself. Can someone teach me how to use sv_cheats and all that?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-|ds|meatshield+Apr 14 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 14 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What I would like actually is to way to write a script for my mouse2 button to do this:  When I press and hold my mouse2 button, no matter what weapon I currently have selected, I would blink.  When I let go of mouse2, it would stop blinking and immediately switch back to swipe for me.  Can someone help me out with that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have not tested it, but this should work:

    alias +blink "slot2;wait;+attack"
    alias -blink "-attack;wait;slot1"
    bind mouse2 +blink

    <!--QuoteBegin-|ds|meatshield+Apr 14 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 14 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, on slightly unrelated note:  I would like to practice some blinking techniques but I don't know how to start a game by myself.  Can someone teach me how to use sv_cheats and all that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Enabling cheats (sv_cheats 1) is all you need to do to be able to start a game by yourself.

    Here are the cheat codes, as listed in the NS 3.0 Manual:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->    * bigdig - All structure build instantly
        * slowresearch - Turns off fast researching normally present with cheats
        * lowcost - All structures and upgrades cost 2.
        * highdamage - All damage is multiplied by 50.
        * hightech - All research finishes instantly.
        * detectall - All entities are automatically detected
        * numinfos - Prints message counting info_location entities
        * numspawns - Prints message counting number of spawn entities
        * entityinfo - Prints detailed information about entities in world
        * numents - Prints message counting number of entities in world
        * invul - Toggles invulnerability for player
        * listps - Lists particle systems to be used by editps below
        * editps - Usage: editps <particle system name>, then type toggleeditps to tweak this particle system
        * redeem - Redeems player as if they had Redemption upgrade
        * buildminimap - Generates minimap sprite
        * giveupgrade - Usage: giveupgrade <upgrade number> to give you an upgrade
        * removeupgrade - Opposite of giveupgrade
        * spectate - Become spectator
        * givepoints - Gives you or your team 20 resources (NS only)
        * givexp - Usage: givexp or givexp <level>. Gives experience as if you killed player of this level (Combat only, default is 1)
        * killcs - Kills random Command Center on team, if any
        * killhive - Kills random active hive on team, if any
        * spawnhive - Spawns new hive for team
        * alert - Triggers random alert ("hive under attack, soldiers under attack", etc.)
        * killall - Does massive damage to all players, from the player executing command
        * switch - Switch teams while remaining in place
        * sendmessage - Usage: sendmessage message mode
              o Mode of 0: Calls UTIL_ShowMessage(message, currentPlayer)
              o Mode of 1: Calls UTIL_Error(message, currentPlayer)
              o Mode of 2: currentPlayer->SendMessage(message, isTooltip)
              o Mode of anything else: currentPlayer->SendMessage(message, notTooltip)
        * hurt - Current player takes 20 generic damage
        * setgamma - Usage: setgamma (0.0-1.0). Sets gamma for all clients, useful when making a map.
        * setculldistance - Usage: setculldistance x. Useful for tweaking culling when making a map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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