Your Co Bo!

ThardinThardin Join Date: 2004-01-05 Member: 25081Members
<div class="IPBDescription">BO = Build Order</div> I started this on the other forum so why not here?

For super skulk..

Cloaking
Carapace
Silence
Regeneration
Leap
Adrenaline
Celerity
Scent of Fear
Xenocide


For fade/onos

Save
save
fade
regen
third ability
save
onos
4th ability
adrenaline

Comments

  • UnsongUnsong Join Date: 2003-09-10 Member: 20713Members
    1) celerity
    2) save
    3) save
    4) gorge/fade
    5) adrenaliine
    6) regen
    7) save
    8) onos
    9) second ability
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    I used to have an order for aliens but now I just usually adapt to whatever the situation needs.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <b><i>Onos</i></b>
    1)Save
    2)Save
    3)Fade
    4)Third Ability (takes care of health and stamina regenerating)
    5)Carapace
    6)Regen
    7)Adrenaline
    8)Save
    9)Onos

    <b><i>Anti-Aircraft</i></b>
    1)Save
    2)Save
    3)Fade
    4)Focus
    5)Celerity
    6)Regen
    7)Carapace
    8)Scent of Fear
    9)Adrenaline
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    full time fade:
    2. leap/meta
    3. focus
    4. save
    5. save
    6. gorge -> fade
    7. rege
    8. celerity
    9. silence
    10. carapace
    sometimes i take silence as a skulk before advancing

    or, anti jpers, i go super skulk with xeno but save one point in case i gatta gorge and heal/web things up
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    Skulk:
    1)Focus
    2)Cloaking
    3)Silence
    4)Carapace
    5)Regeneration
    6)Adreneline
    7)First Ability
    8)Second Ability
    9)Celerity
    10) I usually don't actually use the last one... depends on the situation. if I just wanna use it for the sake of using it, Redemption... if we've ALMOST won (ie few fades or onos killing rines as the spawn, Ill go gorge and bile bomb stuff.

    Grunt Marine:
    1)Lvl 1 armour
    2)Lvl 2 armour (keeps focus skulks from getting you in one bite
    3)Save
    4)Heavy Armour
    5)Lvl 1 weapon
    6)Shotty
    7)HMG/GL (depends on my team, I take whatever is needed)
    8)Lvl 2 weapon
    9)Lvl 3 weapon
    erm.. wait, I think I messed up somewhere...

    well I end up with like level 2 armour, HA, HMG/GL, and lvl 3 weapons in the end.

    Combat Engineer: (Defense setup, when I feel like defending the base)
    1) Welder
    2) Mine
    3) lvl 1 weapon
    4) shotty
    5) lvl 1 armour
    6) lvl 2 armour
    7) grenade
    8) HMG
    9) lvl 2 weapon
    10) lvl 3 weapon
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    you don't get ten skill points
    you get nine
  • TekdudeTekdude Join Date: 2003-04-13 Member: 15455Members, Constellation, Forum staff
    Lvl 2: Next Ability (Leap)
    Lvl 3: Adrenaline (Being able to leap continuously is very helpful)
    Lvl 4: Carapace
    Lvl 5: Celerity
    Lvl 6: Regen

    Then I make a Decision based on the Game, Stay Skulk, or go Fade
    Stay Skulk (If none of them are upgrading to JP or HA)
    Lvl 7: Focus
    Lvl 8: Silence
    Lvl 9: Scent of Fear
    Lvl 10: Cloaking

    Go Fade (If they do upgrade)
    Lvl 7: Save
    Lvl 8: Save
    Lvl 9: Gorge, then Fade
    Lvl 10: Scent of Fear
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    sof is kinda pointless imo, unless you're a xeno skulk or lerk
    if you insist on not taking focus for your fade, silence is better than sof
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    2)silence
    3)celerity
    4)adren
    5)save
    6)Lerk
    7)Unlock
    8)Unlock
    9)Regen
    10)Focus
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    2)Cara
    3)Leap
    4)Celerity
    5)Silence
    6)Focus
    7,8,9,10) Regen, Adren, Xeno, Scent of Fear (what I pick depends on my fancy)
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    2)Save
    3)Save
    4)Fade
    5)Unlock
    6)Cara
    7)Celerity
    8)Regen
    9)Adren
    10)Unlock or Focus
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    1) Focus
    2) Leap
    3) Celerity
    4) Carapace
    5) Regen
    6-9) Gorge and Fade
    10) Adrenaline/Acid Rocket *Usually Acid Rocket*

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    1) Focus
    2) Leap
    3) Celerity
    4) Carapace
    5-6) Gorge - Lerk
    7) Regen
    8) Adrenaline
    9) Stealth
    10) Primal Scream

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
    1) Leap
    2) Xenocide
    3) Adrenaline
    4) Gorge
    5) Carapace
    6) Celerity
    7) Regen
    8) Stealth
    9) Cloaking
    10) SoF
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    I usually start with
    1 leap
    2 save
    3 save
    4 gorge/fade
    5 celerity
    6 regen

    then either:
    7 save
    8 onos
    9 charge/cara/sof depending on my mood. usually charge

    or stay fade and:
    7 focus
    8 cara
    9 sof

    This keeps my options open, and sometimes I put celerity first to help rack up more points in the beginning and to keep my options open until I know what my team is up to. If they are all higher life forms I'll probably go gorge just to annoy the marines with tons of webs =)
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    :WTH: i see many of you save 2 skillpoints then do gorge/fade, but as i know gorge/fade takes 3 skill points, you guys are wierd

    gorge: 1
    lerk: 1
    fade: 2
    onos: 2

    atleast thats what i see ingame
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited April 2004
    <!--QuoteBegin-Stijneman+Apr 8 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stijneman @ Apr 8 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :WTH: i see many of you save 2 skillpoints then do gorge/fade, but as i know gorge/fade takes 3 skill points, you guys are wierd <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They save two skill points, and then upon receipt of a third they gestate to Gorge and then Fade. Nothing wierd about that.

    For example, <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2 save
    3 save
    4 gorge/fade<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Notice how that takes a total of three points. The first two are saved, and when the third is received all are used.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Super-Skulk:
    Nothing, because L10 skulks are what make the aliens lose.

    Gorge:
    Evolve
    Adren
    Bile Bomb
    Web
    Celerity
    Regen
    Carapace
    Scent of Fear
    Silence

    Lerk:
    Celerity
    ----
    Evolve
    Adren
    Umbra
    Regen
    Focus
    Carapace
    Silence

    Fade:
    Focus
    Leap(Metabolize)
    ----
    ----
    Evolve
    Regen
    Celerity
    Carapace
    Adren

    Onos:
    ----
    ----
    Fade
    ----
    Onos
    Regen
    Celerity
    Carapace
    Stomp
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    <!--QuoteBegin-Ajurian+Mar 26 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ajurian @ Mar 26 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I used to have an order for aliens but now I just usually adapt to whatever the situation needs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, and thats the better option. You learn the upgrades and what they are good for in your head and when you play you can see the opposit teams strategy and upgrade to what the situation requires best.
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