Your Co Bo!
Thardin
Join Date: 2004-01-05 Member: 25081Members
<div class="IPBDescription">BO = Build Order</div> I started this on the other forum so why not here?
For super skulk..
Cloaking
Carapace
Silence
Regeneration
Leap
Adrenaline
Celerity
Scent of Fear
Xenocide
For fade/onos
Save
save
fade
regen
third ability
save
onos
4th ability
adrenaline
For super skulk..
Cloaking
Carapace
Silence
Regeneration
Leap
Adrenaline
Celerity
Scent of Fear
Xenocide
For fade/onos
Save
save
fade
regen
third ability
save
onos
4th ability
adrenaline
Comments
2) save
3) save
4) gorge/fade
5) adrenaliine
6) regen
7) save
8) onos
9) second ability
1)Save
2)Save
3)Fade
4)Third Ability (takes care of health and stamina regenerating)
5)Carapace
6)Regen
7)Adrenaline
8)Save
9)Onos
<b><i>Anti-Aircraft</i></b>
1)Save
2)Save
3)Fade
4)Focus
5)Celerity
6)Regen
7)Carapace
8)Scent of Fear
9)Adrenaline
2. leap/meta
3. focus
4. save
5. save
6. gorge -> fade
7. rege
8. celerity
9. silence
10. carapace
sometimes i take silence as a skulk before advancing
or, anti jpers, i go super skulk with xeno but save one point in case i gatta gorge and heal/web things up
1)Focus
2)Cloaking
3)Silence
4)Carapace
5)Regeneration
6)Adreneline
7)First Ability
8)Second Ability
9)Celerity
10) I usually don't actually use the last one... depends on the situation. if I just wanna use it for the sake of using it, Redemption... if we've ALMOST won (ie few fades or onos killing rines as the spawn, Ill go gorge and bile bomb stuff.
Grunt Marine:
1)Lvl 1 armour
2)Lvl 2 armour (keeps focus skulks from getting you in one bite
3)Save
4)Heavy Armour
5)Lvl 1 weapon
6)Shotty
7)HMG/GL (depends on my team, I take whatever is needed)
8)Lvl 2 weapon
9)Lvl 3 weapon
erm.. wait, I think I messed up somewhere...
well I end up with like level 2 armour, HA, HMG/GL, and lvl 3 weapons in the end.
Combat Engineer: (Defense setup, when I feel like defending the base)
1) Welder
2) Mine
3) lvl 1 weapon
4) shotty
5) lvl 1 armour
6) lvl 2 armour
7) grenade
8) HMG
9) lvl 2 weapon
10) lvl 3 weapon
you get nine
Lvl 3: Adrenaline (Being able to leap continuously is very helpful)
Lvl 4: Carapace
Lvl 5: Celerity
Lvl 6: Regen
Then I make a Decision based on the Game, Stay Skulk, or go Fade
Stay Skulk (If none of them are upgrading to JP or HA)
Lvl 7: Focus
Lvl 8: Silence
Lvl 9: Scent of Fear
Lvl 10: Cloaking
Go Fade (If they do upgrade)
Lvl 7: Save
Lvl 8: Save
Lvl 9: Gorge, then Fade
Lvl 10: Scent of Fear
if you insist on not taking focus for your fade, silence is better than sof
2)silence
3)celerity
4)adren
5)save
6)Lerk
7)Unlock
8)Unlock
9)Regen
10)Focus
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
2)Cara
3)Leap
4)Celerity
5)Silence
6)Focus
7,8,9,10) Regen, Adren, Xeno, Scent of Fear (what I pick depends on my fancy)
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
2)Save
3)Save
4)Fade
5)Unlock
6)Cara
7)Celerity
8)Regen
9)Adren
10)Unlock or Focus
1) Focus
2) Leap
3) Celerity
4) Carapace
5) Regen
6-9) Gorge and Fade
10) Adrenaline/Acid Rocket *Usually Acid Rocket*
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
1) Focus
2) Leap
3) Celerity
4) Carapace
5-6) Gorge - Lerk
7) Regen
8) Adrenaline
9) Stealth
10) Primal Scream
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
1) Leap
2) Xenocide
3) Adrenaline
4) Gorge
5) Carapace
6) Celerity
7) Regen
8) Stealth
9) Cloaking
10) SoF
1 leap
2 save
3 save
4 gorge/fade
5 celerity
6 regen
then either:
7 save
8 onos
9 charge/cara/sof depending on my mood. usually charge
or stay fade and:
7 focus
8 cara
9 sof
This keeps my options open, and sometimes I put celerity first to help rack up more points in the beginning and to keep my options open until I know what my team is up to. If they are all higher life forms I'll probably go gorge just to annoy the marines with tons of webs =)
gorge: 1
lerk: 1
fade: 2
onos: 2
atleast thats what i see ingame
They save two skill points, and then upon receipt of a third they gestate to Gorge and then Fade. Nothing wierd about that.
For example, <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2 save
3 save
4 gorge/fade<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Notice how that takes a total of three points. The first two are saved, and when the third is received all are used.
Nothing, because L10 skulks are what make the aliens lose.
Gorge:
Evolve
Adren
Bile Bomb
Web
Celerity
Regen
Carapace
Scent of Fear
Silence
Lerk:
Celerity
----
Evolve
Adren
Umbra
Regen
Focus
Carapace
Silence
Fade:
Focus
Leap(Metabolize)
----
----
Evolve
Regen
Celerity
Carapace
Adren
Onos:
----
----
Fade
----
Onos
Regen
Celerity
Carapace
Stomp
Yeah, and thats the better option. You learn the upgrades and what they are good for in your head and when you play you can see the opposit teams strategy and upgrade to what the situation requires best.