Another Dumb Question (lights)
non_operational
Join Date: 2004-04-02 Member: 27668Members
Ive decompiled a lot of maps trying to get some ideas and Ive noticed that there isnt a whole lot of light entities, the majority seem to be light_spot(s) - is there a reason for this? which will make the map run smoother and which looks better (if they can be compared) I havent played with light_spot much.
Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
tutorial on texture lighting <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48' target='_blank'>here</a>
i hope that gives you a genral idea, if not let me know
If you need some examples of entities, you can also open any .bsp directly with QuArK and check the settings of an entity and/or copy/paste it in your own map in two mouseclicks (after checking the settings! or you won't learn anything). Go QuArK! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->