Another Dumb Question (lights)

non_operationalnon_operational Join Date: 2004-04-02 Member: 27668Members
Ive decompiled a lot of maps trying to get some ideas and Ive noticed that there isnt a whole lot of light entities, the majority seem to be light_spot(s) - is there a reason for this? which will make the map run smoother and which looks better (if they can be compared) I havent played with light_spot much.

Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    one of the reasons people aren't using lights all that much is texture lighting which looks much better than "light" lighting. the other reason is that you can get really cool shadows with the light_spots.

    tutorial on texture lighting <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48' target='_blank'>here</a>

    i hope that gives you a genral idea, if not let me know
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Decompiling maps is evil <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    If you need some examples of entities, you can also open any .bsp directly with QuArK and check the settings of an entity and/or copy/paste it in your own map in two mouseclicks (after checking the settings! or you won't learn anything). Go QuArK! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • non_operationalnon_operational Join Date: 2004-04-02 Member: 27668Members
    hehe, if I wasnt able to decompile maps theres no way I would know what I do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. (not that its a whole lot but you get the idea). Thanks for the texture lighting stuff, Im gunna give that a shot. Any opinions on which will make a map run smoother?
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    IIRC it shouldn't make much difference with light entities or texture lights, but i know it compiles alot slower with texture lights, but, it does look better. Use texture lights and light spots, rarely normal light entites.
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