Why Not Change Engine?

vonfiddevonfidde Join Date: 2003-07-27 Member: 18479Members
<div class="IPBDescription">UT2004 ROCKS!!!</div> I dont get it, why dont the ns-dev-team change to the ut2k4 engine?
That engine got it all and you dont even need a monster computer for it.
I would like a more visual experiance from playing NS, also dropships and
stuff like that would really make NS grow in its own universe.
I really hope they change engine, i dont think the HL2 engine will be as effective and fast as the ut2k4 one. So why not skip valve and head for better engine-makers?!?

Comments

  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    edited April 2004
    don't think this is going to happen.
    ok, so i'm really just boosting my post count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    oh, i also really don't think that the ut engine would be good for ns.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    K, you start on it, and when you are finished, we'll play with the new engine.

    Problems? Maybe you understand their concern as well.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    my two cents:
    i think the "powers that be" are going to wait until all engines' SDKs are available, and then calling the descision.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    1) Flayra has different plans for the future
    2) It takes effort and a looot of time to release a mod on a new engine
    3) NS won't fit into the "open area vehicle" ut2k4 engine style
    4) By the time it will be out, if ever, HL2 will be out ( hopefully) and then there will be fifty posts to switch to the hL2 engine.
  • vonfiddevonfidde Join Date: 2003-07-27 Member: 18479Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> I guess most people have tested and somewhat seen most of the early hl2 codes, and it dosent look pretty <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    But sure if valve ever release hl2, they better buff it like hell. If you look around now there is plenty of high visual and fast games out there thats perfect for a mod like NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Why? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I mean, why do we need uber looking graphics and what not? I mean, there a lot of players right now that have FPS problems with their current machines and HL engines. Imagine said people playing it on the UT2k4 engine, or not playing it because of the constraints? The HL is just fine right now, and truth be told, I don't really notice the blocky textures of everything when I'm busy shooting at a dozen skulks wanting to bite my face off. If it aint broke, don't fix it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    For many people UT2003 runs better than NS believe it or not, not so sure about 2004.
  • ipxvortex_peteripxvortex_peter Join Date: 2004-03-19 Member: 27416Members
    <!--QuoteBegin-Soylent green+Apr 6 2004, 08:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 6 2004, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For many people UT2003 runs better than NS believe it or not, not so sure about 2004. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Guys keep in mind it takes these mappers 7-12 months to get an official map done. HL2 would be especially sexy because of mapping ports, and the prospect of opening the same map and tweaking it for HL2 is somewhat cool.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-Fr05t+Apr 5 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Apr 5 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I mean, why do we need uber looking graphics and what not? I mean, there a lot of players right now that have FPS problems with their current machines and HL engines. Imagine said people playing it on the UT2k4 engine, or not playing it because of the constraints? The HL is just fine right now, and truth be told, I don't really notice the blocky textures of everything when I'm busy shooting at a dozen skulks wanting to bite my face off. If it aint broke, don't fix it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not the graphics, its what the game can do. HL can't do that much as far as effects and vehicles, number of players/guns, maps, etc. go. NS would be alot better on a different engine, no doubt about it, but Flayra and Max would have to spend a TON more work on the game, and they'd get little financial benefits. Why not make a completely NEW game, make it go retail, and start a new company and get rich in the process of doing something they love to do? Just wait a few years guys. No doubt about that there will be another NS, on a different engine, possibly completely new engine built specifically for NS. Remember:

    NS was the first contact, NS2 will be the war.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-Soylent green+Apr 5 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 5 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For many people UT2003 runs better than NS believe it or not, not so sure about 2004. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The only reason 2003 runs better is because HL wasn't designed to have something as insanely complicated as NS on it.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    edited April 2004
    Can someone please put it in the forum rules NOT to suggest new engines for NS? It's NOT gonna happen anytime soon AFAIK and when it does, most people in the community aren't gonna have a say in what engine the devs use. It's their descision and I think the team has enough combined experience on what engine is best for NS. It's already been said that vehicles don't have a place in NS right now, so unless Flayra has some crazy awesome way of making vehicles fit in the near future, the obviously vehicle heavy UT2004 engine won't be used IMO.

    edit: spelling
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    If the dev team would use any engine, they would probably make a hybrid engine of their own instead of a straight FPS engine. Might take time, but they could code it to their specifications and be rid of several of the bugs that are present. It would allow better resource model balancing, unit balancing and not to mention have less exploits/bugs. I think vehicles would just kill NS too. The Kharaa get owned enough by a marine good enough with an LMG. Imagine if he was in a LRV of some sort? Not to mention that playing NS in such an open world doesn't seem so appealing... I mean, you can snipe onos from a mile away and he wouldn't be able to do anything.

    But if they were to put in vehicles, I'd think a Segway would be more than adequate...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-ThE HeRo+Apr 5 2004, 11:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Apr 5 2004, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Soylent green+Apr 5 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 5 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For many people UT2003 runs better than NS believe it or not, not so sure about 2004. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The only reason 2003 runs better is because HL wasn't designed to have something as insanely complicated as NS on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, its the insanely high e-poly count (and probably the entitycount too, and you are right, hl wasn't designed for that amount of entities.)
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    edited April 2004
    Like what Mojo said, NS is on a different road for its future. Sure, it may be nice to see NS on the UT2k4 engine, but eventually HL2 will be released. HL2 > UT2k4 and I'm sure its engine will too. Maybe if NS keeps getting popular and gets better after time, maybe in many, many, many years NS will have its OWN engine.. lol

    I have an off topic question...

    <span style='color:orange'>Does anyone have just a <b><u>CLUE</b></u> how long it would take for NS2 to be publically released after HL2 is released? I know it's a vague question, but it's my uber curiousity floating around. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Is NS2 already in development for what's possibly now without the use of the HL2 engine or what?</span>

    Thnx
  • inkblotinkblot Join Date: 2004-01-05 Member: 25077Members
    UT 2k3/4 goes for much larger maps than NS will use in it's current state. Vehicles- again, not until NS2.

    BTW, getting more FPS on UT2k3/4 seems ridiculous to me. I play RO in the same or lower resolution than NS, and I get significantly less FPS and it tends to spike all over the place. Down to 30 on some map parts, whereas NS is basically a constant 70+, running vsync too. It never lags to the point where it's noticable. I think the UT engine is fairly processor intensive, and I guess my AMD 2800+ isn't enough for constant performance.
  • 0verpowering0verpowering Join Date: 2003-10-21 Member: 21856Members
    In response to demon:

    They could start doing models and maps possibly right now before HL2 is released, but id still give it a year and a half to two years even to get the thing done.
  • explodingheadboyexplodingheadboy Join Date: 2003-04-18 Member: 15636Members, Constellation
    Here's my two cents.

    I like NS just the way it is. And whatever the dev's choose to do with it next I'll be happy with. If that means that they keep working on it with this same rickety old (yet somehow godlike) engine, I'll still be happy. After all, it's worked so far, right?
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Does anyone have just a CLUE how long it would take for NS2 to be publically released after HL2 is released? I know it's a vague question, but it's my uber curiousity floating around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If NS2 was just a straight port of NS, then I'd bet only a few months. But the devs have been pretty clear that this is not something they are going to be doing (though who knows: they might release the code so that someone else can do it). They are ALREADY working on/planning NS2. But I doubt even they know how long it will be until it is finished: heck even Valve didn't know when HL2 would be done.

    I'd say that HL2 is a natural move for NS. Note that Valve says that there are several licenses that have not been publically announced yet. NS could be one of those: Flay did indeed express a lot of excitement about the HL2 engine, and then basically stopped talking about it pretty quickly. Who knows.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Soylent green+Apr 5 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 5 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For many people UT2003 runs better than NS believe it or not, not so sure about 2004. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Stock HL runs better than UT2004 for most people too...

    But when you add the NS code... it becomes CPU intensive... my bet is UT2004 will do the same thing, but to a higher degree due to originally using more cpu...

    ~Jason
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Yea, wait for NS2. It will be a stand alone game and run it's own (or a licensed engine).

    Half life has over a million players, UT2004?
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    ok the big problem that i experience in ut 2004 is that if the ping is somewher 100 -110 everyone lags very bad with poor frames and choppy action
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    from the front page by flayra about the GDC

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw lots of new engines and technology, and the future is looking up for the next game. We aren't ready to make any announcements about it yet, but if you like NS, I'm positive you'll like what we come up with next. Check Unknown Worlds Entertainment for more information.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    this gives me the impression that source(hl2) isnt necessarily going to be the engine for ns2. everyone is assuming it is. its defintely not going to be a mod , but a reatail game next time around for sure
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    edited April 2004
    <!--QuoteBegin-vonfidde+Apr 5 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vonfidde @ Apr 5 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont get it, why dont the ns-dev-team change to the ut2k4 engine?
    That engine got it all and you dont even need a monster computer for it.
    I would like a more visual experiance from playing NS, also dropships and
    stuff like that would really make NS grow in its own universe.
    I really hope they change engine, i dont think the HL2 engine will be as effective and fast as the ut2k4 one. So why not skip valve and head for better engine-makers?!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Since it is so good, why don't you go ahead and make your own RTS-FPS hybrid in UT2004? The short answer is, it takes too much effort. Flayra might be planning to port NS to another engine, but he probably isn't going to just switch without considering the potential user base and the amount of time required.
  • riftwingriftwing Join Date: 2004-03-28 Member: 27573Members
    edited April 2004
    Heh, personally I hope Half-Life 2 fails miserably... Valve has to be one of the worst software developers known to man and milk everything to the last drop. Not to the mention the worst piece of software ever crated known as Steam. I would like the Unreal, Doom (3 obviously) or Quake series to be the new standard of modifications. I mean sure, they have a good share of mods too, but no where near as many as half-life.

    *ducks from flames*
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Because it would be too much work to port this part of this code to that part of the code without it severely bugged.

    So in the end, it is not worth it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only reason 2003 runs better is because HL wasn't designed to have something as insanely complicated as NS on it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No that's not it. The reason is that quake 1 and some of the graphics engine stuff of quake 2 wasn't designed for something as complex as HL to begin with and VALVe was to lazy to fix it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-RaVe+Apr 6 2004, 07:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 6 2004, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So in the end, it is not worth it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NS, Because you're worth it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited April 2004
    ok first of all, no Unreal games can even do per-pixel lighting. so that rules out normal maps and bump maps in general.

    second, no Unreal games have lag compensation so everytime you trigger a weapon there is a delay, determined by ping, before you actually see your shot being fired. even Id Software games don't have lag compensation. only Half-Life and some of it's mods like NS have it. believe me, that's the most important thing of all.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited April 2004
    Yes, we should totally drop two years of work on this engine and go to UT2K4 because this man knows that it will psycially better then the HL2 engine simply because UT2K4 is so awesome nothing could be more awesome then UT2K4! Wow and gee!


    *cough* Not. Gonna. Happen.


    Note: No one said there won't be a diffrent game (NS2) perhaps on another engine. It's simply this one won't be ported.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:red'>***Locked.***</span>

    Run a search, and you will find numerous threads on any, <i>any</i> issue touched herein.
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