Why Not Change Engine?
vonfidde
Join Date: 2003-07-27 Member: 18479Members
<div class="IPBDescription">UT2004 ROCKS!!!</div> I dont get it, why dont the ns-dev-team change to the ut2k4 engine?
That engine got it all and you dont even need a monster computer for it.
I would like a more visual experiance from playing NS, also dropships and
stuff like that would really make NS grow in its own universe.
I really hope they change engine, i dont think the HL2 engine will be as effective and fast as the ut2k4 one. So why not skip valve and head for better engine-makers?!?
That engine got it all and you dont even need a monster computer for it.
I would like a more visual experiance from playing NS, also dropships and
stuff like that would really make NS grow in its own universe.
I really hope they change engine, i dont think the HL2 engine will be as effective and fast as the ut2k4 one. So why not skip valve and head for better engine-makers?!?
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Comments
ok, so i'm really just boosting my post count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
oh, i also really don't think that the ut engine would be good for ns.
Problems? Maybe you understand their concern as well.
i think the "powers that be" are going to wait until all engines' SDKs are available, and then calling the descision.
2) It takes effort and a looot of time to release a mod on a new engine
3) NS won't fit into the "open area vehicle" ut2k4 engine style
4) By the time it will be out, if ever, HL2 will be out ( hopefully) and then there will be fifty posts to switch to the hL2 engine.
But sure if valve ever release hl2, they better buff it like hell. If you look around now there is plenty of high visual and fast games out there thats perfect for a mod like NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Guys keep in mind it takes these mappers 7-12 months to get an official map done. HL2 would be especially sexy because of mapping ports, and the prospect of opening the same map and tweaking it for HL2 is somewhat cool.
It's not the graphics, its what the game can do. HL can't do that much as far as effects and vehicles, number of players/guns, maps, etc. go. NS would be alot better on a different engine, no doubt about it, but Flayra and Max would have to spend a TON more work on the game, and they'd get little financial benefits. Why not make a completely NEW game, make it go retail, and start a new company and get rich in the process of doing something they love to do? Just wait a few years guys. No doubt about that there will be another NS, on a different engine, possibly completely new engine built specifically for NS. Remember:
NS was the first contact, NS2 will be the war.
The only reason 2003 runs better is because HL wasn't designed to have something as insanely complicated as NS on it.
edit: spelling
But if they were to put in vehicles, I'd think a Segway would be more than adequate...
The only reason 2003 runs better is because HL wasn't designed to have something as insanely complicated as NS on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nah, its the insanely high e-poly count (and probably the entitycount too, and you are right, hl wasn't designed for that amount of entities.)
I have an off topic question...
<span style='color:orange'>Does anyone have just a <b><u>CLUE</b></u> how long it would take for NS2 to be publically released after HL2 is released? I know it's a vague question, but it's my uber curiousity floating around. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Is NS2 already in development for what's possibly now without the use of the HL2 engine or what?</span>
Thnx
BTW, getting more FPS on UT2k3/4 seems ridiculous to me. I play RO in the same or lower resolution than NS, and I get significantly less FPS and it tends to spike all over the place. Down to 30 on some map parts, whereas NS is basically a constant 70+, running vsync too. It never lags to the point where it's noticable. I think the UT engine is fairly processor intensive, and I guess my AMD 2800+ isn't enough for constant performance.
They could start doing models and maps possibly right now before HL2 is released, but id still give it a year and a half to two years even to get the thing done.
I like NS just the way it is. And whatever the dev's choose to do with it next I'll be happy with. If that means that they keep working on it with this same rickety old (yet somehow godlike) engine, I'll still be happy. After all, it's worked so far, right?
If NS2 was just a straight port of NS, then I'd bet only a few months. But the devs have been pretty clear that this is not something they are going to be doing (though who knows: they might release the code so that someone else can do it). They are ALREADY working on/planning NS2. But I doubt even they know how long it will be until it is finished: heck even Valve didn't know when HL2 would be done.
I'd say that HL2 is a natural move for NS. Note that Valve says that there are several licenses that have not been publically announced yet. NS could be one of those: Flay did indeed express a lot of excitement about the HL2 engine, and then basically stopped talking about it pretty quickly. Who knows.
Stock HL runs better than UT2004 for most people too...
But when you add the NS code... it becomes CPU intensive... my bet is UT2004 will do the same thing, but to a higher degree due to originally using more cpu...
~Jason
Half life has over a million players, UT2004?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw lots of new engines and technology, and the future is looking up for the next game. We aren't ready to make any announcements about it yet, but if you like NS, I'm positive you'll like what we come up with next. Check Unknown Worlds Entertainment for more information.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this gives me the impression that source(hl2) isnt necessarily going to be the engine for ns2. everyone is assuming it is. its defintely not going to be a mod , but a reatail game next time around for sure
That engine got it all and you dont even need a monster computer for it.
I would like a more visual experiance from playing NS, also dropships and
stuff like that would really make NS grow in its own universe.
I really hope they change engine, i dont think the HL2 engine will be as effective and fast as the ut2k4 one. So why not skip valve and head for better engine-makers?!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since it is so good, why don't you go ahead and make your own RTS-FPS hybrid in UT2004? The short answer is, it takes too much effort. Flayra might be planning to port NS to another engine, but he probably isn't going to just switch without considering the potential user base and the amount of time required.
*ducks from flames*
So in the end, it is not worth it.
No that's not it. The reason is that quake 1 and some of the graphics engine stuff of quake 2 wasn't designed for something as complex as HL to begin with and VALVe was to lazy to fix it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
NS, Because you're worth it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
second, no Unreal games have lag compensation so everytime you trigger a weapon there is a delay, determined by ping, before you actually see your shot being fired. even Id Software games don't have lag compensation. only Half-Life and some of it's mods like NS have it. believe me, that's the most important thing of all.
*cough* Not. Gonna. Happen.
Note: No one said there won't be a diffrent game (NS2) perhaps on another engine. It's simply this one won't be ported.
Run a search, and you will find numerous threads on any, <i>any</i> issue touched herein.