I Can Hear Yooou Little Aliens :)
Galvatron
Join Date: 2003-05-30 Member: 16857Members
<div class="IPBDescription">should this be??</div> maybe this should be in the suggestions forum, but i don't know, someone please move it if need be... ANYWAY: what do you guys think about the comm being able to hear which hive the aliens start off with? it really seems to me it eliminates quite alot of the mystry of early game.
Comments
I think it is fine as it is right now, if the alien team knows exactly where the marines start everytime, why shouldn't the marine team?
Probably because the aliens depend much more on ambushes and surprise to stay alive than the marine team does.
Not that I mind the listening for hive tactic. I just wanted to point out that the teams aren't symettrical and it's not right to imply that they should have matching early advantages. It would be like saying since the marines start with light machine guns everytime, why shouldn't the alien team?
Aliens dont have fingers so it would be kinda hard for them to use a LMG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Aliens dont have fingers so it would be kinda hard for them to use a LMG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Gorges could fire the LMG with their tongues.
Aliens start with biteguns everytime, why shouldn't the marine team?
bitegun > knife
Aliens start with biteguns everytime, why shouldn't the marine team?
bitegun > knife <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
First of all, I said that quote in order to try to show that "one team gets this advantage, why shouldn't the other team" is not a reasonable statement when the teams are supposed to be very different from each other by design.
Second, bitegun > knife is questionable. The knife is actually pretty good. It's faster than a skulkbite and it only takes 3 attacks to down an early, 1-hive skulk. This is the same number of attacks it takes to kill an armor 1 marine with bite.
Third, onoses couldn't poop out grenades. There are too many weapons already. Unless grenade pooping replaced stomp, which could work.
How's that? Now thats a splendid balancing tweak.
Feed me.
...
Yeesh.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And this is why I maintain pubbers have no idea what they're doing...
Should be removed
Should be removed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Indeed
I suppose it would be possible to decrease the efficiency with a cheap hack, by letting the comm never hear alien rt's.
I suppose it would be possible to decrease the efficiency with a cheap hack, by letting the comm never hear alien rt's. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a huge deal in organized play, knowing what hive they have at the start can and will dictate your strategy for beating them. If it actually took some effort to scout out the hives then it would actually make having a random starting hive an <b>advantage</b> for the aliens, and not the marines.
he sees all and knows all and gives us our guns.
There is no really justifiable reason that he should be able to hear the hive building. Like bioshock said, aliens know where marines start. Even if the comm couldnt hear,he could jsut as easily sent a scout to the hives and check em out. Either way, its nt that big of an influence on us pubbers. i cant speak for t3h l3e7 (1anner5, cause according to squishy, i have no idea what im doing.
Youre kidding. Why the randomized hive then? And if the facility's network can hear, why cant they see?
Godhand, read the manual. Story-wise, the comm is only as 'ominscient' as the marines and their nano's. They cant see the hive because the Kharaa's bacteria is stopping the nanites from gathering information about them.
Hate to correct you there, coil, but Flayra clearly stated that this is a very nasty, hard to remove bug which he'd like to get out, but at this time, the investment of resources to accomplish that is just not up to scale.
Just a thought from a clueless pubbie ^__^
Godhand, read the manual. Story-wise, the comm is only as 'ominscient' as the marines and their nano's. They cant see the hive because the Kharaa's bacteria is stopping the nanites from gathering information about them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sarcasm bro...
The simplest fix is to simply make the alien RT very quiet, or remove the sound alltogether.
The simplest fix is to simply make the alien RT very quiet, or remove the sound alltogether. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Then all you have to do is listen for the skulks running out of the, problem not solved completely
Although if the aliens are smart they will scamper out fast to make sure the comm has a hard time figuring out what's up
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what's the problem with this? aliens know where the marines start<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's called having distinct sides, aliens start with weaker creatures but are supposed to have map control in terms of scouting (marines are at the same start every game) whereas marines have the stronger units to start mounting up the pressure